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Sorted Jutsu

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Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 11:32 am

E-RANK

Spoiler:

Name: Body Replacement Technique (Substitution Jutsu)
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach
Drawbacks: (None)
Requirements: (None)
TP: 40

Name: Clone Technique
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Drawbacks: Clones aren't real or tangible
Requirements: (None)
TP: 20

Name: Cloak of Invisibility Technique (Disguise Jutsu)
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Description: This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.
Drawbacks: (None)
Requirements: (None)
TP: 20

Name: Generic Sealing Technique
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu, typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Puppets can have these hidden inside various compartments as a means of increasing their own killing potential as well as hiding useful weapons from the opponent's sight.
Drawbacks: (None)
Requirements: Sealing Scrolls
TP: 20

Name: Rope Escape Jutsu
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Description: A basic jutsu taught at the Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Drawbacks: (None)
Requirements: (None)
TP: 20

Name: Transformation Technique
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Description: This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Drawbacks: (None)
Requirements: (None)
TP: 50

Name: One Thousand Years of Death
Class: Taijutsu
Rank: E-Rank
Type: Offensive
Description: A very simple technique with an over-dramatic name, One Thousand Years of Death is little more than inserting one's index and middle fingers into the opponent's rectum, causing constipation, pain and/or embarrassment.
Drawbacks: (None)
Requirements: (None)
TP: 30




Last edited by ΩRazor on Fri Jun 17, 2011 12:39 am; edited 4 times in total
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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 11:40 am

D-RANK

Spoiler:

Name: Armor of Sand
Class: Ninjutsu
Rank: D-rank
Type: Defensive
Description: Using this jutsu, the user can cover themselves in a compacted layer of sand, providing an additional defense. Though quite effective, maintaining the armor requires a large amount of chakra and stamina. The sole purpose of the armor is to absorb impact channeled unto the user's body during battle. Another weakness is the additional weight of the sand means a decrease of speed and mobility.
Drawbacks: Decreased speed and mobility (Agility -7)
Requirements: Sand Manipulation
TP: 50

Name: Barrier Encampment Method
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: An array of four exploding tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, damaging the thing that walked in from all angles.
Drawbacks: (None)
Requirements: Exploding Tags
TP: 60

Name:(Beast Human Clone) Man Beast Clone
Class: Ninjutsu
Rank: D-rank
Type: Supplementary
Description: A modified version/mix of a Transformation Technique and a clone technique, this jutsu allows a user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation.
Drawbacks: (None)
Requirements: Animal companion
TP: 60

Name: Body Flame Technique
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Description: The user disappears from view. Unlike the Body Flicker Technique, the user goes away slowly, as if his body is being absorbed or burned by an invisible flame.
Drawbacks:] (None)
Requirements: (None)
TP: 60

Name: Body Flicker Technique
Rank: D-Rank
Type: Supplementary
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and their intended destination.
Drawbacks: (None)
Requirements: (None)
TP: 60

Name: Chakra Hair Trap
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: After cutting their hair, the user infuses the hair strands with chakra to trap anyone that steps on them. Once immobilized, they are an easy target for another attack.
Drawbacks: User loses hair
Requirements: Hair
TP: 20

Name: Chakra Needle
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: After focusing chakra outside the body, the chakra is formed into needles and propelled at the user's target. By using Byakugan, this technique can be used to hit very small targets, such as bees.
Drawbacks: none
Requirements: Byakugan Stage 1, Gentle Fist
TP: 60

Name: Destruction Bug Host Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive, Defensive, Supplementary
Description: The Destruction Bug Host Technique is a practice once exclusive to the Aburame clan; a clan famed for its use of the kikaichū in their jutsu. To grant a newborn member of the clan the use of the kikaichū, the newborn's body is offered to insects as a nest. Over the years, as the child grows up, they are instructed in the hiden jutsu of the clan, and learn how the insects may serve them in combat.
Drawbacks: (None)
Requirements: Kikaichu Host Ability
TP: 100

Name: Earth Release: Headhunter Jutsu
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Drawbacks: (None)
Requirements: Earth Release
TP: 50

Name: Fire Release: Kunai Rage Jutsu [•] Created by Alex Ruler
Class: Ninjutsu
Rank: D-Rank
Type: Open
Type: Offensive
Description: The user channels their fire chakra intotheir Kunai blade. The chakra heats the blade increasing its strength and ability to slice through objects (varies based upon experience of user.) As genin, this technique cannot burn the opponent. It also can be used as a source of healing by sealing wounds with the heated blade. Through training at higher levels, the chakra can be used to extend the length of the blade.
Drawbacks: (Genin) Cannot burn opponent. Cannot extend blade. (Chunin) cannot burn opponent. Blade extends only ten millimeters. (Jonin)Blade can extend up to one foot.
Requirements: Kunai x1 , Fire Release
TP: 125

Name: Four Legs Technique (Ninja Art of Beast Mimicry: All-Fours Jutsu)
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Description: This technique grants animal-like accelerated fighting instinct and reflexes. By stretching chakra around one's entire body and moving on all fours, one obtains super-high speed, like that of a wild animal.When under the effects of this jutsu, the user will display feats of physical strength, speed, and endurance when they are in this state. The form is best suited for using and supporting the ferocious hit-and-run tactics.
Drawbacks:(None)
Requirements: (None)
TP: 30

Name: Ninja Art: Hidden Mist Jutsu
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Description: This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Though it can't fool the Byakugan, against the Sharingan it is a most effective technique as they will see a wall of chakra.
Drawbacks: User visuality is affected just as opponent, requires source of water
Requirements: water release
TP: 50

Name: Long Strangling Hairs Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: The user controls their hair to strangle opponent.
Drawbacks: User gets bound closely to opponent
Requirements: Hair
TP: 50

Name: Manipulated Shuriken Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip.
Drawbacks: (None)
Requirements: Wire or Chakra strings, Shuriken
TP: 40

Name: Paper Shuriken
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes.
Drawbacks: (None)
Requirements: Paper
TP: 70

Name: Shadow Shuriken Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Description: The user of this technique throws multiple large shuriken, for instance the Fūma Shuriken, in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it appears as if only one shuriken was thrown.
Drawbacks: (None)
Requirements: (None)
TP: 40

Name: Summoning Technique
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Description: Before a summon can be performed, a prospective summoner must first sign a contract with a given species.[3] The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature.[4] The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own.
Drawbacks: (None)
Requirements: (None)
TP: 70

Name: Temporary Paralysis Technique
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Description: By forming chakra in the user's middle and index fingers, they can then quickly jab someone in the eyes, on the forehead, or at the base of the skull to send a shockwave of chakra through the nervous system. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody. This jutsu can also be used from afar on multiple targets if the users stamina is higher than all the opponents.
Drawbacks: (None)
Requirements: (None)
TP: 130

Name: Demonic Illusion: Hell Viewing Technique
Class: Genjutsu
Rank: D-Rank
Type: Supplementary
Description: This jutsu causes the target to see a horrifying vision. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in.
Drawbacks: (None)
Requirements: (None)
TP: 40

Name: Dynamic Action
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: The user flips torwards the opponent and attacks with a series of punches and kicks.
Drawbacks: (None)
Requirements: (None)
TP: 50

Name: Dynamic Entry
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: This jutsu is simply a flying jump kick at the side of the enemy's face while shouting "dynamic entry".This technique can also be used to break into buildings.
Drawbacks: (None)
Requirements: (None)
TP: 50

Name: Gentle Fist
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: The Gentle Fist style of combat is based on palm strikes and generally aims to damage the body's Chakra Pathway System, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga clan, it has become their signature style of combat.
Drawbacks: (None)
Requirements: Byakugan Stage 1
TP: 200

Name: Leaf Gale (Leaf Whirlwind)
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: The user performs a low, circular kick to sweep the opponent off their feet.
Drawbacks: (None)
Requirements: (None)
TP: 60

Name: Leaf Hurricane
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Drawbacks: (None)
Requirements: (None)
TP: 90

Name: Piercing Fang
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. This attack is done alone but it can be done with a partner, making it more effective.
Drawbacks: (None)
Requirements: (None)
TP: 60

Name: Peregrine Falcon Drop
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
Drawbacks: (None)
Requirements: (None)
TP: 60

Name: Strong Fist
Class: Taijutsu
Rank: D-Rank
Type: Offensive
Description: Strong Fists purpose is to cause external damage and break bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Drawbacks: (None)
Requirements: Must have strength of 15 or above
TP: 200


Last edited by ΩRazor on Fri Jun 17, 2011 12:40 am; edited 10 times in total
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Jonin
Jonin

Posts : 282
Join date : 2009-12-12
Age : 24

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Exp. Points:
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Chakra Natures: Wind • Water
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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 11:49 am

C-RANK

Spoiler:

Name: Bug Jar Technique
Class: Ninjutsu
Rank: C-Rank
Type: Defensive
Description: This jutsu uses the Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed, similar to the Hyūga clan's rotation. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
TP: 90

Name: C1
Class: Ninjutsu
Rank: C-rank
Type: Offensive
Description: The most basic and versatile form of explosive clay, that is created from a single mouth. These are small animated dolls that often resemble small birds, insects, snakes, and fish. Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after, i.e. those resembling birds can still fly. This feature combined with their little independent explosive power, makes them excellent for covert operations.
Drawbacks: if exploded in close radius with user, user will be damaged too
Requirements: Implant Mouth, Clay pouch, Uses 1 clay point per small creation
TP: 50


Name: C2 missile
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: Independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail (clay storage unit)
Drawbacks: Explosion can damage user if they are in range
Requirements: C2,1 Clay Storage unit (per missile)
TP: 70

Name: C2 mine
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: Mines of clay, that take the form of small spherical creatures, which can be subsequently manipulated to force opponents to fight in a limited space. Can be put underground using earth techniques.
Drawbacks: Explosion can damage user if they are in range
Requirements: C2, 1 Clay Storage unit (per mine)
TP: 70

Name: Chakra Ropes
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This technique allows the ninja to extend their chakra out of their body into binding ropes. The chakra is said to be uncuttable.
Drawbacks: (None)
Requirements: (None)
TP: 50

Name: Chakra Scalpel
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the Chakra Scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The Chakra Scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the Chakra Scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
Drawbacks: (None)
Requirements: (None)
TP: 75

Name: Crow Clone Jutsu
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This jutsu appears to be similar to the Water Clone Technique, with the exception that after the clone has been destroyed the body will disperse into a flock of crows, which can continue to speak and maintain a physical form. As it uses crows as a medium for the chakra, it requires less chakra then the Shadow Clone Technique, while it still is able to use techniques. The capabilities of the crow form is unknown. Chakra divided by 3 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: (None)
TP: 150

Name: Destruction Bug Projectile
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: fires a cloud like projectile of destruction bugs at the enemy.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
TP: 50

Name: Destruction Bug Clone Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: The user makes a clone out of destruction bugs similar to shadow clone, after a few hits the clone will be turned back into bugs which will feed on the opponents chakra before dissipating or it can be used for various destruction bug techniques. Chakra divided by 2 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
TP: 50

Name: Earth Release: Armour
Class: Ninjutsu
Rank: C-Rank
Type: Defensive, Supplementary
Description: This techniques coats the users body with stones, making them much more resistant to attacks, at the cost of some speed. While using this armour, the stone layer can be manipulated to form blunt weapons for stronger attacks. One can also change their appearance with the stone layer. It also seems that this armour is heavy and makes the user less quick.
Drawbacks: -5 Agility
Requirements: Earth Release
TP: 130

Name: Earth Release: Earth Dragon Bomb
Class: Ninjutsu
Rank: C-rank
Type: Offensive
Description: When used with Earth Release: Earth Flow River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 80

Name: Earth Release: Earth Dome
Class: Ninjutsu
Rank: C-rank
Type: Offensive
Description: The user creates an earth dome, which protects them from external attacks.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 100

Name: Earth Release: Earth Flow River
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 90

Name: Earth Release: Earth Shore Return
Class: Ninjutsu
Rank: C-Rank
Type: Deffensive
Description: After striking the ground with his hands, creates a large wall of earth in front of user. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 70

Name: Earth Release: Hidden Mole Jutsu
Class: Ninjutsu
Rank: C-Rank
Type: Defensive, Sensory
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground, one can sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 100

Name: Earth Release: Shadow Clone
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape. Chakra divided by 4 = amount of clones able to be summoned.
Drawbacks: Requires Presence of earth or minerals
Requirements: Earth Release
TP: 50

Name: Earth Release: Underground Submarine Voyage
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: After using Earth Release: Underground Projection Fish Technique to sink underground, the user can quickly travel through the earth. By extending a sword above the ground, the user gives off the appearance of a shark traveling under the earth.
Drawbacks: Requires presence of earth or minerals on large surface
Requirements: Earth Release
TP: 80

Name: Exploding Flame Shot
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire.
Drawbacks: (None)
Requirements: Fire Release
TP: 70

Name: Fire Release: Dragon Fire Technique (Fire Style: Dragon Flame Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user breathes fire along a cord or any other type of long object.
Drawbacks: (None)
Requirements: Fire release
TP: 90

Name: Fire Release: Flame Bullet
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The Fire Release: Flame Bullet technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely.
Drawbacks: (None)
Requirements: Fire release
TP: 150

Name: Fire Release: Great Fireball Technique
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: A ninja inhales air via their mouth and, gather up chakra in their chest, then spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range.
Drawbacks: (None)
Requirements: Fire release
TP: 100

Name: Fire Release: Mist Blaze Dance Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a medium sized fireball.
Drawbacks: (None)
Requirements: Fire release
TP: 50

Name: Fire Release: Phoenix Immortal Fire Technique (Fire Style: Phoenix Flower Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu sends multiple balls of fire at a target. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
Drawbacks: (None)
Requirements: Fire release
TP: 50

Name: Fire Release: Running Fire
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This jutsu will create jets of fire that can be manipulated into several forms (so far, rings of fire or a circle of fire) before striking the target.
Drawbacks: (None)
Requirements: Fire release
TP: 70

Name: God of Night Lightning
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, two nails stab out of the earth through the feet of the opponent, ensuring that he cannot move. Then the user forms a hand seal, and hundreds of nails shoot out of the ground at the opponent.
Drawbacks: (None)
Requirements: Nails
TP: 70

Name: Hair Camouflage
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: Using this technique, the user's hair will lengthen and cover their whole body. The user can then use this form to travelthrough solid objects and will emerge as a mass of hair.
Drawbacks: (None)
Requirements: (None)
TP: 80

Name: Hidden Shadow Snake Hands
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Description: This jutsu allows the user to eject snakes from their wrist or sleeve, usually after a punching motion. The snakes are used primarily to attack from a distance and, being snakes, can inflict multiple poisonous wounds on the victim's body or hold them in place.
Drawbacks: (None)
Requirements: Snake Summoning Contract
TP: 80

Name: Ice Prison Technique
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to infuse their chakra with ice underground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. This jutsu is strong enough to withstand basic fire jutsu, because the ice has already been infused with the user's chakra. This allows this jutsu to double as a defensive technique, by the user encasing themselves in the ice.
Drawbacks:(None)
Requirements: Ice release
TP: 80

Name: Ice Release: Wolf Fang Avalanche Technique
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to cause an avalanche when near a mountain and transform the falling snow into a pack of wolves to attack the opponent. This technique has a weakness to lightning based jutsu
Drawbacks: Requires source of loose snow
Requirements: Ice release
TP: 90

Name: Ice Release: Tearing Dragon Fierce Tiger
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to create a giant tiger made out of ice. The user needs a nearby source of ice in order to use this jutsu. This jutsu is cold enough to freeze any Water Release techniques it comes into contact with.
Drawbacks: Requires source of ice
Requirements: Ice release
TP: 100

Name: Ice Release: Swallow Snow Storm
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Drawbacks: Requires source of water
Requirements: Ice release
TP: 70

Name: Ice Release: Swallow Snow Storm
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Drawbacks: Requires source of water
Requirements: Ice release
TP: 70

Name: Ink Clone
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through.the user is able to make use of the clone for missions involving surprise attacks, infiltration, and assassinations. However, experienced ninjas are able to see through this technique. Chakra divided by 3 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Ink pouch
TP: 70

Name: Ink Flush Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: By pouring some special ink into the ground, the user can summon several ink snakes to strike from underground and restrain the opponents. Should the opponent prove strong enough to break the binds, the snakes can reform around the target, making struggling pointless.
Drawbacks: (None)
Requirements: (None)
TP: 80

Name: Ink Mist Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: Similar to the Body Flicker Technique, the user wraps their body in chakra-infused ink to hide themselves and leave the area by choice.
Drawbacks: (None)
Requirements: (None)
TP: 60

Name: Lightning Ball
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: By gathering chakra between two objects (swords, kunai, hands), the user can create a ball of electrical energy and launch it at the enemy.
Drawbacks: (None)
Requirements: Lightning release
TP: 80

Name: Lightning Release: Shadow Clone
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Chakra divided by 4 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Lightning Release, Shadow Clone Jutsu
TP: 110

Name: Lightning Release: Flying Thunder God
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This technique lets the user summon lightning from the sky to their hand and then shoot it at their opponent.
Drawbacks: (None)
Requirements: Lightning release
TP: 70

Name: Lightning Surge
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user can slam their hand onto the ground and cause lightning to spread from their hand to underneath the opponent. The attack can only stun.
Drawbacks: (None)
Requirements: Lightning release
TP: 70

Name: Manipulating Windmill Triple Blades
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: the user is able to control shuriken that have wire cords attached to them (two held with the hands and one with the mouth) and manipulate their paths to tie an opponent to a nearby large object, binding them. If there is no object, the shuriken will impale the opponent.
Drawbacks: (None)
Requirements: Wire/Chakra Strings, Shuriken
TP: 60

Name: Mind Body Switch Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for a short period of time. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is slow-moving, moves in a straight direction, and takes some time to return to the user's body if it misses. Because of these reasons it should only be used on immobilized targets. Similarly, if the opponent's will is strong enough, they can force the user from their body, lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die.
Drawbacks: slow moving, dire if missed
Requirements: Yamanaka Trait
TP: 80

Name: Multi-Size Technique (Expansion Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This is a secret jutsu that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Users tend to eat fattening foods and have large physiques in order to support this technique.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion
TP: 90

Name: Puppet Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: The Puppet Technique is a unique ninjutsu fighting style; this jutsu uses strings of chakra to control puppets like marionettes. Any number of chakra strings can be used to control a puppet, but users with more skill can use fewer strings per puppet. Apart from being used to control marionettes, the chakra strings can be attached to other objects, allowing the user to control, or at the very least disrupt, other things.
Drawbacks: (None)
Requirements: Puppet(any type)
TP: 100

Name: Reverse Summoning Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: The counterpart of the Summoning Technique, this jutsu allows an animal to summon humans that they have a contract with
Drawbacks: (None)
Requirements: Animal partner
TP: 130

Name: Sand Clone Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: The user creates a copy of themselves out of sand, although it lacks color and is immediately recognizable as sand. This means that it is almost useless as a decoy. Unlike most bunshinjutsu, the clone still retains its shape after it is struck, and can even ensnare whatever comes into contact with it. Chakra points divided by 5 = amount of clones able to make. If below 5 they can only make 1.
Drawbacks: (None)
Requirements: Sand Manipulation
TP: 60

Name: Sand Drizzle
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user simply gathers sand from the earth and makes it come down like a rain, targeting their opponents from above.
Drawbacks: (None)
Requirements: Sand Manipulation
TP: 70

Name: Scattering One Thousand Crows Technique
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Description: This technique summons a flock of countless crows, dazzling the enemy. The user can freely manipulate the crows by emitting chakra from his fingertips and altering it into high frequency waves. Since the crows continuously clone themselves, the target becomes completely surrounded, obscuring their field of vision. When no longer needed, the crows will simply disappear in a puff of smoke.
Drawbacks: Requires at least 1 hand to instruct crows
Requirements: (None)
TP: 90

Name: Shadow Imitation Technique (Shadow Possession Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that. (Of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken.) If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.
Drawbacks: Insufficient lighting will make the jutsu less effective. A particularly strong opponent can also resist the shadow's forced imitation.
Requirements: Nara Gene
TP: 70

Name: Sickle Weasel Technique(wind scythe jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: By freely manipulating the gale brought forth by a Fan, the many air currents collide and create vacuums pockets. The foe is enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet.
Drawbacks: (None)
Requirements: Large Fan
TP: 70

Name: Spider Sticking Spit
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Description: Emitting a stream of spider web from their mouth, the user will grab onto a nearby opponent, allowing the user the ability to swing them.
Drawbacks: (None)
Requirements: Spidey Sense
TP: 100

Name: Spider Sticky Gold
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Description: The user can use this technique to harden the golden metal that releases like sweat. The weapons created from this process form the core of a style of fighting. This metal hardens like steel upon contact with air, so by chewing it in the mouth and changing its shape the user can create weapons appropriate to each battle. Because it instantly hardens, direct attacks from a distance are possible.
Drawbacks: (None)
Requirements: Spidey Sense
TP: 100

Name: Spider Web Flower
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Description: A special adhesive net released from the user's mouth. These nets, created with chakra, stick to their prey and do not let go. The nets themselves are very small, but can be created in a split second, so raising the rate of capture by spitting out several in a row is possible. It is useful technique against multiple enemies. Anyone caught by the two layered nets are plastered to a wall or tree behind them.
Drawbacks: (None)
Requirements: Spidey Sense
TP: 90

Name: Twin Rising Dragons
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user attacks the opponent with weapons summoned from two small scrolls. When activated the two scrolls release smoke while also flying into the air in the shape of two dragons made of smoke. The user then rapidly throws the weapons as a powerful barrage. If the initial attack were to fail, they can control the discarded weapons with wires attached to their fingertips for a surprise attack. Because the weapons are thrown, they are easily countered by wind techniques.
Drawbacks: (None)
Requirements: generic Sealing techniques
TP: 110

Name: Water Clone Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Chakra points divided by 2 equals the amount of clones able to be summoned.
Drawbacks: requires source of water nearby
Requirements: Water Release
TP: 100

Name: Water Prison
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. It is stronger than steel, and once traped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used for defensive purposes if performed on oneself.
Drawbacks: user must keep one arm in sphere, requires source of water nearby
Requirements: Water Release
TP: 120

Name: Water Release: Violent Water Wave
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
Drawbacks: (None)
Requirements: water release
TP: 90

Name: Water Release: Violent Water Wave
Class: Ninjutsu
Rank:C-Rank
Type: Offensive
Description: Water gushes out from the mouth and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
Drawbacks: (None)
Requirements: Water Release
TP: 60

Name: Wind Release: Great Breakthrough
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree (Chunin-can hold a human at bay, Jonin can lift a human off their feet, Higher up-can uproot a tree). The wind from the squall can blow away all things in the users line of sight
Drawbacks: (None)
Requirements: Wind Release
TP: 100

Name: Wind Release: Rotating Shuriken
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
Drawbacks: (None)
Requirements: wind release
TP: 90

Name: Wind Release: Violent Wind Palm
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Description: A simple technique that sends a gust of concentrated wind at the opponent. it can be used to propel a shuriken to increase its lethality.
Drawbacks: (None)
Requirements: wind release
TP: 80

Name: Wind Release: Vacuum Sphere
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user takes a deep breath and exhales several small blasts of wind chakra. The blasts are capable of piercing into an opponent's flesh, similar to bullets.
Drawbacks: (None)
Requirements: Wind Release
TP: 100

Name: Wind Release: Divine Wind
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: The user releases a gust of wind that forms several small tornadoes. These tornadoes can blow the opponent away but do not cause physical damage.
Drawbacks: (None)
Requirements: Wind Release
TP: 90

Name: Wind Release: Wind Cutter
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Description: This technique creates a blade of slicing wind which can cut through opponents. (Chunin) a small blade about size of kunai, can cut the opponents skin. (Jonin) An arc of wind one arms length can seriously damge the for. (Higher up) large arms width blade can be used to immobilize large targets.
Drawbacks: (None)
Requirements: Wind Release
TP: 190

Name: Demonic Illusion: False Surroundings Technique
Class: Genjutsu
Rank: C-Rank
Type: Supplementary
Description: This jutsu changes the appearance of a nearby object or area in order to disorient the opponent.
Drawbacks: (None)
Requirements: (None)
TP: 90

Name: Demonic Illusion: Mirror Heaven and Earth Change
Class: Genjutsu
Rank: C-Rank
Type: Supplementary
Description: Using the Sharingan's jutsu-copying abilities, the user can turn any genjutsu back onto its original user if the user's intelligence is higher.
Drawbacks: (None)
Requirements: Sharingan (3 tomoe)
TP: 80

Name: Demonic Illusion: World's Mirror [•]
Class: Genjutsu
Rank: C-Rank
Type: Supplementary
Description:This genjutsu makes the whole world seem mirrored. This means if one is attacking from the right side the victim of the genjutsu will see them attacking from the left side.
Drawbacks: (None)
Requirements: (None)
TP: 90

Name: Sly Mind Affect Technique
Class: Genjutsu
Rank: C-Rank
Type: Supplementary
Description: This jutsu causes the enemy to walk around in circles for hours by making it seem as if they're walking straight to their desired destination. The enemy eventually becomes exhausted after traveling the same path over and over.
Drawbacks: (None)
Requirements: (None)
TP:80

Name: Water Illusion: Drowning Depths [•]
Class: Genjutsu
Rank: C-Rank
Type: Supplementary
Description:This jutsu is activated by having the vicitm become wet. Once wet the water that is on them will appear to expand and surround them causing them to think they are drowning.
Drawbacks: (None)
Requirements: (None)
TP: 90

Name: Arhat Fist
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: This style of combat focuses on simple physical attacks augmented with ones strength. Using simple palm strikes, shoulder thrusts, knee strikes, and punches,to take down the foe.
  • Rising Knee: User strikes opponent with an upward thrust of the knee.
  • Thrusting Shoulder: User strikes opponent with their shoulder.
  • Crumbling Palm: User strikes opponent with a forward palm thrust.
  • Upwards Attacking Palm: User strikes opponent with an upwards palm thrust.
  • Pressure Palm: User strikes opponent with an downwards palm thrust.
  • Rock Attack: User punches their opponent.
Drawbacks: (None)
Requirements: (None)
TP: 200

Name: Ballistic Waterwheel
Class: Taijutsu
Rank: C-Rank
Type: Offensive, Defensive
Description: After the user swallows a great amount of water to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful roll. The added water gives the user extra weight, causing more damage to the opponent and area. This is an excellent technique to use against Water Release users as it not only nullifies their attack but also turns it against them.
Drawbacks: (None)
Requirements: Water Source, Human Bullet Tank
TP: 130

Name: Cherry Blossom Impact
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: While some may see it as "Superhuman Strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Drawbacks: (None)
Requirements: Chakra Enhanced Strength, At least know 2 regenerative techniques
TP: 120

Name: Double Dynamic Entry
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: A collaboration jutsu used by 2 people or 1 person and a clone. In essence, it is simply a double peformance Dynamic Entry attack, performed in similar, if not identical, fashion as the original technique.
Drawbacks: (None)
Requirements: Both must know Dynamic Entry
TP: 100

Name: Drilling Finger Bullets : Digital Shrapnel
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: The user fires fingertip bones at an opponent like bullets. Since they have regenerative bones, the rate of fire from the arsenal can become limitless. The skin the bullets tear through to fire is also healed by the end of the technique.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 80

Name: Drunken Fist
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: This unusual taijutsu style is a unique style of combat. It can not be learned, nor can it be taught, or honed and refined through training and practice. Drunken Fist Fighter's are not simply drunk, they become human powerhouses' who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. Once drunk, the the user will lose their ability to know friend from foe and attack whomever is in their vicinity.The Drunken Fist is not a reliable option because the 'drunken frenzy' that alcohol induces does not hold for prolonged periods of time
Drawbacks: Unpredictable
Requirements: Alcohol, Intelligence below 7, Stamina above 15
TP: 70

Name: Dual Piercing Fang (Fang over Fang)
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone, although it is less effective.
Drawbacks: (None)
Requirements: Animal Companion
TP: 100

Name: Eight Gates Bombardment
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: An extremely high level Tenketsu attack, this jutsu involves attacking and closing the Eight Gates. The user activates their Byakugan and instead of looking for the opponent's chakra points they attack the Eight Gates, apparently designed as a counter to Eight Gates
Drawbacks: (None)
Requirements: Byakugan Stage 2, Gentle Fist
TP: 80

Name: Eight Trigrams Palms Heavenly Spin
Class: Taijutsu
Rank: C-Rank
Type: Defensive
Description: This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from all of the user's chakra points. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable.
Drawbacks: (None)
Requirements: Byakugan Stage 1, Gentle Fist
TP: 120

Name: Human Bullet Tank (Human Boulder)
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: After the user uses Multi-Size Technique to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful, but slow, roll. It is difficult for the user to turn in this form.
Drawbacks: User cannot change direction
Requirements: Calorie/Chakra Conversion
TP: 80

Name: Leaf Great Flash
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will spin his opponent away.
Drawbacks: (None)
Requirements: Leaf Gale
TP: 100

Name: Leaf Great Whirlwind
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: This technique is basically the same as the Leaf Hurricane, only more damaging. A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Drawbacks: (None)
Requirements: Leaf Hurricane
TP: 90

Name: Leaf Rising Wind
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: This jump uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Drawbacks: (None)
Requirements: (None)
TP: 80

Name: Leaf Rock Destroying Rise
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support.
Drawbacks: (None)
Requirements: (None)
TP: 100

Name: Lion Combo
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: This jutsu is a variant of Front Lotus, the user gets to the point where they does Shadow of the Dancing Leaf to get behind an airborne opponent. The user then delivers a series a of blows that differ between use. All variations end with the opponent being thrown to the ground and kicked in the chest.
Drawbacks: (None)
Requirements: Shadow of the Dancing Leaf
TP: 90

Name: Painful Sky Leg
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: This technique is simply a falling axe kick. The user concentrates all of their incredible strength into the heel and strikes the ground, which results in either a gigantic crater or a deep fracture along the ground, killing any opponents caught under the heel.
Drawbacks: (None)
Requirements: Chakra Enhanced Strength,
TP: 140

Name: Shadow of the Dancing Leaf
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: A technique where one follows the opponent, closely matching their body's movement, just like a leaf that dances in the air is followed by its shadow. The technique begins with a swift upper kick that will launch their target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful jutsu like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
Drawbacks: (None)
Requirements: (None)
TP: 100

Name: Spiked Human Bullet Tank
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of the Akimichi-clan's secret Human Bullet Tank. After wrapping ropes with kunai attached around body, the Multi-Size Technique is used. From that state, one switches over to the Human Bullet Tank. Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up. If the user's hair grows to mid back they can instead use hair to wrap around their body in a manner similar to Needle Jizō instead of using kunai, resulting in far more spikes than the previous version.
Drawbacks: (None)
Requirements: Human Bullet Tank, Kunai or Long Hair
TP: 140

Name: Springtime of Youth Full Power
Class: Taijutsu
Rank: C-Rank
Type: Offensive
Description: The user releases a flurry of attacks on the opponent, finally kicking the victim into the air. Once airborne, the user will continue his assault before a powerful drop kick back down earth, emitting a light of youthful energy. The technique's name "Springtime of Youth Full Power" comes from the notion that the user's strength is augmented by their youth.
Drawbacks: (None)
Requirements: Must be younger than 25
TP: 160

Name: Finger Engraving Seal
Class: Fuinjutsu
Rank: C-Rank
Type: Supplementary
Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things however when doing so requires them to be very delicate with their chakra control. This jutsu causes slight discomfort for a living target and if it is on flesh, it will scar.
Drawbacks: (None)
Requirements: (None)
TP: 120



Last edited by ΩRazor on Fri Jun 17, 2011 12:41 am; edited 9 times in total
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ΩRazor
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Jonin

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Age : 24

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Chakra Natures: Wind • Water
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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:00 pm

B-RANK

Spoiler:

Name: Barrier: Dome Method Formation
Rank: B-Rank
Type: Sensory, Supplementary
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room (The barrier can only extend up to as many meters as the user has chakra points). The user is able to detect anyone who moves inside the barrier space with their own "sense".
Drawbacks: (None)
Requirements: (None)
TP: 100

Name: Black Secret Technique Machine One Shot (Secret Black Move: Iron Maiden)
Rank: B-Rank
Type: Offensive
Description: First the opponent must be trapped in the torso of black ant. After this is accomplished, crow separates into about eight components, each with a sharp blade. the user then guides the separate pieces into slits in black ants torso, impaling the victim inside.
Drawbacks: (None)
Requirements: puppet technique, Black ant, Crow
TP: 180

Name: Black Secret Technique Machine Two Shot (Secret Black Move: Iron Maiden 2)
Rank: B-Rank
Type: Offensive
Description: The enhanced version of Black Secret Technique Machine One Shot which doesn't require crow. After making a distraction, the user maneuvers Black ant behind the victim, which then opens up its chest and fires out chakra controlled strings that wrap around its intended target. It then winds these strings back in to trap the target in its chest. With the victim trapped, two scythe like blades appear and reap through one side of the puppet to the other, severely injuring the enemy inside.
Drawbacks: (None)
Requirements: puppet technique, Black ant
TP: 180

Name: Chakra Supression
Rank: B-rank
Type: Defensive, Sensory
Description: This ability allows the user to suppress their chakra until it is undetectable. This makes it impossible, or at least very difficult, for sensing-type shinobi to track them.
Drawbacks: Can't use other chakra requiring techniques
Requirements: (None)
TP: 150

Name: Dead Soul Technique
Rank: B-Rank
Type: Supplementary
Description: Using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by causing the heart to beat once more, allowing the user to control the corpse. The reanimated corpse can serve as either a short-time ally or an effective decoy. These corpses can be stored in summoning scrolls for carrying purposes.
Drawbacks: (None)
Requirements: Dead Body
TP: 400

Name: Delicate Illness Extraction Technique
Rank: B-Rank
Type: Regenerative
Description: This medical ninjutsu can be used to draw out pathogens or toxins and heal the damage. The cause of the illness is determined by perceiving disturbances in the patient's chakra. Then, using a Chakra Scalpel, an incision is made near the affected part. Using their chakra, the user pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
Drawbacks: Takes a while to use on more deadly poisons.
Requirements: chakra scalpel
TP: 120

Name: Desert Suspension
Rank: B-Rank
Type: Supplementary
Description: Using sand as a platform, the user is able to float in the air.
Drawbacks: (None)
Requirements: Sand Manipulation
TP: 100

Name: Earth Style Barrier: Earth Dome Prison
Rank: B-Rank
Type: Offensive, Defensive
Description: This jutsu traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. chakra is not distributed throughout the dome equally so near the back (relative to user), his chakra was much weaker, making the dome weaker in that spot.
Drawbacks: requires presence of earth or minerals
Requirements: Earth Release
TP: 150

Name: Earth Release: Aggravated Rock Technique
Rank: B-Rank
Type: Supplementary
Description: This technique allows the user to petrify whatever is touching them. If the thing touching the user is flesh it will only be paralyzed but if it is a weapon or inanimate object it will become stone.
Drawbacks: (None)
Requirements: Earth Release
TP: 70

Name: Earth Release: Bedrock Coffin
Rank: B-Rank
Type: Offensive
Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth release
TP: 70

Name: Earth Release: Earth Flow Divide
Rank: B-rank
Type: Offensive
Description: By flowing one's chakra into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 170

Name: Earth Release: Earth Mausoleum Dumpling
Rank: B-Rank
Type: Offensive
Description: the user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, the user can lift up the ball and hurl it at his opponent, flattening everything in its path.
Drawbacks: Requires 20 Strength, requires presence of earth or minerals
Requirements: Earth Release
TP: 120

Name: Earth Release: Earth Spear
Rank: B-Rank
Type: Defensive
Description: This earth release can harden the users skin to steel-like quality, protecting them from most attacks. It is, however, easily defeated by a lightning-based ability. The user can also use it to harden only certain portions of their body too.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 120

Name: Earth Release: Hidden Among Rocks Technique
Rank: B-Rank
Type: Supplementary
Description: This technique allows the user to become invisible and then move in and out of rock. This jutsu can be used to avoid earth techniques
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 140

Name: Earth Style: Petrifying Jutsu
Rank: B-Rank
Type: Offensive, Defensive
Description: By utilizing earth-based chakra, the user creates an armor of rock that encases their body. The armor can also be used to create extendable weapons to strike a target with.
Drawbacks: While encased user may not move, requires presence of earth or minerals
Requirements: Earth release
TP: 140

Name: Earth Release: Rising Stone Spears
Rank: B-Rank
Type: Offensive
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 120

Name: Earth Release: Rock Staff
Rank: B-Rank
Type: Offensive
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 150

Name: Fire Style: Combustion Ash Cloud Jutsu
Rank: B-Rank
Type: Offensive
Description: Similar to the Fire Release: Flame Bullet technique, this jutsu also produces a combustible material prior to ignition. The user spews superheated ash from their mouth. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
Drawbacks: (None)
Requirements: (None)
TP: 170

Name: Fire Release: Fire Dragon Flame Missile (Fire Style: Dragon Flame Bomb)
Rank: B-rank
Type: Offensive
Description: First the user inhales air and then this technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower.
Drawbacks: (None)
Requirements: Fire release
TP: 150

Name: Fire Release: Great Dragon Fire
Rank: B-Rank
Type: Offensive, Supplementary
Description: The user fires several large dragon-shaped fireballs at their opponent. The technique appears to require a lot of chakra to use. It is able to alter localized weather conditions by condensing water vapor with extreme heat to the point of making thunder clouds when shot into the air
Drawbacks: (None)
Requirements: Fire release
TP: 190

Name: Fire Release: Intelligent Hard Work
Rank: B-Rank
Type: Offensive
Description: The user spits out a small fireball that erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and from such a wide area this is a difficult technique to evade. The effect of this technique can be increased greatly by combining it with a Wind Release technique like Wind Release: Pressure Damage, which is strong enough to evaporate water.
Drawbacks: (None)
Requirements: Fire release
TP: 150

Name: Ice Disk Technique
Rank: B-Rank
Type: Offensive
Description: This jutsu turns the moisture particles in the air into an ice disk. They can be hurled with tremendous force at a target and are hard to dodge because of their transparency. They can also be strung together to spy on areas. They can also be used defensively, creating highly durable shields or disks to stand on to hover in the air. By forming the ice into a large lens, the user can hover in the sky to focus the rays of the sun into a powerful beam capable of melting and exploding the pinpointed area.
Drawbacks: (None)
Requirements: Ice Release
TP: 150

Name: Ice Release: One Horned White Whale
Rank: B-Rank
Type: Offensive
Description: This jutsu allows the user to create a humongous whale, the size of a small island, out of ice to attack their opponent. The user needs a source of ice in order to use this technique. This jutsu is used more as a distraction technique, or to block an opponents movements, because of its size.
Drawbacks: Requires source of ice
Requirements: Ice release
TP: 140

Name: Lava Release: Sea of Lava
Rank: B-Rank
Type: Offensive
Description: This jutsu summons a lava geyser to emerge from the soil, become a pod, and advance directly against the opponent. It's shown that a good Water Release Jutsu can extinguish the lava pods.
Drawbacks: (None)
Requirements: Lava release
TP: 180

Name: Lightning Hound
Rank: B-Rank
Type: Offensive
Description: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack. Being a Lightning Release ninjutsu, it requires a large amount of chakra from the user to maintain and thus is a risk to use with a low chakra supply.
Drawbacks: (None)
Requirements: Lightning release
TP: 160

Name: Lightning Release: False Darkness
Rank: B-Rank
Type: Offensive, Supplementary
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high damage potential. The user can increase the number of spears to attack multiple enemies. This can also make it nearly impossible to evade.
Drawbacks: (None)
Requirements: Lightning Release
TP: 150

Name: Manipulated Tools: Heavenly Chain of Destruction
Rank: B-Rank
Type: Offensive
Description: A stronger version of the Twin Rising Dragons, the user tosses a large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling them anything in their path. The weapons move so fast that they appear as white streaks.
Drawbacks: (None)
Requirements: generic weapon sealing
TP: 130

Name: Many Hidden Shadow Snake Hands
Rank: B-Rank
Type: Offensive, Supplementary
Description: By increasing the amount of snakes summoned with the Hidden Shadow Snake Hands, the diversity of this ninjutsu is increased. The swarm of big snakes appear in an instant, each snake individually doing something like intimidating, diverting, or capturing the enemy in a cooperative attack. Without giving them the time to react, the enemy is entangled.
Drawbacks: (None)
Requirements: Hidden shadow snake
TP: 150

Name: Mind Body Disturbance Technique
Rank: B-Rank
Type: Supplementary
Description: This technique is a variation on the Mind Body Switch Technique. Rather than transfer all of the user's consciousness into the target, this jutsu sends only a spirit of confusion, causing them to attack their allies. Although the target is aware of what they are doing, they are unable to stop themselves. This technique can also be used to simply stun the opponent so they can't move. The user's intelligence must be higher to affect the foe.
Drawbacks: (None)
Requirements: Yamanaka Trait, Mind body switch technique
TP: 130

Name: Myriad Snake Net Formation
Rank: B-Rank
Type: Offensive
Description: The user releases a torrent of serpents from his mouth. This wave will rise and rush towards his target.
Drawbacks: (None)
Requirements: Snake Summoning Contract
TP: 170

Name: Needle Jizo
Rank: B-Rank
Type: Offensive, Defensive
Description: With this jutsu, the user's hair will grow in length to surround and protect their body. In this form, it also becomes rigid and spiked, in a manner similar to a hedgehog's or porcupine's quills, forming a layer of protection from direct strikes, and blows from certain types of weapons such as arrows.
Drawbacks: (None)
Requirements: (None)
TP: 180

Name: Partial Multi-Size Technique
Rank: B-Rank
Type: Supplementary
Description: Like the standard Multi-Size Technique, this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Three Colored Pills to do the same. With the larger body parts, the user's strength increases proportionally.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion
TP: 170

Name: Poison Mist Hell: Hundred Continuous Hell
Rank: B-Rank
Type: Offensive
Description: using his Puppet Technique, the user moves Crow and Black Ant into position around his target. Crow launches poison mist at the opponent, surrounding them with gas. When their vision is blocked, both the puppets will launch needles from their arms at their victim.
Drawbacks: (None)
Requirements: puppet technique, crow, black ant
TP: 180


Name: Poison Mist Technique
Rank: B-Rank
Type: Offensive
Description: Chakra is kneaded within the body and then changed into special chemical substances. It is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. As this techniques combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Drawbacks: (None)
Requirements: (None)
TP: 160

Name: Sand Tsunami
Rank: B-Rank
Type: Offensive
Description: This jutsu sends a massive amount of sand towards an opponent in the form of a wave, covering and "drowning" them in an ocean of sand. In addition to the wave effect of the jutsu, the user can control the sand, allowing them to attack his opponent while they attempt to outrun the wave.
Drawbacks: requires long start up
Requirements: sand manipulation
TP: 260

Name: Red Secret Technique: Machinery Triangles
Rank: B-Rank
Type: Offensive
Description: The user takes out the Sasori puppet, detaches its head, and launches several triangular blades with bombs attached to them from the neck and palms.
Drawbacks: (None)
Requirements: puppet technique, sasori puppet
TP: 180

Name: Secret Technique: Mist Rain
Rank: B-Rank
Type: Supplementary
Description: The user makes it temporarily rain in the area which eats up the chakra it comes into contact such as eating up rasengan.
Drawbacks: (None)
Requirements: Water release
TP: 130

Name: Shadow Clone Technique
Rank: B-Rank
Type: Supplementary
Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Unlike other clone techniques, they can't be detected by the Byakugan or Sharingan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person. Chakra points divided by 4 equal the amount of clones able to be summoned
Drawbacks: user's chakra is divided into equal portions among all clones
Requirements: (None)
TP: 110

Name: Shadow Neck Bind Technique
Rank: B-Rank
Type: Offensive
Description: After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Shadow Imitation Technique isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute.
Drawbacks: Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger,
Requirements: Nara Gene, Shadow Imitation Technique
TP: 90

Name: Shuriken Shadow Clone Technique
Rank: B-rank
Type: Offensive
Description: The Shuriken Shadow Clone Technique allows the user to create shadow clones of a shuriken to attack an opponent. The user throws a single shuriken and use the technique to create multiple shadows clones of it, giving the user more chances to hit the target and also giving the user an advantage by catching the target off guard from the sudden increase in number. The amount of clone shuriken is equal to the chakra points of the user.
Drawbacks: (None)
Requirements: Shadow Clone
TP: 110

Name: Spiraling Wind Ball
Rank: B-rank
Type: Offensive
Description: This jutsu allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small ball shape whirlwind. Then the user will shoot it at their opponent. This jutsu seems to be very fast and very powerful seeing as it is capable of smashing through thick rock.
Drawbacks: (None)
Requirements: wind release
TP: 160

b]Name:[/b] Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Description: This is a kind of "ninja tool summon" that, by sealing ninja tools like swords or kunai into, for instance, a scroll or one's clothes beforehand, allows them to be called upon when needed. The greatest advantage of this technique is that the time between "taking out" a ninja tool, taking the right "stance" and actually "throwing" it is greatly reduced.
Drawbacks: (None)
Requirements: Generic Sealing Technique
TP: 150

Name: Summoning: Rashomon
Rank: B-Rank
Type: Defensive
Description: This summoning creates a demonic form of the main gate of old Kyoto which is capable of blocking almost any attack.
Drawbacks: (None)
Requirements: (None)
TP: 170

Name: Super Beasts Imitation Picture
Rank: B-Rank
Type: Supplementary
Description: By infusing chakra into the ink beforehand, the user can draw objects with a brush on scrolls to animate the ink directly off of the page. These creations grow to life-size once they have been brought to life. people typically create giant birds for long range transport, lion-like monsters for attack, or objects like umbrellas for everyday use. For discreet communiques when undercover, the user is able to turn the words written into small animals, allowing them to travel to their intended target unnoticed.Since they are made of ink, a single blow is usually enough to dispel them.
Drawbacks: (None)
Requirements: ink pouch
TP: 170

Name: Super Multi-Size Technique
Rank: B-Rank
Type: Supplementary
Description: The Super Multi-Size Technique is basically a larger version of the normal Multi-Size Technique, but unlike the original which seemed to only expand the torso, the user's limbs and torso seem to stay in regular proportion to one another. It gives the user gigantic proportions. The clothes of the user also expand along with the body.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion, Multi-size technique
TP: 170

Name: Sword of Water
Rank: B-Rank
Type: Offensive
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.
Drawbacks: requires presence of water
Requirements: water release
TP: 170

Name: Telepathy: Yamanaka Ancient Technique
Rank: B-Rank
Type: Supplementary
Description: This jutsu allows the user to telepathically communicate with other people that they know. The user must control their chakra in order to keep the telepathic link with the designated communicator. If they are startled or attacked when they are concentrating the link breaks.
Drawbacks: Requires concentration.
Requirements: Yamanaka Trait
TP: 150

Name: (Puppet) Triangle Formation: Void of Annihilation
Rank: B-Rank
Type: Offensive
Description: The Three Buddhist Treasures Vacuum Destruction technique uses Puppets #4, #6, #8 to form a three man pyramid. Puppet #4 activates the technique which creates a powerful vacuum that pulls everything in front of it through the small opening between the three, destroying them.
Drawbacks: (None)
Requirements: Ten puppet collection
TP: 190

Name: Thousand Flying Water Needles of Death
Rank: B-Rank
Type: Offensive
Description: Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route.
Drawbacks: requires source of water
Requirements: water release
TP: 160

Name: Twin Rising Dragons Control
Rank: B-Rank
Type: Offensive
Description: This technique is similar to normal Twin Rising Dragons, but is an upgraded version. The user doesn't have to hold onto the weapons; they can just send them flying only with a movement of the hand, which makes the weapons a lot faster. Also, with this new version, includes exploding tags in the spread in order to make the technique more effective.
Drawbacks: (None)
Requirements: twin rising dragon
TP: 160

Name: Water Release: Exploding Water Colliding Wave
Rank: B-Rank
Type: Offensive
Description: After spitting out a great volume of water from the user's mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. When used with enormous amounts of chakra, even dry wastelands will turn into an ocean. Afterwards, the excess water can presumably be used for additional water release jutsu.
Drawbacks: (None)
Requirements: water release
TP: 160

Name: Water Release: Five Feeding Sharks
Rank: B-Rank
Type: Offensive
Description: The user puts their hand on the surface of a body of water and a water shark comes out of each finger to strike the opponent in five consecutive attacks.
Drawbacks: requires large body of water
Requirements: water release
TP: 120

Name: Water Release: Water Shark Missile Technique (Water Shark Bomb Jutsu)
Rank: B-Rank
Type: Offensive
Description: Water Release: Water Shark Missile Technique is a jutsu that forces water to attack the opponent in the form of a shark.
Drawbacks: requires water
Requirements: water release
TP: 100

Name: Water Release: Water Whip
Rank: B-Rank
Type: Offensive, Supplementary
Description: The user creates a whip made of water that can wrap around the opponent. The user can also funnel lightning chakra to shock anyone wrapped in it.
Drawbacks: (None)
Requirements: Water release
TP: 130

Name: Water Release: Hand of Waves
Rank: B-rank
Type: Offensive, Supplementary
Description: This jutsu will produce a fairly powerful jet of water from the user's hand.
Drawbacks: (None)
Requirements: water release
TP: 120

Name: Water Release: Water Encampment Wall
Rank: B-Rank
Type: Defensive
Description: This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth.
Drawbacks: (None)
Requirements: water release
TP: 100

Name: Water Release: Water Dragon Bullet Technique (Water Style: Water Dragon Jutsu)
Rank: B-Rank
Type: Offensive
Description: Water Release: Water Dragon Bullet Technique takes the form of a giant, powerful dragon, created out of water. This jutsu needs forty-four hand seals, the highest amount of hand seals necessary to use a jutsu shown in the series so far. Another drawback to the technique is that it requires the user to be near a large body of water to complete the technique.
Drawbacks: requires large body of water
Requirements: water release
TP: 140

Name: Wild Lion's Mane Technique
Rank: B-Rank
Type: Offensive, Supplemenatry
Description: This technique uses chakra to temporarily enhance the head's metabolism and manipulate the hair that grows longer as a result of this. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking, it takes the shape of a lion's mouth.
Drawbacks: (None)
Requirements: (None)
TP: 190

Name: Wind Release: Pressure Damage
Rank: B-Rank
Type: Offensive
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, everyone will be swept off their feet.
Drawbacks: (None)
Requirements: Wind Release
TP: 120

Name: Wind Kunai Blade
Rank: B-Rank
Type: Offensive
Description: User exhales wind chakra onto a kunai/small bladed which expands it into a sharp sword capable of piercing a human body with ease.
Drawbacks: (None)
Requirements: Wind Release
TP: 150

Name: Wind Release: Vacuum Serial Waves
Rank: B-Rank
Type: Offnsive
Description: The user takes a deep breath and exhales several blades of wind as they move their head around.
Drawbacks: (None)
Requirements: Wind Release
TP: 140

Name: Wood Clone Technique
Rank: B-Rank
Type: Supplementary, Sensory
Description: The Wood Clone Technique simply makes up to a few clones made of wood that emerges from the body of the user. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. More complex clones can travel far distances from the user and are able to communicate with the original. The clones can turn into special pills that if a person eats, he or she can be tracked down due to the pill being able to sense the chakra in the person's body. As long as the pill can sense the chakra, the user will be able to sense it and track down the person. Chakra points divided by 5 equal amount of wood clones able to be summoned. If chakra is less than 5 then only 1 clone will be summoned.
Drawbacks: (None)
Requirements: Wood release
TP: 140

Name: Wood Release: Four Pillars Prison Technique
Rank: B-Rank
Type: Supplementary
Description: Using this technique the user creates a prison cell out of wooden pillars which are held up by four main pillars. Using this technique the user may trap opponents inside and then do what they please. This technique is not very strong and if one of the four corner pillars is destroyed the rest of the prison crumbles.
Drawbacks: (None)
Requirements: Wood Release
TP: 140

Name: Wood Release: Wood Locking Wall
Rank: B-Rank
Type: Offensive, Deffensive
Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside causing damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
Drawbacks: (None)
Requirements: Wood Release
TP: 140

Name: Demonic Illusion: Burning Paper Body
Rank: B-Rank
Type: Supplementary
Description: This genjutsu requires the Sharingan and eye contact to be activated. The illusion traps the victim in a dark empty space where their body is made of paper that burns from toe to head while the user is watching. The purpose of this jutsu is to use the target's vision of their new form to reduce their dexterity, making it harder for the victim to battle or perform hand seals.
Drawbacks: (None)
Requirements: Sharingan(2 tomoe)
TP: 160

Name: Demonic Illusion: Descending Hell Technique
Rank: B-Rank
Type: Supplementary
Description: This jutsu causes the illusion of a tremendous ball of fire falling from the sky into a designated area. Anyone in the area will instinctively flee.
Drawbacks: (None)
Requirements: (None)
TP: 140

Name: Demonic Illusion: Shackling Stakes
Rank: B-Rank
Type: Supplementary
Description: The genjutsu prevents the Sharingan user's mind from being taken over by an opponent. The opponent is pierced and immobilized by illusory yokes, making it an effective means for torture and interrogation.
Drawbacks: (None)
Requirements: Sharingan (3 tomoe)
TP: 130

Name: Demonic Illusion: Tree Binding Death
Rank: B-Rank
Type: Supplementary
Description: With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and strike.
Drawbacks: (None)
Requirements: (None)
TP: 120

Name: Genjutsu Binding
Rank: B-Rank
Type: Supplementary
Description: As the name suggests, the user binds the opponent in a genjutsu, rendering them incapable of movement. This genjutsu can be used on more than one target at the same time. Once the target is bound, the user or an ally can rush up to the enemy, able to easily deliver a devastating blow.
Drawbacks: (None)
Requirements: (None)
TP: 120

Name: Butterfly Bullet Bombing
Rank: B-Rank
Type: Offensive
Description: This technique is used in combination with the red Akimichi food pill (also known as the chilli pill), which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the clan tend to be overweight to support their jutsu, this pill can give them 100 times their normal chakra level. However, anyone who eats it will die unless given medical attention soon after. To perform the jutsu, the clan member simply channels all their chakra into one hand and punches the enemy, releasing the chakra on contact. The subsequent impact not only produces a sizable crater, but is almost guaranteed to give permanent damage to the one on the receiving end.
Drawbacks: Leaves the user drained of almost all chakra
Requirements: Chili Pill
TP: 180

Name: Chakra Enhanced Strength
Rank: B-Rank
Type: Offensive
Description: This is a jutsu in which the user focuses precise chakra control into their hands or feet to greatly enhance their strength. The training for this technique is quite arduous, despite this, the outcome of this training is incredible, giving the user enough strength to easily make large craters or kill opponents with just a few good strikes.
Drawbacks: (None)
Requirements: (None)
TP: 190

Name: Dance of the Camellia
Rank: B-Rank
Type: Offensive
Description: User performs this jutsu by modifying the humerus (upper arm bone) of either the right or left arm to create a short, hilt-less bone sword. Since the user can increase and compress the density of their bones, they can make the sword harder than steel. the user then uses the sword to fight; this style uses quick cuts and thrusts to disable opponents quickly.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 100

Name: Dance of the Willow
Rank: B-Rank
Type: Offensive
Description: To perform this dance, the user grows several long bone blades from their body for use as weapons. Though users primarily use two blades grown from the palms of the hands, some also use several secondary bones grown from elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend their bones to attack the opponents without having to adjust their own movement.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 100

Name: Eight Trigrams Giant Palm Rotation
Rank: B-Rank
Type: Defensive
Description: The user does the Eight Trigrams Palms Heavenly Spin, but it goes even further and bigger and makes a massive hole in the ground.
Drawbacks: (None)
Requirements: Byakugan Stage 2, Gentle Fist
TP: 200

Name: Eight Trigrams Sixty-Four Palms
Rank: B-Rank
Type: Offensive
Description: The Eight Trigrams Sixty-Four Palms is a maneuver of the Gentle Fist fighting style. It is reserved only for the Main branch of the Hyūga clan. This technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Drawbacks: (None)
Requirements: Byakugan Stage 1, Gentle Fist
TP: 110

Name: Eight Trigrams Thirty-Two Palms
Rank: B-Rank
Type: Offensive
Description: The Eight Trigrams Thirty-Two Palms technique is a maneuver of the Gentle Fist fighting style. It is essentially a halved version of the Eight Trigrams Sixty-Four Palms, but seems to be no less effective. This technique is used to close off the flow of chakra through thirty-two chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Drawbacks: (None)
Requirements: Byakugan Stage 1, Gentle Fist
TP: 110

Name: Front Lotus
Rank: B-Rank
Type: Offensive
Description: Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user launches the opponent into the air and then uses Shadow of the Dancing Leaf. Now behind his opponent, the user restrains them and piledrives them into the ground headfirst. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword."
Drawbacks: Leaves user fatigued
Requirements: Eight Gates (1st gate open)
TP: 140

Name: Leaf Strong Whirlwind (Severe Leaf Hurricane)
Rank: B-Rank
Type: Offensive
Description: Using this technique, the user strikes the opponent's ankle with their leg making the enemy spin in the air.
Drawbacks: (None)
Requirements: Leaf Great Whirlwind
TP: 120

Name: Lariat
Rank: B-Rank
Type: Offensive
Description: The user charges at the opponent, striking them with a Lariat move. This strike is powerful enough to know the wind out a target's entire chest leaving them gasping. The attack is straightforward, though, and can be easily seen through with the Sharingan.
Drawbacks: (None)
Requirements: (None)
TP: 140

Name: Mega Palm Thrust
Rank: B-Rank
Type: Offensive
Description: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands and thrusts their palms to the ground, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of the palms.
Drawbacks: (None)
Requirements: Multi-Size Technique
TP: 150

Name: Mega Palm Thrust
Rank: B-Rank
Type: Offensive
Description: After using the Multi-Size Technique to increase their size, the user funnels chakra into their hands. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness has also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion
TP: 150



Last edited by ΩRazor on Wed Jul 28, 2010 3:45 pm; edited 4 times in total

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ΩRazor
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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:07 pm

A-RANK

Spoiler:

Name: All Directions Shuriken
Rank: A-Rank
Type: Offensive
Description: After creating copies of themselves with shadow clones, the user and the clones bombard the opponent with shuriken from every direction, making it hard to avoid. It is similar in effect to the Shuriken Shadow Clone Technique.
Drawbacks: (None)
Requirements: Shadow Clone Jutsu
TP: 90

Name: Animal Path: Crustacean - Violent Bubble Wave
Rank: A-Rank
Type: Offensive, Defensive, Supplementary
Description: Summons a crustacean which can fire a high powered jet of bubbles from its mouth
Drawbacks: (None)
Requirements: (None)
TP: 180

Name: Animal Path: Bird - Green Egg Bomb
Rank: A-Rank
Type: Offensive
Description:
Drawbacks: (None)
Requirements: (None)
TP: 180

Name: Animal Path: Dog - Amplification Summoning Technique
Rank: A-Rank
Type: Offensive
Description: Summons a dog that can attack many opponents
Drawbacks: (None)
Requirements: (None)
TP: 180

Name: Assimilate All Creation Technique
Rank: A-Rank
Type: Offensive, Defensive, Supplementary
Description: With this technique, the user can take the properties of a nearby object by touching it.
Drawbacks: (None)
Requirements: (None)
TP: 300

Name: Blade of Wind
Rank: A-Rank
Type: Offensive
Description: This jutsu creates a blade of wind. The blade is said to be impossible to block because of its intangible nature.
Drawbacks: (None)
Requirements: Wind Release
TP: 140

Name: Body Points Disturbance: Nervous System Rupture
Rank: A-Rank
Type: Supplementary
Description: By converting chakra into electricity and striking the enemy, the user is able to flip the opponent's nervous system signals to any part of the body. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their thoughts and their limbs.
Drawbacks: (None)
Requirements: Lightning Release
TP: 170

Name: C2
Rank: A-rank
Type: Offensive, Defensive, Supplementary
Description: This technique requires the use of two palm mouths, creating a large dragon. The dragon itself is capable of flight and while the user is safely on its back, the dragon can spit out smaller clay figures that attack the opponent like guided missiles. The dragon has 20 clay storage units which may be used for creating mines or missiles.
Drawbacks: If dragon loses wing it and user will plummet to the ground
Requirements: 2 Implant Mouths, Clay pouch
TP: 210

Name: C3
Rank: A-Rank
Type: Offensive
Description: One of the most powerful large scale bomb, that once activated becomes an enormous, roughly human-shaped statue that may be dropped on targets from above. Its explosive power is great enough to apparently destroy a small forest
Drawbacks: requires 2 posts before it is ready to be used
Requirements: Clay pouch, Implant mouth
TP: 180

Name: C4
Rank: A-Rank
Type: Offensive
Description: A giant doll, shaped like the user. When it ruptures, a cloud of microscopic bombs is released. Impossible to be seen by normal people, the victims breathe in the bombs, which then enter the bloodstream. Once there, the countless micro-bombs explode, causing the victims' bodies to disintegrate at the cellular level, literally turning them into dust.
Drawbacks: Micro bombs can be inhaled by others/allies
Requirements: Clay pouch, Implant Mouth
TP: 200

Name: Calcium Concentrate [•]
Rank: A-Rank
Type: Regenerative
Description: The user conentrates chakra into the bones of themselves or another. This increases the rate at which the calcium in the body is made and restored and allows the user to heal bones broken bones, make bones stronger so that they don't recieve harm, or use this technique to decrease calcium production and cause an opponent to have brittle bones.
Drawbacks: (None)
Requirements: (None)
TP: 190

Name: Chakra Threads Release
Rank: A-Rank
Type: Supplementary
Description: By using Chakra Thread Release can one remove chakra thread technique.
Drawbacks: (None)
Requirements: (None)
TP: 70

Name: Chidori-one thousand birds
Rank: A-Rank
Type: Offensive
Description: This jutsu channels a large amount of lightning-chakra to the user's hand. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal to humans. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
Drawbacks: Tunnel vision
Requirements: Lightening Release
TP: 200

Name: Chidori Current
Rank: A-Rank
Type: Offensive
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body, instead of concentrating it in the hand. Because the electricity isn't focused, it doesn't kill on contact, instead only paralyzing its victims. By sending the current into the ground it can stun opponents from a distance. the user can also channel the electricity through metallic weapons like swords, increasing their cutting power, as well as making body parts numb by cutting them.
Drawbacks: (None)
Requirements: Chidori
TP: 150

Name: Chidori Senbon
Rank: A-Rank
Type: Ofensive
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Chidori Senbon can become even more effective by using it together with the Sharingan, allowing one to precisely shoot for the enemy's vital points.
Drawbacks: (None)
Requirements: Chidori
TP: 150

Name: Chidori Sharp Spear
Rank: A-Rank
Type: Offensive
Description: Increases the range of the Chidori by using form manipulation to extend it into a blade up to 5 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. However, each of these additional blades is proportionally weaker than a single focused Chidori. Like other Chidori-related techniques, this jutsu will numb any target it hits. It can also be swung to cut things
Drawbacks: (None)
Requirements: Chidori
TP: 200

Name: Clone Great Explosion
Rank: A-Rank
Type: Offensive
Description: This jutsu works in combination with the Shadow Clone Technique(or other elemental clone techniques) to create a clone that will explode on command. The blast created is considerable, and could seriously harm an attacker engaged in hand-to-hand combat.
Drawbacks: (None)
Requirements: Shadow Clone Jutsu, other elemental clone techniques
TP: 180

Name: Dance of the crescent moon
Rank: A-Rank
Type: Offensive
Description: The user creates three shadow clones that attack along with the user in a complicated sword-dancing pattern to confuse the opponent.
Drawbacks: (None)
Requirements: Shadow Clone jutsu
TP: 150

Name: Dance of the Seedling Fern: Bracken Dance
Rank: A-Rank
Type: Offensive
Description: The final dance (presumably the strongest as a last resort), this jutsu causes a giant forest of bone spikes to burst from the ground. The user is able to emerge from any bone at will, giving them a deadly element of surprise should the opponent be able to avoid the attack.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 140

Name: Demonic Secret Jutsu: Crystal Ice Mirrors
Rank: A-Rank
Type: Offensive
Description: Using kekkei genkai, the user can create a dome of twenty-one mirrors made of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. the user can then enter one of the mirrors and instantly transport to another mirror. While moving about the user bombards the opponent with attacks at very high speeds. If the mirror the user is in is broken, he can leap out of one of the fragments and continue his attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the users movement becomes progressively slower the longer he maintains the mirrors.
Drawbacks: gets slower longer stays active
Requirements: Ice release
TP: 300

Name: Demonic Mirror Ice Murder
Rank: A-Rank
Type: Offensive
Description: After the victim is trapped in Haku's Demonic Ice Mirrors, the mirrors will explode, damaging all inside while Haku, using his speed to get away at the last instant, remains safely outside of the blast.
Drawbacks: (None)
Requirements: Demonic Secret Jutsu: Crystal Ice Mirrors, ice release
TP: 150

Name: Dust Release: Physical World's Sacrifice [•]
Rank: A-Rank
Type: Defensive
Description: After touching an inanimate object, the object breaks into dust which then swirls around the user creating an effective defense.
Drawbacks: (None)
Requirements: Dust Release
TP: 210

Name: Dust Release: Useless Possession [•]
Rank: A-Rank
Type: Supplementary
Description: The user touches an object or barrier and then it immediately disintegrates into dust. This technique can be used to stop oncoming projectiles or be used on doors or barriers to get around them.
Drawbacks: (None)
Requirements: Dust Release
TP: 190

Name: Earth Style: Dark Swamp
Rank: A-Rank
Type: Supplementary
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user (The size of the diameter in meters is the amount of chakra points the user has)
Drawbacks: Requires presence of earth or minerals on ground
Requirements: Earth Release
TP: 160

Name: Earth Style: Dark Swamp
Rank: A-Rank
Type: Supplementary
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user (The size of the diameter in meters is the amount of chakra points the user has)
Drawbacks: Requires presence of earth or minerals on ground
Requirements: Earth Release
TP: 160

Name: Great Ball Rasengan
Rank: A-Rank
Type: Offensive
Description: The Great Ball Rasengan is a technique like the regular Rasengan, however, by adding increased amounts of chakra to it, the user is able to increase the size of the regular Rasengan, in turn increasing its power. It deals astounding damage to the area and the target, but it takes a lot out of the user.
Drawbacks: Makes user very weary
Requirements: Rasengan
TP: 230

Name: Hiding with Camouflage Technique
Rank: A-Rank
Type: Supplementary
Description: By controlling the reflection of light from one's surroundings with chakra, one can make oneself invisible. This allows the user to sneak up on their enemy without being noticed. It is impossible for people with normal eyes to find out the user's location. Only those with special eyes like the Sharingan or Byakugan can see through this technique.
Drawbacks: (None)
Requirements: (None)
TP: 210

Name: Lava Release: Melting Apparition Technique
Rank: A-Rank
Type: Offensive
Description: The user releases a large amount of lava from their mouth. In the air this lava spreads into a broad, thin sheet. Since the lava is shot upwards in an arch and falls onto the target, it prevents the target from jumping up to avoid the attack. A great deal of steam is created afterwards by the lava, so should the target still be alive, a follow-up attack can be done while their vision is obscured.
Drawbacks: (None)
Requirements: Lava release
TP: 250

Name: Lightning dragon tornado
Rank: A-Rank
Type: Offensive
Description: Drawing two objects(arms, swords, kunai, etc) together, the user will raise them into the air and draw lightning down upon themselves. The current will be contained within and around the user's form. they will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon’s head and will cover the area in front of the user. It will then strike out against opponents and painfully trap them in the vortex. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Drawbacks: user is immobile
Requirements: lightning release
TP: 170

Name: Lightning Release Armor
Rank: A-Rank
Type: Supplementary
Description: By wrapping their body in a layer of Lightning chakra, the user can electrically stimulate their nervous system and speed up their neural synapses to react faster to danger and push physical prowess to the absolute limit, allowing them to gain tremendous raw speed and monstrous power. While using this technique, reflexes are comparable to that of the Fourth Hokage, making it difficult, if not impossible, even for the Sharingan to keep up. strength is also heightened enough to make his strikes cause enormous amounts of damage to whatever they strike. The armor also increases his defense, drastically reducing, if not completely negating, damage from incoming attacks as even a direct Chidori.
Drawbacks: (None)
Requirements: Lightning release
TP: 420

Name: Mind Puppet Switch Cursed Seal Technique
Rank: A-Rank
Type: Supplemenatry
Description: The user switches their spirit with a sack puppet laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet, the two consciousnesses will be switched; the user will gain control of the opponent's body, while the opponent's mind will be trapped in the puppet.
The user's original body is left defenseless while the jutsu is in effect, similar to the Mind Body Switch Technique. Any damage done to the victim's body that the user has taken over is transferred to the user's true body as well, but this can be rectified if the user cancels the jutsu before the victim's body receives the damage. The user's intelligence must be higher or equal to affect the foe.
Drawbacks: Original body left defenseless
Requirements: Yamanaka Trait, Mind body switch technique
TP: 200

Name: Mystical Palm Technique (Healing Jutsu)
Rank: A-Rank
Type: Regenerative
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. for offensive purposes one can send excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state temporarily (2 post).
Drawbacks: (None)
Requirements: (None)
TP: 230

Name: Rain Tiger at Will Technique
Rank: A-Rank
Type: Sensory, Supplementory
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone else, the existence of the intruder can be detected. The rain will keep on falling until the user cancel it. This can also be used as a source of water jutsu.
Drawbacks: 2 posts preparation.
Requirements: Water release
TP: 230

Name: Rasengan
Rank: A-Rank
Type: Offensive
Description: The Rasengan doesn't require any hand seals to use, relying only on the chakra control of the user. Once it is complete it becomes self-sustaining, which does not give the Rasengan a definite limit like its counterpart, the Chidori. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with, inflicting major damage. This also tends to launch the target backward once hit.The Rasengan was designed to use the caster's elemental affinities.
Drawbacks: (None)
Requirements: (None)
TP: 300

Name: Secret Healing Wound Destruction
Rank: A-Rank
Type: Regenerative
Description: The user concentrates chakra to a prepared area of the body and begins the cell recreation process the very moment the targeted area becomes damaged. The jutsu will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the jutsu ends.
Drawbacks: Requires premeditated use
Requirements: (None)
TP: 220

Name: Shadow Endgame Technique
Rank: A-Rank
Type: Supplementary
Description: Similar to the Shadow Sewing Technique, the user breaks their shadow into tendrils. Unlike the Shadow Sewing Technique, which exclusively ties down the opponent, the Shadow Endgame Technique's tendrils can grasp and manipulate objects. This gives the Shadow Endgame Technique a wide variety of uses.
Drawbacks: user must stay in one spot, Insufficient lighting will make the jutsu less effective
Requirements: Nara Gene, Shadow Sewing Technique
TP: 140

Name: Shadow Sewing Technique
Rank: A-Rank
Type: Offensive
Description: The user creates tendrils out of their shadow. The tendrils can serve various purposes, such as attacking or binding an opponent(s). After this technique hits someone, it can then be directly transformed back into Shadow Imitation Technique.
Drawbacks: Insufficient lighting will make the jutsu less effective..
Requirements: Nara Gene, Shadow Imitation Technique
TP: 140

[s]Name: Shield of Amaterasu
Rank: A-rank
Type: Offensive, Deffensive
Description: User coats the bones of Susanoo with the flames of Amaterasu, causing anyone who attacks them to ignite. Althought it can aparently can be stopped from spreading after someone pierces through this technique.
Drawbacks: (None)
Requirements: Susanoo, Amateratsu, Mangekyo Sharingan, and Blaze release
TP: 180[/s]

Name: Storm Release: Laser Circus
Rank: A-rank
Type: Offensive
Description: The user creates several bright beams of electricity that shoot at their enemy. The beams are able to alter their direction after being shot. They explode on impact.
Drawbacks: (None)
Requirements: storm release
TP: 190

Name: Storm Release: Heaven's Shield [•]
Rank: A-rank
Type: Defensive
Description: After raising their hands to the sky, the user creates several beams of electricity that shoot from their finger tips and and create a protective shield in front of the user.
Drawbacks: (None)
Requirements: storm release
TP: 180

Name: Suicide Bombing Clone
Rank: A-Rank
Type: Offensive
Description: The user makes a clone of themselves and then the clone explodes in the face of the enemy. The explosion is said to be strong enough to destroy an entire forest.
Drawbacks: Blast can hit the user too
Requirements: clay pouch
TP: 210

Name: Summoning: Triple Rashomon
Rank: A-Rank
Type: Defensive
Description: The Triple Rashomon is an upgrade to the standard Summoning: Rashomon, which as its name suggest creates three Rashomon Gates. The technique requires two summoning seals to be completed. These gates serve the same function as the standard Rashomon Gate, but with triple the defense. Each gate has a specific duty: the first gate takes the attack head-on, the second gate reduces the power of the attack, and the third gate disperses the pressure.
Drawbacks: (None)
Requirements: Summoning: Rashomon
TP: 230

Name: Water Release: Water Dragon Whip
Rank: A-Rank
Type: Offensive
Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. This is a high level elemental ninjutsu.
Drawbacks: (None)
Requirements: Water release
TP: 200

Name: Water release: Water Shockwave
Rank: A-Rank
Type: Offensive
Description: This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.
Drawbacks: (None)
Requirements: Water Release
TP: 190

Name: Wind Release: Rasengan
Rank: A-Rank
Type: Offensive
Description: By mixing one's chakra element with the Rasengan, emphasizing the combination of the highest forms of Shape Transformation and Nature Transformation. maintaining its original stability and increasing its power, far beyond that of his ordinary Rasengan.To create it, the user needs the aid of two shadow clones and, in total, five hands to create it (the users hand to release and spin the chakra, one clone to form the shell to maintain the sphere shape, and the other to mix the wind-natured chakra). The concept of a completed Wind Release: Rasengan would be the rotation and power of the Rasengan, and wind-natured chakra condensed into a stable sphere.
Drawbacks: (None)
Requirements: Wind Release, rasengan
TP: 300

Name: Wind Release: Vacuum Great Sphere
Rank: A-Rank
Type: Offensive
Description: The user takes a deep breath and exhales one large blast of wind chakra. The blast is capable of pummeling into an opponent's
Drawbacks: (None)
Requirements: Wind Release
TP: 170

Name: Wood Release Secret Technique: Great Forest Technique
Rank: A-Rank
Type: Offensive, Defensive
Description: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes. They can also turn them into countless, sharp, spear-like piercing weapons.
Drawbacks: (None)
Requirements: Wood Release
TP: 200

Name: Bringer-of-Darkness Technique
Rank: A-Rank
Type: Supplementary
Description: This jutsu makes the target think that they are surrounded by total darkness, allowing the user to attack unseen. Although it negates sight, it does not stop the other senses. In essence, the opponent can sense, hear and smell out the user of the technique and break its effects by landing one hit.
Drawbacks: (None)
Requirements: (None)
TP: 200

Name: Demonic Illusion: Double False Surroundings Technique
Rank: A-Rank
Type: Supplementary
Description: This jutsu places another illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place.
Drawbacks: (None)
Requirements: Demonic Illusion: False Surroundings Technique
TP: 210

Name: Dusk Crow Genjutsu
Rank: A-Rank
Type: Supplementary
Description: This genjutsu can trap a victim in an illusion with no eye contact, similar to Ephemeral. The genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.
Drawbacks: (None)
Requirements: (None)
TP: 170

Name: Ephemeral
Rank: A-Rank
Type: Supplementary
Description: Unlike other genjutsu, the user does not need to make eye contact with the target to use this technique, instead activating it by simply pointing at them. Crows flock from the user and turn into shuriken that bombard the opponent. They then experience the sensation of their body parts turning into their closest friends.
Drawbacks: (None)
Requirements: Sharingan (3 tomoe)
TP: 190

Name: Lightning Illusion Flash of Lightning Pillar
Rank: A-Rank
Type: Supplementary
Description: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user.
Drawbacks: (None)
Requirements: Lightning release
TP: 180

Name: Temple of Nirvana
Rank: A-Rank
Type: Supplementary
Description: This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that any experienced ninja have more than enough time to dispel it.
Drawbacks: (None)
Requirements: (None)
TP: 200

Name: Time Reversal Technique
Rank: A-Rank
Type: Supplementary
Description: This technique puts the target in a state of reverse hypnosis, allowing them to remember details that they otherwise would not. The target will comply with interrogation, but seems to retain his or her personality while under hypnosis.
Drawbacks: (None)
Requirements: (None)
TP: 180

Name: Dance of the Clematis: Vine
Rank: A-Rank
Type: Offensive
Description: Using the kekkei genkai, the user can modify and pull out their own spinal column to use as a flexible chain staff, regrowing a new spine to replace the removed one. The protrusions on the vertebrae are modified to make them stronger and sharper.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 120

Name: Dance of the Clematis: Flower
Rank: A-Rank
Type: Offensive
Description: This is a follow-up to the Dance of the Clematis: Vine. th users entire forearm is encased in a giant drill made of bone to attack the trapped victim. The bone is strengthened (through compression and its plaited spiral shape) to become the hardest type of bone the body can produce. The bone resembles a flower, hence the name.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 120

Name: Dance of the Larch
Rank: A-Rank
Type: Offensive
Description: The user uses this jutsu to create a mass of razor-sharp bone spikes all over their body. These spines appear to be branches off pre-existing skeletal structure rather than completely new bones. The user is even able to grow these bones at an extremely rapid rate so they can stab an opponent even as they are growing. They can even use them to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes the user basically untouchable at close range.
Drawbacks: (None)
Requirements: Shikotsumyaku
TP: 100

Name: Eight Trigrams Empty Palm
Rank: A-Rank
Type: Offensive
Description: This jutsu is similar in practice to Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, the user does a palm thrust, shooting a concentrated force of chakra out of the hand, to violently push the opponent away
Drawbacks: (None)
Requirements: Byakugan Stage 2, Gentle Fist
TP: 200

Name: Eight Trigrams One Hundred Twenty-Eight Palms
Rank: A-Rank
Type: Offensive
Description: The Eight Trigrams One Hundred Twenty-Eight Palms is a maneuver of the Gentle Fist fighting style. It is essentially a doubled version of the Eight Trigrams Sixty-Four Palms performed at twice the speed. This technique is used to close off the flow of chakra through one hundred and twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move. Alternatively, it can be used to hit a great number of targets very quickly.
Drawbacks: (None)
Requirements: Byakugan Stage 2, Gentle Fist
TP: 200

Name: Eternal Chaotic Dance
Rank: A-Rank
Type: Offensive
Description: After opening seven chakra gates, the user punches the ground, creating an earthquake that launches the opponent into the air. They then attack the foe many times at the speed of light, moving so fast that it seems as if there are three of the user attacking at once. To finish, the user punches the enemy from the sky three times, slamming them back to the ground.
Drawbacks: (None)
Requirements: Eight Gates
TP: 400

Name: Liger Bomb
Rank: A-Rank
Type: Offensive
Description: After covering themselves in his Lightning Release Armor, the user grabs their opponent and lifts them high into the air. Then, using strength, smashes them head first onto the ground in what resembles a powerbomb maneuver. This is devastating enough to shatter a large area of the ground itself on impact.
Drawbacks: (None)
Requirements: Lightning Release Armor, Lightning Release
TP: 200

Name: Lightning Oppression
Rank: A-Rank
Type: Offensive
Description: After covering themselves in Lightning Release Armor, the user performs a simple backhand chop against his opponent capable of sending them flying back several feet.
Drawbacks: (None)
Requirements: Lightning Release Armor, Lightning Release
TP: 200

Name: Morning Peacock
Rank: A-Rank
Type: Offensive
Description: This jutsu uses six of the Eight Gates to give the user unmatched speed and strength. After the gates are open, the user will approach the opponent in a somewhat distinctive stance and, once the user gets close enough, kick them into the air, then hits his opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once finished, the opponent will fall back to the ground, covered with the attacks' aura.
Drawbacks: (None)
Requirements: Eight Gates (6 gates opened)
TP: 190

Name: Protection of the Eight Trigrams Sixty-Four Palms
Rank: A-Rank
Type: Supplementary
Description: This jutsu allows the user to emit a constant stream of chakra from their palms, creating extremely sharp chakra blades. With some flexibility, the user can reach any point around them-self, allowing them to hit any target within their field of vision. While using this jutsu movements become a blur, allowing to hit hundreds of targets with extreme precision, much like the Eight Trigrams Sixty-Four Palms. Additionally, the user can control the size of the chakra beams in the palms, allowing them to create larger, arc-shaped chakra beams that spread out across their entire attack range. The technique creates an "absolute defense" effect similar to that of the Eight Trigrams Palms Heavenly Spin, though the cutting nature of the chakra prevents any outside force from restricting it. In this way, the technique can be used as both an offensive and defensive maneuver.
Drawbacks: (None)
Requirements: Gentle fist, Byakugan
TP: 200

Name: Reverse Lotus
Rank: A-Rank
Type: Offensive
Description: This jutsu is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are open, the user launches the target into the air and strikes them at inhuman speed before hitting them with one arm and one foot, sending the target crashing into the ground. This is usually critical damage due to the speed and power behind the attack.
Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
Drawbacks: barely able to stand afterwards
Requirements: Eight Gates (3 gates opened)
TP: 230



Last edited by ΩRazor on Wed Jul 28, 2010 7:55 pm; edited 8 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:12 pm

S-RANK

Spoiler:

Name: Amaterasu
Rank: S-Rank
Type: Offensive
Description: Amaterasu is the highest level Fire Release technique, as well as one of the most powerful ninjutsu in existence. The jet-black flames of the Amaterasu are said to be as hot as the sun. The flames are extremely powerful though, it appears to use a large amount of chakra. However, despite the power of the flames, they seem to burn incredibly slowly. Everything within the users wide field of vision can be burned to cinders with an unholy black flame, to the degree of being able to burn an entire forest or village with it. It can even smother regular flames easily. Wherever the user focuses their eyes, the flames will appear at the exact spot without moving, making it unavoidable as long as the user keeps their vision trained on the target. However, the delay in which it is launched makes it possible to evade
Drawbacks: Users eye site deteriorates
Requirements: Fire Release, Magekyo sharingan or Eternal Mangekyo Sharingan)
TP: 300

Name: Bansho Ten'in
Rank: S-Rank
Type: Supplementary
Description: Banshō Ten'in is a technique similar to Shinra Tensei in that it manipulates gravity at the users will, however instead of pushing objects away, it draws them close. It can be used in a similar scale as Shinra Tensei.
Drawbacks: 5 second delay before the attack may be used again.
Requirements: Rinnegan, Deva Path
TP: 320

Name: Blaze Release: Kagutsuchi
Rank: S-Rank
Type: Offensive, Defensive
Description: This technique shapes the inextinguishable black flames of Amaterasu into spikes that both shield the user as well as burn and pierce the opponent if they touch them.
Drawbacks: (None)
Requirements: Amateratsu, Mangekyo Sharingan or Eternal Mangekyo Sharingan
TP: 340


Name: Blocking Technique Absorption Seal
Rank: S-Rank
Type: Offensive, Defensive
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any spacial or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user.
This technique also has an offensive use. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them
Drawbacks: (None)
Requirements: Rinnegan, Preta Path
TP: 450

Name: Boil Release: Skilled Mist Technique
Rank: S-Rank
Type: Offensive
Description: Using Boil Release, this technique allows the user to create a cloud of mist which the user releases from their mouth. This mist has corrosive properties. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not presently contain allies until the attack is completed. the levels off acidity can be manipulated by the user.
Drawbacks: Indiscriminate Effects
Requirements: Boil Release
TP: 280

Name: Chibaku Tensei
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Description: Using the Deva path, the user creates a dark black sphere of gravity that is then thrown into the sky. The surrounding earth, including forests and mountains, are collected into a single point, piling on top of one another until it created a large sphere. A large crater is left where the earth had been collected from. The Deva path has to be brought within close range of the user before it can use this technique, and performing it puts a great deal of strain on the user.
Drawbacks: Strain on user
Requirements: Rinnegan, Deva Path
TP: 600

Name: Curse Technique: Death Controlling Possessed Blood
Rank: S-Rank
Type: Offensive
Description: In the way of the Jashin religion, the user makes every effort to draw blood from his opponent and consume it. After that, their skin turns black with white markings representing a skeleton, a symbol of absolute death. they then draws Jashin's symbol on the ground in blood and stands in the center. This serves as the link between him and his victim. Once the sacrificial ritual takes place, the victim is linked with the user until the user either steps or is forced out of the circle. Any kind of injury that the user inflicts upon themselves (or the injury they inflicted on them) is inflicted upon his target.
Drawbacks: (None)
Requirements: Jashin Religion Bible, Opponents Blood
TP: 300

Name: Dust Release: Detachment of the Primitive World Technique
Rank: S-Rank
Type: Offensive
Description: The user uses Dust Release to create a cube which expands in size when being dropped onto the target. The target and everything touching the cube are then pulverized at the molecular level, breaking down into dust.
Drawbacks: (None)
Requirements: Dust Release
TP: 300

Name: Flying Thunder God Technique
Rank: S-Rank
Type: Supplementary
Description: It allows the user to move himself to another location in the blink of an eye. Although it is often compared with the Body Flicker Technique, the speed and range of this jutsu are much greater. In principle, this jutsu is similar to the Reverse Summoning Technique, as it revolves around manipulation of time and space rather than accelerated movement, but instead of bringing something to users, it sends them somewhere. Additionally, it makes no noise and produces no puff of smoke, allowing the user to appear behind someone unnoticed.To activate this jutsu, the user needs a special seal or "jutsu formula" to mark the destination.
Drawbacks: (None)
Requirements: Special Seal kunai
TP: 500

Name: Kirin
Rank: S-Rank
Type: Offensive
Description: Kirin is an extremely powerful, one-shot lightning technique that strikes in the blink of an eye. The user draws lightning directly from thunder clouds to supplement the power of his or her strike, and controls it with chakra. Because the technique uses natural lightning as opposed to elemental chakra, its power easily outmatches all other Lightning Releases. However, the preparation time required also decreases the technique's efficiency. This technique in the absence of active thunder clouds requires Fire Release: Great Dragon Fire Technique or other such techniques to produce the necessary storm conditions to initiate it.
To initiate a lightning storm, and then to take control of lightning in order to guide it to a target while using the shape manipulation drains even most of the users chakra. However, the manipulation of the lightning itself requires little chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. However, the blast is strong enough to completely annihilate the entire Abandoned Uchiha Stronghold, so it is almost unavoidable. few can withstand this attck
Drawbacks: 2 posts of Preparation time
Requirements: lightning release
TP: 400

Name: Lava Release: Terra Forming [•]
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Description: Using magma under the earth's surface the user is able to create structures or molten rock and reform the surface of the battle area.
Drawbacks: (None)
Requirements: Lava release
TP: 300

Name: Leech All Creation: Attack Prevention Technique
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Description: Using this jutsu, the user can merge with another object and take on its properties to avoid any damage.
Drawbacks: (None)
Requirements: Assimilate All Creation Technique
TP: 400

Name: Lightning Blade
Rank: S-Rank
Type: Offensive
Description: The Lightning Cutter is an enhanced form of the Chidori with the same effects and drawbacks, but more concentrated.Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused and blue
Drawbacks: tunnel vision
Requirements: lightning release, chidori
TP: 290

Name: Mind Reading
Rank: S-Rank
Type: Supplementary
Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it himself or has had it blocked. Memories that have mental blocks on them will require longer periods of time to probe through and obtain. The user's intelligence must be higher to affect the foe.
Drawbacks: User must remain in contact and still.
Requirements: Yamanaka Trait
TP: 200

Name: Prison Sand Burial
Rank: S-Rank
Type: Offensive
Description: Using the ability to manipulate sand, the user will loosen the ground below the targets and cause them to sink two hundred meters into the earth. By being imprisoned at this depth, the pressure will completely nullify their ability to move. Also, the pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation.
Drawbacks: requires presence of opponent on land
Requirements: sand manipulation
TP: 260

Name: Sage Art: Amphibian technique
Rank: S-Rank
Type: Supplementary
Description: This technique is used by frog elders to fuse with the user. It maximizes the sage chakra for the person they are fused to and allows them to access Sage Mode. This also allows the frog elders to continuously gather sage chakra for the user, as they cannot do so themselves while on the move, thus eliminating the weakness of exhausting all of their sage chakra in battle.
Drawbacks: (None)
Requirements: Sage Sage Mode
TP: 250

Name: Sage Art: Goemon
Rank: S-Rank
Type: Offensive
Description: Sage Art: Goemon jutsu is a three-way collaboration jutsu between the user with two elder frogs. on the users command one frog will use wind release, the other will use fire release, while the user releases oil. Since Wind Chakra naturally feeds into Fire Chakra, one frogs wind jutsu increases the intensity of the others fire jutsu, increasing the flames destructive potential. The wind jutsu also provides the oil from the user's jutsu with more pressure to deliver more force, causing the area to be be filled with burning oil. The wind-enhanced oil-blast, followed by the wind-enhanced flames, creates an inferno of such magnitude that, within an instant, the target and the surrounding area will be engulfed in flames.
Drawbacks: (None)
Requirements: Sage Mode, Fire release, wind release
TP: 250

Name: Sage Art: Great Ball Rasengan
Rank: S-Rank
Type: Offensive
Description: This is the Sage Mode equivalent to the standard Great Ball Rasengan. When using the Sage Mode variant,the user is able to create a powered up great ball rasengan in both of their hands and then use on enemies. This technique is capable of blasting enemies several feet into the air.
Drawbacks: (None)
Requirements: Sage Mode, Great Ball Rasengan
TP: 300

Name: Sage Art: Hair Needle Barrage
Rank: S-Rank
Type: Offensive
Description: in Sage Mode, the user bends down and their hair strands turn into needles and flurry at the opponent. This is a very fast attack and covers a wide range.
Drawbacks: (None)
Requirements: Sage Mode
TP: 250

Name: Sage Art: Wind Release Dust Cloud
Rank: S-Rank
Type: Supplementary
Description: One of the elder frogs spits out a massive cloud of dust from her mouth, blocking the target's vision. The dust cloud is large enough to hide a summon as large as Gamabunta.
Drawbacks: (None)
Requirements: Wind Release
TP: 250

Name: Sage Technique: Rasenrengan
Rank: S-Rank
Type: Offensive
Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra.
Drawbacks: (None)
Requirements: Sage Mode, Rasengan
TP: 250

Name: Shinra Tensei
Rank: S-rank
Type: Offensive, Deffensive, Supplementary
Description: Shinra Tensei is the ability to manipulate gravity at the users will to repulse matter away. Depending on the amount of force the Deva Path puts in this Jutsu, it can easily shatter wood. By using this technique as a defensive measure, all attacks directed to the user will be deflected, no matter the size or mass. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds.
Drawbacks: 5 second wait
Requirements: Rinnegan, Deva Path
TP: 500

Name: Shinra Tensei (Well)
Rank: S-rank
Type: Offensive, Deffensive, Supplementary
Description: Shinra Tensei can used on a larger scale for massive destruction. Before it can be used, the user must break their connection with all but the Deva path (presumably to channel all available chakra through it). A massive gravity well is created above the target, crushing everything beneath in a titanic explosion. Using it on this scale shortens the user's lifespan and leaves them unable to use the Deva path for several minutes.
Drawbacks: life span shortened, deva path unusable
Requirements: Rinnegan, Deva Path, Shinra Tensei
TP: 400

Name: Storm Release: Demon Dragon Storm
Rank: S-rank
Type: Offensive
Description: This technique produces a massive thunder cloud which can slowly absorb chakra from the air and give the stored chakra to the user, or the first person to be struck by the lightning.
Drawbacks: (None)
Requirements: storm release
TP: 250

Name: Super Great Ball Rasengan
Rank: S-Rank
Type: Offensive
Description: By adding natural energy to the Great Ball Rasengan the user creates and enormous rasengan. In comparison to the original, the Super Great Ball Rasengan is much larger than the average man's own body and can be used in one hand.
Drawbacks: (None)
Requirements: Great Ball Rasengan
TP: 500

Name: Susanoo
Rank: S-Rank
Type: Offensive, Defensive, Supplementary, Suicidal
Description: Susanoo is a technique that creates a spiritual being whichs spirit like form surrounds the user protecting them from harm, the limbs of the spirit may be used to attack foes. Like the other Mangekyō Sharingan techniques, Susanoo comes with its own risks. To sustain Susanoo, the user must act as a medium for the spirit, allowing it to consume their life force energy. This puts a severe strain on the user's body, a feeling pain in every cell in one's body. Prolonged use will lead to the user's death.
Drawbacks: Death, Drains life force
Requirements: Amaterasu, Tsukiyomi
TP: 420

Name: Telescope Technique
Rank: S-Rank
Type: Sensory
Description: A technique that uses a crystal ball, or a translucent reflective surface to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's chakra pattern. If someone can be targeted for pursuit, they maybe very far away, the crystal ball or object will be able to confirm their position.
Drawbacks: (None)
Requirements: Translucent reflective surface
TP: 200

Name: Together: Six Paths Strike
Rank: S-Rank
Type: Offensive
Description: The user uses the Asura path to sneak on the opponent and punch the enemy in the air and then all Six Paths of Pain strike down on the opponent.
Drawbacks: (None)
Requirements: Rinnegan, Six Paths of Pain
TP: 500

Name: Water Release: Water Cannon Replica
Rank: S-Rank
Type: Supplementary
Description: This jutsu enables the user to control surrounding water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas. You cannot control the water inside people.
Drawbacks: area must contain water
Requirements: Wind Release, Water filled environment (plants, animals, etc)
TP: 390

Name: Water Release: Rising Water Slicer
Rank: S-Rank
Type: Offensive
Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock
Drawbacks: requires source of water
Requirements: Water Release
TP: 400

Name: Wind Release: Beast Wave Palm
Rank: S-Rank
Type: Offensive
Description: A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in the hand, and then swipes a slicing chakra wave which appears. This jutsu can be used in rapid succession.
Drawbacks: (None)
Requirements: Wind Release
TP: 280

Name: Wood Release: Secret Technique: Birth of Dense Woodland
Rank: S-Rank
Type: Supplementary
Description: The user forces trees to grow on any surface, and can easily create a dense forest anywhere. It was this technique that allowed Hashirama to build the foundations of Konoha. This jutsu can also be used to bind an opponent and alter a battlefield for the user's own uses.
Drawbacks: (None)
Requirements: Wood Release
TP: 550

Name: Tsukuyomi
Rank: S-Rank
Type: Supplementary
Description: Tsukuyomi requires eye contact to be performed. When executed, the jutsu traps the target in an illusionary world that is completely controlled by the user. While it only takes a few seconds to complete in the real world, the user can make it seem as if days have passed for the target. Depending on the user's whim, they can either torture their target for what seems like days on end, or make them relive a traumatic event over and over. When the jutsu ends the resultant psychological trauma will render the target unable to fight for an extensive period of time, and possibly suffer a complete mental breakdown.
Drawbacks: User's eyesight deteriorates
Requirements: Mangekyo Sharingan
TP: 250

Name: Eight Trigrams Three-Hundred-Sixty-One Palms
Rank: S-Rank
Type: Offensive
Description: This jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow and almost instantly killing them upon the final hit. When using this technique, the speed of the user is comparable to that of the Reverse Lotus.
Drawbacks: (None)
Requirements: Byakugan Stage 3, Gentle Fist
TP: 340




Last edited by ΩRazor on Wed Jul 28, 2010 4:02 pm; edited 6 times in total

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Intelligence(Gen): 10
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Chakra: 17
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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:14 pm

FORBIDDEN

Spoiler:

Name: C0
Rank: Forbidden
Type: Offensive
Description: The highest form of Exploding Clay, C0 is a suicide technique used as a last resort. To use this technique the user must ingest a a large ball of clay. Explosive chakra then manifests itself in the veins, flowing through the body. These "veins" then condense into a sphere. The sphere then opens up and detonates, destroying everything within a ten kilometer radius.
Drawbacks: Massive damage to user.
Requirements: Implant mouth, Clay pouch
TP: 450

Name: Chakra Threads
Rank: Forbidden
Type: Offensive
Description: This is a suicidal jutsu. The user of this jutsu creates threads of chakra that are used to connect the user's heart to another person's. As long as the two are connected, any internal damage done to one will also be done to the other. This ultimately means that, if one person dies, so will the other. Only by using Chakra Thread Release can one remove these.
Drawbacks: User can damage themselves by damaging foe
Requirements: (None)
TP: 200

Name: Chimera Technique
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: The user uses the technique to integrate the bodies of others with their own, allowing them to obtain any Kekkei Genkai the enemies possess, as well as other special phsyical traits. The technique can also be used to create formidable creatures which bear the traits of multiple animals.
Drawbacks: Unwanted physical traits might be absorbed too
Requirements: (None)
TP: 210

Name: Earth Grudge Fear
Rank: Forbidden
Type: Supplementary
Description: This technique transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads. the user is able to manipulate these threads for many purposes including being capable of sewing up any injuries that the user or others might suffer, detaching parts of limbs and then manipulate them, to the point sending them underground and then reattaching them when done with them, and the use of these threads to sew up the damaged bodies of others.
Drawbacks: (None)
Requirements: (None)
TP: 500

Name: Earth Grudge Fear: Assimilation of The Heart
Rank: Forbidden
Type: Supplementary
Description: This ability of the earth grudge fear technique allows the user to use the threads to steal the heart of another shinobi. The user is then able to use the shinobi's primary element, thus allowing them to use all five basic elements if the user collects the right hearts.
Drawbacks: (None)
Requirements: Earth Grudge Fear ,Human heart
TP: 100

Name: Human Puppet Techniques
Rank: Forbidden
Type: Supplementary
Description: A technique developed by Sasori of the Red Sand, this allows people to create puppets from human corpses. By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defenses, the user can make powerful human puppets. These puppets are different from normal ones, as they retain their use of chakra and any Kekkei Genkai that the human host once had.
Drawbacks: (None)
Requirements: Puppet Technique, Body(anothers or own)
TP: 250

Name: Living Corpse Reincarnation
Rank: Forbidden
Type: Supplementary
Description: This jutsu, developed by the infamous Orochimaru, allows the user to transfer their mind to someone else's body. If repeated periodically, it basically grants the user immortality as long as they can find new host bodies and keep the host alive. The user can only perform this technique once every three years. It also seems that when the three years are almost over, they are forced to move into another host, as the previous one begins to reject the user. To perform this technique, the user, reveals their true form(A giant white snake composed of smaller snakes) by abandoning their current host's body. The user then swallows the new host and takes him or her to a separate, mental plane where they envelop the mind of the victim. The snake body then dies, and the user's soul dominates the body (though the Sharingan seems to be able to negate and reverse the process against some users). The souls of the hosts are kept alive within the user, leaving them "still alive," in a sense (albeit suppressed), and when the user switches hosts, they go along with them. If the user's chakra falls to low, the old dormant souls can resurface.
Drawbacks: Old souls live on within user
Requirements: Host
TP: 420

Name: Multiple Shadow Clone Technique (Multi Shadow Clone Jutsu)
Rank: Forbidden
Type: Supplementary
Description: This jutsu is basically a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred clones (or a number of equal grandeur). This is considered a forbidden jutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Few people are able to use this technique effectively, due to the large amount of chakra it consumes and it causes extreme fatigue with repeated use. User can as many clones as they have chakra points.
Drawbacks: fatigue
Requirements: shadow clone jutsu
TP: 230

Name: Six Paths of Pain: Link
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: In order to use the technique, the user must reamin relativley still, and used several large chakra rods protruding from their back to transmit chakra. From there, the chakra was picked up by the numerous body piercings that each path's body possessed, which acted as chakra receivers. However, to control them, the has to be close by, and ideally at the highest point possible so that they could have the best range possible. The bodies can be created whenever the user has time to get a dead body. once the body is obtained the user must use the corresponding paths jutsu to begin controlling it.
Drawbacks: User becomes incapacitated, Stationary
Requirements: Rinnegan, 1 Body (to start with)
TP: 200

Name: Six Paths: Animal Path Contract
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: Causes a dead body to act as the animal path. The animal path can summon animals to aid in battle using the corresponding jutsu (corresponding jutsu must be learned).
Drawbacks: User becomes incapacitated, Stationary
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
TP: 200

Name: Six Paths: Asura Path Contract
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: Causes a dead body to act as the asura path. The asura path is like a puppet without strings. It has robotic inner workings, possessing six arms and a folded, serrated blade-like tail. It can fire one of its left forearms off as a long-range projectile, and can pull out its arms to reveal and fire a cluster of segmented missile at its targets. It can protract multiple blades and a drill from one of its arms in battle. Also, it could open up the crown of its head to release a titanic shockwave that is capable of destroying numerous buildings at once.
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
TP: 200

Name: Six Paths: Deva Path Contract
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: Causes a dead body to act as the deva path. The deva path can manipulate gravity with corresponding jutsu (corresponding jutsu must be learned).
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
TP: 200

Name: Six Paths: Human Path Contract
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: Causes a dead body to act as the human path. The human path can read minds simply by placing its hand over the target's head, and can extort any information or secret being hidden by the victim against his/her will. The most powerful and lethal ability is its power to remove its target's soul by ripping it out of his/her body, thus killing the victim (the soul removing jutsu must me learned).
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
TP: 200

Name: Six Paths: Nakara Path Contract
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: Causes a dead body to act as the nakara path. The nakara path possesses the ability to repair the other paths. To do so the Naraka path has the King of Hell ingest the damaged body with its tendril-like arms into its mouth. Then, after some time, the destroyed path will emerge from its mouth, completely healed and rejuvenated. (Takes 5 posts by user before damaged path is healed)
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
TP: 200

Name: Six Paths: Preta Path Contract
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Description: Causes a dead body to act as the preta path. The preta path can absorb all the chakra out of any person that it touched or grabbed (takes 3 posts by user) . However, this path seemed to be weak against physical attacks, as one or two soldi punches is enough to incapacitate it.
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
TP: 200

Name: Soul Removal
Rank: Forbidden
Type: Offensive
Description: By placing his hand on a target's head this technique allows the Human path to rip the victim's consciousness (i.e. soul) out of them, killing them. not able to be used in areas where [DE] is not active
Drawbacks: (None)
Requirements: Rinnegan, Human Path
TP: 700

Name: Wind Style: Rasen-Shuriken
Rank: Forbidden
Type: Offensive
Description: When the Rasenshuriken hits a target, the victim becomes trapped in a giant vortex of microscopic wind-blades that attack the body on a cellular level. The wind chakra severs the chakra and nerve channels in the body, and if the chakra circulatory system is damaged, it can't be repaired by any form of medical ninjutsu. If used with sage jutsu to keep its shaped, the rasenshuriken can be thrown at opponents, removing the possibility of it damaging the user. the user is also able to expand it after it has been thrown, compensating for imprecise aim or fleeing opponents by widening the area of effect. The sage chakra also allows the Rasenshuriken to increase its destructive power
Drawbacks: damages user unless used with sage chakra
Requirements: wind release, wind release: rasengan
TP: 450

Name: Izanagi
Rank: Forbidden
Type: Supplementary
Description: When activated, the caster removes the boundaries between reality and illusion within their personal space. This allows the user to control their own state of existence. When Izanagi is activated, it is capable of turning injuries and even death inflicted upon the user into mere illusions. Whenever the user receives a fatal injury, their body fades away as a genjutsu. The user's body then returns back to reality, unscathed and physically real.
Drawbacks: Can only use with each sharingan eye for 60 seconds. If used longer than the aforementioned time, the eye used to activate Izanagi will permanently close and be stricken with blindness, forever.
Requirements: Sharingan
TP: 1000




Last edited by ΩRazor on Wed Jul 28, 2010 4:05 pm; edited 3 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:16 pm

FIRE STYLE

Spoiler:

Name: Amaterasu
Rank: S-Rank
Type: Offensive
Description: Amaterasu is the highest level Fire Release technique, as well as one of the most powerful ninjutsu in existence. The jet-black flames of the Amaterasu are said to be as hot as the sun. The flames are extremely powerful though, it appears to use a large amount of chakra. However, despite the power of the flames, they seem to burn incredibly slowly. Everything within the users wide field of vision can be burned to cinders with an unholy black flame, to the degree of being able to burn an entire forest or village with it. It can even smother regular flames easily. Wherever the user focuses their eyes, the flames will appear at the exact spot without moving, making it unavoidable as long as the user keeps their vision trained on the target. However, the delay in which it is launched makes it possible to evade
Drawbacks: Users eye site deteriorates
Requirements: Fire Release, Magekyo sharingan or Eternal Mangekyo Sharingan)
TP: 300

Name: Exploding Flame Shot
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to shoot multiple fire shots from their hands that can cause fiery explosions on impact. The shots can also catch the opponent on fire.
Drawbacks: (None)
Requirements: Fire Release
TP: 70

Name: Fire Style: Combustion Ash Cloud Jutsu
Rank: B-Rank
Type: Offensive
Description: Similar to the Fire Release: Flame Bullet technique, this jutsu also produces a combustible material prior to ignition. The user spews superheated ash from their mouth. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
Drawbacks: (None)
Requirements: (None)
TP: 170

Name: Fire Release: Dragon Fire Technique (Fire Style: Dragon Flame Jutsu)
Rank: C-Rank
Type: Offensive
Description: The user breathes fire along a cord or any other type of long object.
Drawbacks: (None)
Requirements: Fire release
TP: 90

Name: Fire Release: Fire Dragon Flame Missile (Fire Style: Dragon Flame Bomb)
Rank: B-rank
Type: Offensive
Description: First the user inhales air and then this technique exhales a long stream of incredibly hot fire from the user's mouth like that of a flamethrower.
Drawbacks: (None)
Requirements: Fire release
TP: 150

Name: Fire Release: Great Dragon Fire
Rank: B-Rank
Type: Offensive, Supplementary
Description: The user fires several large dragon-shaped fireballs at their opponent. The technique appears to require a lot of chakra to use. It is able to alter localized weather conditions by condensing water vapor with extreme heat to the point of making thunder clouds when shot into the air
Drawbacks: (None)
Requirements: Fire release
TP: 190

Name: Fire Release: Great Fireball Technique
Rank: C-Rank
Type: Offensive
Description: A ninja inhales air via their mouth and, gather up chakra in their chest, then spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range.
Drawbacks: (None)
Requirements: Fire release
TP: 100

Name: Fire Release: Intelligent Hard Work
Rank: B-Rank
Type: Offensive
Description: The user spits out a small fireball that erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and from such a wide area this is a difficult technique to evade. The effect of this technique can be increased greatly by combining it with a Wind Release technique like Wind Release: Pressure Damage, which is strong enough to evaporate water.
Drawbacks: (None)
Requirements: Fire release
TP: 150

Name: Fire Release: Mist Covering Technique
Rank: C-Rank
Type: Supplementary
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a medium sized fireball.
Drawbacks: (None)
Requirements: Fire release
TP: 50

Name: Fire Release: Phoenix Immortal Fire Technique (Fire Style: Phoenix Flower Jutsu)
Rank: C-Rank
Type: Offensive
Description: This jutsu sends multiple balls of fire at a target. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
Drawbacks: (None)
Requirements: Fire release
TP: 50

Name: Fire Release: Running Fire
Rank: C-Rank
Type: Supplementary
Description: This jutsu will create jets of fire that can be manipulated into several forms (so far, rings of fire or a circle of fire) before striking the target.
Drawbacks: (None)
Requirements: Fire release
TP: 70

Name: Fire Release: Kunai Rage Jutsu [•] Created by Alex Ruler
Rank: D-Rank
Type: Open
Type: Offensive
Description: The user channels their fire chakra intotheir Kunai blade. The chakra heats the blade increasing its strength and ability to slice through objects (varies based upon experience of user.) As genin, this technique cannot burn the opponent. It also can be used as a source of healing by sealing wounds with the heated blade. Through training at higher levels, the chakra can be used to extend the length of the blade.
Drawbacks: (Genin) Cannot burn opponent. Cannot extend blade. (Chunin) cannot burn opponent. Blade extends only ten millimeters. (Jonin)Blade can extend up to one foot.
Requirements: Kunai x1 , Fire Release
TP: 125




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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:18 pm

LIGHTNING STYLE

Spoiler:

Name: Body Points Disturbance: Nervous System Rupture
Rank: A-Rank
Type: Supplementary
Description: By converting chakra into electricity and striking the enemy, the user is able to flip the opponent's nervous system signals to any part of the body. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their thoughts and their limbs.
Drawbacks: (None)
Requirements: Lightning Release
TP: 170

Name: Chidori-one thousand birds
Rank: A-Rank
Type: Offensive
Description: This jutsu channels a large amount of lightning-chakra to the user's hand. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal to humans. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
Drawbacks: Tunnel vision
Requirements: Lightening Release
TP: 200

Name: Chidori Current
Rank: A-Rank
Type: Offensive
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body, instead of concentrating it in the hand. Because the electricity isn't focused, it doesn't kill on contact, instead only paralyzing its victims. By sending the current into the ground it can stun opponents from a distance. the user can also channel the electricity through metallic weapons like swords, increasing their cutting power, as well as making body parts numb by cutting them.
Drawbacks: (None)
Requirements: Chidori
TP: 150

Name: Chidori Senbon
Rank: A-Rank
Type: Ofensive
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Chidori Senbon can become even more effective by using it together with the Sharingan, allowing one to precisely shoot for the enemy's vital points.
Drawbacks: (None)
Requirements: Chidori
TP: 150

Name: Chidori Sharp Spear
Rank: A-Rank
Type: Offensive
Description: Increases the range of the Chidori by using form manipulation to extend it into a blade up to 5 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. However, each of these additional blades is proportionally weaker than a single focused Chidori. Like other Chidori-related techniques, this jutsu will numb any target it hits. It can also be swung to cut things
Drawbacks: (None)
Requirements: Chidori
TP: 200

Name: Kirin
Rank: S-Rank
Type: Offensive
Description: Kirin is an extremely powerful, one-shot lightning technique that strikes in the blink of an eye. The user draws lightning directly from thunder clouds to supplement the power of his or her strike, and controls it with chakra. Because the technique uses natural lightning as opposed to elemental chakra, its power easily outmatches all other Lightning Releases. However, the preparation time required also decreases the technique's efficiency. This technique in the absence of active thunder clouds requires Fire Release: Great Dragon Fire Technique or other such techniques to produce the necessary storm conditions to initiate it.
To initiate a lightning storm, and then to take control of lightning in order to guide it to a target while using the shape manipulation drains even most of the users chakra. However, the manipulation of the lightning itself requires little chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. However, the blast is strong enough to completely annihilate the entire Abandoned Uchiha Stronghold, so it is almost unavoidable. few can withstand this attck
Drawbacks: 2 posts of Preparation time
Requirements: lightning release
TP: 400

Name: Lightning Ball
Rank: C-Rank
Type: Offensive
Description: By gathering chakra between two objects (swords, kunai, hands), the user can create a ball of electrical energy and launch it at the enemy.
Drawbacks: (None)
Requirements: Lightning release
TP: 80

Name: Lightning Blade
Rank: S-Rank
Type: Offensive
Description: The Lightning Cutter is an enhanced form of the Chidori with the same effects and drawbacks, but more concentrated.Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused and blue
Drawbacks: tunnel vision
Requirements: lightning release, chidori
TP: 290

Name: Lightning dragon tornado
Rank: A-Rank
Type: Offensive
Description: Drawing two objects(arms, swords, kunai, etc) together, the user will raise them into the air and draw lightning down upon themselves. The current will be contained within and around the user's form. they will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon’s head and will cover the area in front of the user. It will then strike out against opponents and painfully trap them in the vortex. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Drawbacks: user is immobile
Requirements: lightning release
TP: 170

Name: Lightning Hound
Rank: B-Rank
Type: Offensive
Description: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack. Being a Lightning Release ninjutsu, it requires a large amount of chakra from the user to maintain and thus is a risk to use with a low chakra supply.
Drawbacks: (None)
Requirements: Lightning release
TP: 160

Name: Lightning Release Armor
Rank: A-Rank
Type: Supplementary
Description: By wrapping their body in a layer of Lightning chakra, the user can electrically stimulate their nervous system and speed up their neural synapses to react faster to danger and push physical prowess to the absolute limit, allowing them to gain tremendous raw speed and monstrous power. While using this technique, reflexes are comparable to that of the Fourth Hokage, making it difficult, if not impossible, even for the Sharingan to keep up. strength is also heightened enough to make his strikes cause enormous amounts of damage to whatever they strike. The armor also increases his defense, drastically reducing, if not completely negating, damage from incoming attacks as even a direct Chidori.
Drawbacks: (None)
Requirements: Lightning release
TP: 420

Name: Lightning Release: False Darkness
Rank: B-Rank
Type: Offensive, Supplementary
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high damage potential. The user can increase the number of spears to attack multiple enemies. This can also make it nearly impossible to evade.
Drawbacks: (None)
Requirements: Lightning Release
TP: 150

Name: Lightning Release Shadow Clone
Rank: C-Rank
Type: Offensive, Supplementary
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Drawbacks: (None)
Requirements: Lightning Release, Shadow Clone Jutsu
TP: 110

Name: Lightning Release: Flying Thunder God
Rank: C-Rank
Type: Offensive
Description: This technique lets the user summon lightning from the sky to their hand and then shoot it at their opponent.
Drawbacks: (None)
Requirements: Lightning release
TP: 70

Name: Lightning Surge
Rank: C-Rank
Type: Offensive
Description: The user can slam their hand onto the ground and cause lightning to spread from their hand to underneath the opponent. The attack can only stun.
Drawbacks: (None)
Requirements: Lightning release
TP: 70

Name: Lightning Illusion Flash of Lightning Pillar
Rank: A-Rank
Type: Supplementary
Description: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user.
Drawbacks: (None)
Requirements: Lightning release
TP: 180



Last edited by ΩRazor on Wed Jul 28, 2010 4:08 pm; edited 3 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:19 pm

EARTH STYLE

Spoiler:

Name: Earth Clone Technique
Rank: C-Rank
Type: Supplementary
Description: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape. Chakra divided by 4 = amount of clones able to be summoned.
Drawbacks: Requires Presence of earth or minerals
Requirements: Earth Release
TP: 50

Name: Earth Grudge Fear
Rank: Forbidden
Type: Supplementary
Description: This technique transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads. the user is able to manipulate these threads for many purposes including being capable of sewing up any injuries that the user or others might suffer, detaching parts of limbs and then manipulate them, to the point sending them underground and then reattaching them when done with them, and the use of these threads to sew up the damaged bodies of others.
Drawbacks: (None)
Requirements: (None)
TP: 500

Name: Earth Grudge Fear: Assimilation of The Heart
Rank: Forbidden
Type: Supplementary
Description: This ability of the earth grudge fear technique allows the user to use the threads to steal the heart of another shinobi. The user is then able to use the shinobi's primary element, thus allowing them to use all five basic elements if the user collects the right hearts.
Drawbacks: (None)
Requirements: Earth Grudge Fear ,Human heart
TP: 100

Name: Earth Style Barrier: Earth Dome Prison
Rank: B-Rank
Type: Offensive, Defensive
Description: This jutsu traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. chakra is not distributed throughout the dome equally so near the back (relative to user), his chakra was much weaker, making the dome weaker in that spot.
Drawbacks: requires presence of earth or minerals
Requirements: Earth Release
TP: 150

Name: Earth Release: Aggravated Rock Technique
Rank: B-Rank
Type: Supplementary
Description: This technique allows the user to petrify whatever is touching them. If the thing touching the user is flesh it will only be paralyzed but if it is a weapon or inanimate object it will become stone.
Drawbacks: (None)
Requirements: Earth Release
TP: 70

Name: Earth Release: Bedrock Coffin
Rank: B-Rank
Type: Offensive
Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth release
TP: 70

Name: Earth Style: Headhunter Jutsu
Rank: D-Rank
Type: Supplementary
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Drawbacks: (None)
Requirements: Earth Release
TP: 50

Name: Earth Release: Earth Flow Divide
Rank: B-rank
Type: Offensive
Description: By flowing one's chakra into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 170

Name: Earth Release: Earth Flow River
Rank: C-Rank
Type: Offensive
Description: This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 90

Name: Earth Style: Earth Dragon Bomb
Rank: C-rank
Type: Offensive
Description: When used with Earth Release: Earth Flow River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 80

Name: Earth Release: Earth Mausoleum Dumpling
Rank: B-Rank
Type: Offensive
Description: the user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, the user can lift up the ball and hurl it at his opponent, flattening everything in its path.
Drawbacks: Requires 20 Strength, requires presence of earth or minerals
Requirements: Earth Release
TP: 120

Name: Earth Release: Earth Shore Return
Rank: C-Rank
Type: Deffensive
Description: After striking the ground with his hands, creates a large wall of earth in front of user. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 70

Name: Earth Release: Earth Spear
Rank: B-Rank
Type: Defensive
Description: This earth release can harden the users skin to steel-like quality, protecting them from most attacks. It is, however, easily defeated by a lightning-based ability. The user can also use it to harden only certain portions of their body too.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 120

Name: Earth Release: Hidden Among Rocks Technique
Rank: B-Rank
Type: Supplementary
Description: This technique allows the user to become invisible and then move in and out of rock. This jutsu can be used to avoid earth techniques
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 140

Name: Earth Style: Hidden Mole Jutsu
Rank: C-Rank
Type: Defensive, Sensory
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground, one can sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 100

Name: Earth Style: Petrifying Jutsu
Rank: B-Rank
Type: Offensive, Defensive
Description: By utilizing earth-based chakra, the user creates an armor of rock that encases their body. The armor can also be used to create extendable weapons to strike a target with.
Drawbacks: While encased user may not move, requires presence of earth or minerals
Requirements: Earth release
TP: 140

Name: Earth Release: Rising Stone Spears
Rank: B-Rank
Type: Offensive
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 120

Name: Earth Release: Rock Staff
Rank: B-Rank
Type: Offensive
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
TP: 150

Name: Earth Style: Dark Swamp
Rank: A-Rank
Type: Supplementary
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user (The size of the diameter in meters is the amount of chakra points the user has)
Drawbacks: Requires presence of earth or minerals on ground
Requirements: Earth Release
TP: 160

Name: Earth Release: Underground Submarine Voyage
Rank: C-Rank
Type: Supplementary
Description: After using Earth Release: Underground Projection Fish Technique to sink underground, the user can quickly travel through the earth. By extending a sword above the ground, the user gives off the appearance of a shark traveling under the earth.
Drawbacks: Requires presence of earth or minerals on large surface
Requirements: Earth Release
TP: 80

Name: Earth Style: Dark Swamp
Rank: A-Rank
Type: Supplementary
Description: This technique creates a swamp beneath the target (relative to them) that immobilizes them. If the swamp is made deep enough it will kill the target. The size of the swamp is proportioned to the amount of chakra of the user (The size of the diameter in meters is the amount of chakra points the user has)
Drawbacks: Requires presence of earth or minerals on ground
Requirements: Earth Release
TP: 160



Last edited by ΩRazor on Wed Jul 28, 2010 4:09 pm; edited 2 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:20 pm

WIND STYLE

Spoiler:

Name: Blade of Wind
Rank: A-Rank
Type: Offensive
Description: This jutsu creates a blade of wind. The blade is said to be impossible to block because of its intangible nature.
Drawbacks: (None)
Requirements: Wind Release
TP: 140

Name: Spiraling Wind Ball
Rank: B-rank
Type: Offensive
Description: This jutsu allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small ball shape whirlwind. Then the user will shoot it at their opponent. This jutsu seems to be very fast and very powerful seeing as it is capable of smashing through thick rock.
Drawbacks: (None)
Requirements: wind release
TP: 160

Name: Wind Release: Great Breakthrough
Rank: C-Rank
Type: Offensive
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree (Chunin-can hold a human at bay, Jonin can lift a human off their feet, Higher up-can uproot a tree). The wind from the squall can blow away all things in the users line of sight
Drawbacks: (None)
Requirements: Wind Release
TP: 100

Name: Wind Release: Pressure Damage
Rank: B-Rank
Type: Offensive
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, everyone will be swept off their feet.
Drawbacks: (None)
Requirements: Wind Release
TP: 120

Name: Wind Release: Rasengan
Rank: A-Rank
Type: Offensive
Description: By mixing one's chakra element with the Rasengan, emphasizing the combination of the highest forms of Shape Transformation and Nature Transformation. maintaining its original stability and increasing its power, far beyond that of his ordinary Rasengan.To create it, the user needs the aid of two shadow clones and, in total, five hands to create it (the users hand to release and spin the chakra, one clone to form the shell to maintain the sphere shape, and the other to mix the wind-natured chakra). The concept of a completed Wind Release: Rasengan would be the rotation and power of the Rasengan, and wind-natured chakra condensed into a stable sphere.
Drawbacks: (None)
Requirements: Wind Release, rasengan
TP: 300

Name: Wind Style: Rasen-Shuriken
Rank: Forbidden
Type: Offensive
Description: When the Rasenshuriken hits a target, the victim becomes trapped in a giant vortex of microscopic wind-blades that attack the body on a cellular level. The wind chakra severs the chakra and nerve channels in the body, and if the chakra circulatory system is damaged, it can't be repaired by any form of medical ninjutsu. If used with sage jutsu to keep its shaped, the rasenshuriken can be thrown at opponents, removing the possibility of it damaging the user. the user is also able to expand it after it has been thrown, compensating for imprecise aim or fleeing opponents by widening the area of effect. The sage chakra also allows the Rasenshuriken to increase its destructive power
Drawbacks: damages user unless used with sage chakra
Requirements: wind release, wind release: rasengan
TP: 450

Name: Wind Release: Rotating Shuriken
Rank: C-Rank
Type: Offensive
Description: This jutsu will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
Drawbacks: (None)
Requirements: wind release
TP: 90

Name: Wind Release: Violent Wind Palm
Rank: C-Rank
Type: Supplementary
Description: A simple technique that sends a gust of concentrated wind at the opponent. it can be used to propel a shuriken to increase its lethality.
Drawbacks: (None)
Requirements: wind release
TP: 80

Name: Wind Kunai Blade
Rank: B-Rank
Type: Offensive
Description: User exhales wind chakra onto a kunai/small bladed which expands it into a sharp sword capable of piercing a human body with ease.
Drawbacks: (None)
Requirements: Wind Release
TP: 150

Name: Wind Release: Vacuum Sphere
Rank: C-Rank
Type: Offensive
Description: The user takes a deep breath and exhales several small blasts of wind chakra. The blasts are capable of piercing into an opponent's flesh, similar to bullets.
Drawbacks: (None)
Requirements: Wind Release
TP: 100

Name: Wind Release: Vacuum Great Sphere
Rank: A-Rank
Type: Offensive
Description: The user takes a deep breath and exhales one large blast of wind chakra. The blast is capable of pummeling into an opponent's
Drawbacks: (None)
Requirements: Wind Release
TP: 170

Name: Wind Release: Vacuum Serial Waves
Rank: B-Rank
Type: Offnsive
Description: The user takes a deep breath and exhales several blades of wind as they move their head around.
Drawbacks: (None)
Requirements: Wind Release
TP: 140

Name: Wind Release: Divine Wind
Rank: C-Rank
Type: Offensive
Description: The user releases a gust of wind that forms several small tornadoes. These tornadoes can blow the opponent away but do not cause physical damage.
Drawbacks: (None)
Requirements: Wind Release
TP: 90

Name: Wind Release: Wind Cutter
Rank: C-Rank
Type: Offensive
Description: This technique creates a blade of slicing wind which can cut through opponents. (Chunin) a small blade about size of kunai, can cut the opponents skin. (Jonin) An arc of wind one arms length can seriously damge the for. (Higher up) large arms width blade can be used to immobilize large targets.
Drawbacks: (None)
Requirements: Wind Release
TP: 190

Name: Wind Release: Beast Wave Palm
Rank: S-Rank
Type: Offensive
Description: A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in the hand, and then swipes a slicing chakra wave which appears. This jutsu can be used in rapid succession.
Drawbacks: (None)
Requirements: Wind Release
TP: 280




Last edited by ΩRazor on Wed Jul 28, 2010 4:10 pm; edited 5 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:22 pm

WATER STYLE

Spoiler:

Name: Ninja Art: Hidden Mist Jutsu
Rank: D-Rank
Type: Supplementary
Description: This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Though it can't fool the Byakugan, against the Sharingan it is a most effective technique as they will see a wall of chakra.
Drawbacks: User visuality is affected just as opponent, requires source of water
Requirements: water release
TP: 50

Name: Rain Tiger at Will Technique
Rank: A-Rank
Type: Sensory, Supplementory
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone else, the existence of the intruder can be detected. The rain will keep on falling until the user cancel it. This can also be used as a source of water jutsu.
Drawbacks: 2 posts preparation.
Requirements: Water release
TP: 230

Name: Secret Technique: Mist Rain
Rank: B-Rank
Type: Supplementary
Description: The user makes it temporarily rain in the area which eats up the chakra it comes into contact such as eating up rasengan.
Drawbacks: (None)
Requirements: Water release
TP: 130

Name: Sword of Water
Rank: B-Rank
Type: Offensive
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.
Drawbacks: requires presence of water
Requirements: water release
TP: 170

Name: Thousand Flying Water Needles of Death
Rank: B-Rank
Type: Offensive
Description: Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route.
Drawbacks: requires source of water
Requirements: water release
TP: 160

Name: Water Clone Technique
Rank: C-Rank
Type: Supplementary
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Chakra points divided by 2 equals the amount of clones able to be summoned.
Drawbacks: requires source of water nearby
Requirements: Water Release
TP: 100

Name: Water Prison
Rank: C-Rank
Type: Supplementary
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. It is stronger than steel, and once traped the target is unable to move while within it due to the heaviness of the water.
Drawbacks: user must keep one arm in sphere, requires source of water nearby
Requirements: Water Release
TP: 120

Name: Water Release: Exploding Water Colliding Wave
Rank: B-Rank
Type: Offensive
Description: After spitting out a great volume of water from the user's mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. When used with enormous amounts of chakra, even dry wastelands will turn into an ocean. Afterwards, the excess water can presumably be used for additional water release jutsu.
Drawbacks: (None)
Requirements: water release
TP: 160

Name: Water Release: Five Feeding Sharks
Rank: B-Rank
Type: Offensive
Description: The user puts their hand on the surface of a body of water and a water shark comes out of each finger to strike the opponent in five consecutive attacks.
Drawbacks: requires large body of water
Requirements: water release
TP: 120

Name: Water Release: Water Dragon Whip
Rank: A-Rank
Type: Offensive
Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. This is a high level elemental ninjutsu.
Drawbacks: (None)
Requirements: Water release
TP: 200

Name: Water Release: Water Shark Missile Technique (Water Shark Bomb Jutsu)
Rank: B-Rank
Type: Offensive
Description: Water Release: Water Shark Missile Technique is a jutsu that forces water to attack the opponent in the form of a shark.
Drawbacks: requires water
Requirements: water release
TP: 100

Name: Water Release: Water Whip
Rank: B-Rank
Type: Offensive, Supplementary
Description: The user creates a whip made of water that can wrap around the opponent. The user can also funnel lightning chakra to shock anyone wrapped in it.
Drawbacks: (None)
Requirements: Water release
TP: 130

Name: Water Release: Hand of Waves
Rank: B-rank
Type: Offensive, Supplementary
Description: This jutsu will produce a fairly powerful jet of water from the user's hand.
Drawbacks: (None)
Requirements: water release
TP: 120

Name: Water Release: Water Encampment Wall
Rank: B-Rank
Type: Defensive
Description: This defensive jutsu creates a wall of water around the user. This wall of water is especially effective at stopping fire techniques. The wall can be formed from a preexisting water source or by spitting a protective stream of water from the mouth.
Drawbacks: (None)
Requirements: water release
TP: 100

Name: Water Release: Water Dragon Bullet Technique (Water Style: Water Dragon Jutsu)
Rank: B-Rank
Type: Offensive
Description: Water Release: Water Dragon Bullet Technique takes the form of a giant, powerful dragon, created out of water. This jutsu needs forty-four hand seals, the highest amount of hand seals necessary to use a jutsu shown in the series so far. Another drawback to the technique is that it requires the user to be near a large body of water to complete the technique.
Drawbacks: requires large body of water
Requirements: water release
TP: 140

Name: Water release: Water Shockwave
Rank: A-Rank
Type: Offensive
Description: This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.
Drawbacks: (None)
Requirements: Water Release
TP: 190

Name: Water Release: Water Cannon Replica
Rank: S-Rank
Type: Supplementary
Description: This jutsu enables the user to control surrounding water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas. You cannot control the water inside people.
Drawbacks: area must contain water
Requirements: Wind Release, Water filled environment (plants, animals, etc)
TP: 390

Name: Water Release: Violent Water Wave
Rank:C-Rank
Type: Offensive
Description: Water gushes out from the mouth and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
Drawbacks: (None)
Requirements: Water Release
TP: 60

Name: Water Release: Rising Water Slicer
Rank: S-Rank
Type: Offensive
Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock
Drawbacks: requires source of water
Requirements: Water Release
TP: 400




Last edited by ΩRazor on Wed Jul 28, 2010 4:14 pm; edited 8 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:23 pm

ICE STYLE

Spoiler:

Name: Ice Disk Technique
Rank: B-Rank
Type: Offensive
Description: This jutsu turns the moisture particles in the air into an ice disk. They can be hurled with tremendous force at a target and are hard to dodge because of their transparency. They can also be strung together to spy on areas. They can also be used defensively, creating highly durable shields or disks to stand on to hover in the air. By forming the ice into a large lens, the user can hover in the sky to focus the rays of the sun into a powerful beam capable of melting and exploding the pinpointed area.
Drawbacks: (None)
Requirements: Ice Release
TP: 150

Name: Ice Prison Technique
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to infuse their chakra with ice underground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. This jutsu is strong enough to withstand basic fire jutsu, because the ice has already been infused with the user's chakra. This allows this jutsu to double as a defensive technique, by the user encasing themselves in the ice.
Drawbacks:(None)
Requirements: Ice release
TP: 80

Name: Ice Release: Tearing Dragon Fierce Tiger
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to create a giant tiger made out of ice. The user needs a nearby source of ice in order to use this jutsu. This jutsu is cold enough to freeze any Water Release techniques it comes into contact with.
Drawbacks: Requires source of ice
Requirements: Ice release
TP: 100

Name: Ice Release: Swallow Snow Storm
Rank: C-Rank
Type: Offensive
Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Drawbacks: Requires source of water
Requirements: Ice release
TP: 70

Name: Ice Release: One Horned White Whale
Rank: B-Rank
Type: Offensive
Description: This jutsu allows the user to create a humongous whale, the size of a small island, out of ice to attack their opponent. The user needs a source of ice in order to use this technique. This jutsu is used more as a distraction technique, or to block an opponents movements, because of its size.
Drawbacks: Requires source of ice
Requirements: Ice release
TP: 140

Name: Ice Release: Wolf Fang Avalanche Technique
Rank: C-Rank
Type: Offensive
Description: This jutsu allows the user to cause an avalanche when near a mountain and transform the falling snow into a pack of wolves to attack the opponent. This technique has a weakness to lightning based jutsu
Drawbacks: Requires source of loose snow
Requirements: Ice release
TP: 90

Name: Hyōton - Ice Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of ice release techniques.
Drawbacks: (None)
Requirements: Wind Affinity, Water Affinity
TP: 500



Last edited by ΩRazor on Wed Jul 28, 2010 4:15 pm; edited 2 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:25 pm

WOOD STYLE

Spoiler:

Name: Wood Clone Technique
Rank: B-Rank
Type: Supplementary, Sensory
Description: The Wood Clone Technique simply makes up to a few clones made of wood that emerges from the body of the user. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. More complex clones can travel far distances from the user and are able to communicate with the original. The clones can turn into special pills that if a person eats, he or she can be tracked down due to the pill being able to sense the chakra in the person's body. As long as the pill can sense the chakra, the user will be able to sense it and track down the person. Chakra points divided by 5 equal amount of wood clones able to be summoned. If chakra is less than 5 then only 1 clone will be summoned.
Drawbacks: (None)
Requirements: Wood release
TP: 140

Name: Wood Release: Secret Technique: Birth of Dense Woodland
Rank: S-Rank
Type: Supplementary
Description: The user forces trees to grow on any surface, and can easily create a dense forest anywhere. It was this technique that allowed Hashirama to build the foundations of Konoha. This jutsu can also be used to bind an opponent and alter a battlefield for the user's own uses.
Drawbacks: (None)
Requirements: Wood Release
TP: 550

Name: Wood Release Secret Technique: Great Forest Technique
Rank: A-Rank
Type: Offensive, Defensive
Description: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes. They can also turn them into countless, sharp, spear-like piercing weapons.
Drawbacks: (None)
Requirements: Wood Release
TP: 200

Name: Wood Release: Four Pillars Prison Technique
Rank: B-Rank
Type: Supplementary
Description: Using this technique the user creates a prison cell out of wooden pillars which are held up by four main pillars. Using this technique the user may trap opponents inside and then do what they please. This technique is not very strong and if one of the four corner pillars is destroyed the rest of the prison crumbles.
Drawbacks: (None)
Requirements: Wood Release
TP: 140

Name: Wood Release: Wood Locking Wall
Rank: B-Rank
Type: Offensive, Deffensive
Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside causing damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
Drawbacks: (None)
Requirements: Wood Release
TP: 140


Name: Mokuton - Wood Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of wood release techniques.
Drawbacks: (None)
Requirements: Earth Affinity, Water Affinity
TP: 500



Last edited by ΩRazor on Wed Jul 28, 2010 4:17 pm; edited 2 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:26 pm

BLAZE STYLE

Spoiler:

Name: Blaze Release: Kagutsuchi
Rank: S-Rank
Type: Offensive, Defensive
Description: This technique shapes the inextinguishable black flames of Amaterasu into spikes that both shield the user as well as burn and pierce the opponent if they touch them.
Drawbacks: (None)
Requirements: Amateratsu, Mangekyo Sharingan or Eternal Mangekyo Sharingan
TP: 340


Name: Shield of Amaterasu
Rank: A-rank
Type: Offensive, Deffensive
Description: User coats the bones of Susanoo with the flames of Amaterasu, causing anyone who attacks them to ignite. Althought it can aparently can be stopped from spreading after someone pierces through this technique.
Drawbacks: (None)
Requirements: Susanoo, Amateratsu, Mangekyo Sharingan, and Blaze release
TP: 180


Name: Enton - Blaze Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of blaze release techniques.
Drawbacks: (None)
Requirements: Fire Affinity, ???? Affinity
TP: 500




Last edited by ΩRazor on Wed Jul 28, 2010 4:21 pm; edited 2 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:28 pm

LAVA STYLE

Spoiler:

Name: Lava Release: Melting Apparition Technique
Rank: A-Rank
Type: Offensive
Description: The user releases a large amount of lava from their mouth. In the air this lava spreads into a broad, thin sheet. Since the lava is shot upwards in an arch and falls onto the target, it prevents the target from jumping up to avoid the attack. A great deal of steam is created afterwards by the lava, so should the target still be alive, a follow-up attack can be done while their vision is obscured.
Drawbacks: (None)
Requirements: Lava release
TP: 250

Name: Lava Release: Sea of Lava
Rank: B-Rank
Type: Offensive
Description: This jutsu summons a lava geyser to emerge from the soil, become a pod, and advance directly against the opponent. It's shown that a good Water Release Jutsu can extinguish the lava pods.
Drawbacks: (None)
Requirements: Lava release
TP: 180

Name: Lava Release: Terra Forming [•]
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Description: Using magma under the earth's surface the user is able to create structures or molten rock and reform the surface of the battle area.
Drawbacks: (None)
Requirements: Lava release
TP: 300

Name: Yōton - Lava Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of lava release techniques.
Drawbacks: (None)
Requirements: Fire Affinity, Earth Affinity
TP: 500



Last edited by ΩRazor on Wed Jul 28, 2010 4:22 pm; edited 2 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:29 pm

STORM STYLE

Spoiler:

Name: Storm Release: Demon Dragon Storm
Rank: S-rank
Type: Offensive
Description: This technique produces a massive thunder cloud which can slowly absorb chakra from the air and give the stored chakra to the user, or the first person to be struck by the lightning.
Drawbacks: (None)
Requirements: storm release
TP: 250

Name: Storm Release: Laser Circus
Rank: A-rank
Type: Offensive
Description: The user creates several bright beams of electricity that shoot at their enemy. The beams are able to alter their direction after being shot. They explode on impact.
Drawbacks: (None)
Requirements: storm release
TP: 190

Name: Storm Release: Heaven's Shield [•]
Rank: A-rank
Type: Defensive
Description: After raising their hands to the sky, the user creates several beams of electricity that shoot from their finger tips and and create a protective shield in front of the user.
Drawbacks: (None)
Requirements: storm release
TP: 180

Name: Ranton - Storm Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of storm release techniques.
Drawbacks: (None)
Requirements: Lightning Affinity, Water Affinity
TP: 500



Last edited by ΩRazor on Wed Jul 28, 2010 4:23 pm; edited 2 times in total

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:30 pm

BOIL STYLE

Spoiler:

Name: Boil Release: Skilled Mist Technique
Rank: S-Rank
Type: Offensive
Description: Using Boil Release, this technique allows the user to create a cloud of mist which the user releases from their mouth. This mist has corrosive properties. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not presently contain allies until the attack is completed. the levels off acidity can be manipulated by the user.
Drawbacks: Indiscriminate Effects
Requirements: Boil Release
TP: 280

Name: Futton - Boil Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of boil release techniques.
Drawbacks: (None)
Requirements: Fire Affinity, Water Affinity
TP: 500



Last edited by ΩRazor on Wed Jul 28, 2010 4:23 pm; edited 2 times in total

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Chakra: 17
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Age : 24

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Exp. Points:
105/5000  (105/5000)
Chakra Natures: Wind • Water
Jutsu:

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Re: Sorted Jutsu

Post by ΩRazor on Thu Feb 11, 2010 12:31 pm

DUST STYLE

Spoiler:

Name: Dust Release: Detachment of the Primitive World Technique
Rank: S-Rank
Type: Offensive
Description: The user uses Dust Release to create a cube which expands in size when being dropped onto the target. The target and everything touching the cube are then pulverized at the molecular level, breaking down into dust.
Drawbacks: (None)
Requirements: Dust Release
TP: 300

Name: Dust Release: Physical World's Sacrifice [•]
Rank: A-Rank
Type: Defensive
Description: After touching an inanimate object, the object breaks into dust which then swirls around the user creating an effective defense.
Drawbacks: (None)
Requirements: Dust Release
TP: 210

Name: Dust Release: Useless Possession [•]
Rank: A-Rank
Type: Supplementary
Description: The user touches an object or barrier and then it immediately disintegrates into dust. This technique can be used to stop oncoming projectiles or be used on doors or barriers to get around them.
Drawbacks: (None)
Requirements: Dust Release
TP: 190

Name: Jinton - Dust Affinity Release
Rank: B-Rank
Cost: $3500
Description: Allows use of dust release techniques.
Drawbacks: (None)
Requirements: Earth Affinity, Wind Affinity
TP: 500


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| Profile |

| Missions |
| S 0 | A 0 | B 1 | C 0 | D 0 | E 0 |
Spoiler:
Stats:
Strength(Tai): 8
Stamina: 10
Agility: 15
Intelligence(Gen): 10
Dexterity: 10
Chakra: 17
Latent Power(Nin): 10
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ΩRazor
Jonin
Jonin

Posts : 282
Join date : 2009-12-12
Age : 24

•Ninja Profile•
Exp. Points:
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Chakra Natures: Wind • Water
Jutsu:

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Re: Sorted Jutsu

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