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NINJUTSU

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NINJUTSU

Post by ΩRazor on Sun Dec 13, 2009 6:00 pm



  • ALL THE JUTSU CAN ONLY BE LEARNED IF THE USER HAS ALL THE REQUIREMENTS.
  • JUTSU CAN BE LEARNED AT ANY TIME BUT ONLY IF THE USER IS AT THE CORRECT RANK
  • JUTSU MARKED WITH [•] MEANS THEY WERE CUSTOM MADE OR MADE FOR THIS RPG



NINJUTSU


JUTSU A-D

Spoiler:
Name: All Directions Shuriken
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 10m
Description: After creating copies of themselves with shadow clones, the user and the clones bombard the opponent with shuriken from every direction, making it hard to avoid. It is similar in effect to the Shuriken Shadow Clone Technique.
Drawbacks: (None)
Requirements: Shadow Clone Jutsu
AP: 190

Name: Amaterasu
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range:20m
Description: The flames are capable of burning through anything in their path, even smothering regular fire techniques with ease. Amaterasu is said to never stop burning; even when whatever is caught by the Amaterasu is completely reduced to ash or destroyed, it can still continue burning for seven days and seven nights. The flames burn fairly slowly, allowing anyone struck by Amaterasu an opportunity to remove whatever clothing or body parts have been caught ablaze. Wherever the user focuses their eyes, the flames will appear at the exact spot without moving, making it unavoidable as long as the user keeps their vision trained on the target. However, the delay in which it is launched makes it possible to evade. Amaterasu has levels of proficiency with the technique itself:
    Level 1 - The user is still adjusting to the power of their Amaterasu and is able to make the black flames appear with some difficulty, having to stand still when conjuring them. The user is not very adept and cannot easily make flames follow their eye. Extinguishing the flames is possible but very difficult for the user.
    Level 2 - The user is more adept at using the black flames and can now guide the flames toward their target using their eyes.
    Level 3 - The user has mastered their Amaterasu, the black flames can now be easily guide the fire, quell its flames, and use blaze release after training.
Drawbacks:
Requirements: Fire Release, Mangekyo sharingan or Eternal Mangekyo Sharingan)
AP: Level 1 - 100
Level 2 - 200
Level 3 - 300

Name: Animal Path: Crustacean - Violent Bubble Wave
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Defensive, Supplementary
Range: 10m
Description: Summons a crustacean which can fire a high powered jet of bubbles from its mouth
Drawbacks: (None)
Requirements: (None)
AP: 180


Name: Animal Path: Bird - Green Egg Bomb
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range:
Description:
Drawbacks: (None)
Requirements: (None)
AP: 180


Name: Animal Path: Dog - Amplification Summoning Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range:
Description: Summons a dog that can attack many opponents
Drawbacks: (None)
Requirements: (None)
AP: 180


Name: Armor of Sand
Class: Ninjutsu
Rank: D-rank
Type: Defensive
Range: 1m (self)
Description: Using this jutsu, the user can cover themselves in a compacted layer of sand, providing an additional defense. Though quite effective, maintaining the armor requires a large amount of chakra and stamina. The sole purpose of the armor is to absorb impact channeled unto the user's body during battle. Another weakness is the additional weight of the sand means a decrease of speed and mobility.
Drawbacks: Decreased speed and mobility (Agility -7)
Requirements: Sand Manipulation
AP: 50

Name: Assimilate All Creation Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Defensive, Supplementary
Range: 1m
Description: With this technique, the user can take the properties of a nearby object by touching it.
Drawbacks: (None)
Requirements: (None)
AP: 300

Name: Bansho Ten'in
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: 20m
Description: Banshō Ten'in is a technique that manipulates attractive force at the users will to pull matter towards the user. It has the same five second limit as the Shinra Tensei as stated by Chōji. It is possible to attract multiple targets at once, causing them to collide with each other.
Drawbacks: 5 second delay before the attack may be used again.
Requirements: Rinnegan, Deva Path
AP: 320

Name: Barrier Encampment Method
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: Range of Tags
Description: An array of four exploding tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, damaging the thing that walked in from all angles.
Drawbacks: (None)
Requirements: Exploding Tags x4
AP: 100

Name: Barrier: Dome Method Formation
Class: Ninjutsu
Rank: B-Rank
Type: Sensory, Supplementary
Range: 2m+ radius(initially)
Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room (The barrier can only extend up to as many meters as the user has chakra points). The user is able to detect anyone who moves inside the barrier space with their own "sense". The user may also move, the barrier will follow them as they move.
Drawbacks: (None)
Requirements: (None)
AP: 140

Name: Barrier Gate Five Seals Technique: Castle Closing Eight Gates
Class: Ninjutsu
Rank: S-Rank
Type: Defensive
Range: N/A
Description: This jutsu requires a scroll on which a blueprint of a particular area should be. It will cause four giant gates to emerge north, east, south, and west of the desired area. Afterwards, the gates will form a protection barrier around the area. This barrier has a very high durability, anything that makes contact with it will immediately be engulfed in flames. The only way to pass through the barrier unharmed is with a special seal.
Drawbacks: (None)
Requirements: Blueprint of Area
AP: 250

Name:(Beast Human Clone) Man Beast Clone
Class: Ninjutsu
Rank: D-rank
Type: Supplementary
Range: 2m
Description: A modified version/mix of a Transformation Technique and a clone technique, this jutsu allows a user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation.
Drawbacks: (None)
Requirements: Animal companion, Transformation Technique
AP: 60

Name: Black Secret Technique Machine One Shot (Secret Black Move: Iron Maiden)
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: First the opponent must be trapped in the torso of black ant. After this is accomplished, crow separates into about eight components, each with a sharp blade. the user then guides the separate pieces into slits in black ants torso, impaling the victim inside.
Drawbacks: (None)
Requirements: puppet technique, Black ant, Crow
AP: 180

Name: Black Secret Technique Machine Two Shot (Secret Black Move: Iron Maiden 2)
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: The enhanced version of Black Secret Technique Machine One Shot which doesn't require crow. After making a distraction, the user maneuvers Black ant behind the victim, which then opens up its chest and fires out chakra controlled strings that wrap around its intended target. It then winds these strings back in to trap the target in its chest. With the victim trapped, two scythe like blades appear and reap through one side of the puppet to the other, severely injuring the enemy inside.
Drawbacks: (None)
Requirements: puppet technique, Black ant
AP: 180

Name: Blade of Wind
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 5m
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. If the Sickle Weasel Technique can be regarded as a swarm of wind kunai, then this technique is an unavoidable longsword. It leaves very deep slashes on the enemy.
Drawbacks: (None)
Requirements: Wind Release
AP: 140

Name: Blaze Release: Kagutsuchi
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive
Range: 2m
Description: This technique shapes the inextinguishable black flames of Amaterasu into spikes that both shield the user as well as burn and pierce the opponent if they touch them.
Drawbacks: (None)
Requirements: Amateratsu, Mangekyo Sharingan or Eternal Mangekyo Sharingan, Blaze Release
AP: 340


Name: Blocking Technique Absorption Seal
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive
Range: 2m radius
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any spacial or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user.
This technique also has an offensive use. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them
Drawbacks: (None)
Requirements: Rinnegan, Preta Path
AP: 450

Name: Body Flame Technique
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Range: 1m (self)
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. Unlike the Body Flicker Technique the user leaves an afterimage of the user that goes away slowly, as if their body is being absorbed or burned by an invisible flame. The amount of chakra required depends on the overall distance and elevation between the user and their intended destination. 100 points per 10 meters
Drawbacks:] (None)
Requirements: (None)
AP: 60

Name: Body Flicker Technique
Rank: D-Rank
Type: Supplementary
Range: 1m (self)
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and their intended destination. 100 points per 10 meters
Drawbacks: (None)
Requirements: (None)
AP: 60

Name: Body Pathway Derangement
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 1m
Description: By converting chakra into electricity and striking the enemy, the user is able to flip the opponent's nervous system signals to any part of the body. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their thoughts and their limbs.
Drawbacks: (None)
Requirements: Lightning Release
AP: 170

Name: Body Replacement Technique (Substitution Jutsu)
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Range: 1m (self)
Description: With this technique, one replaces their own body with a block of wood or some other object, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Exploding tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Drawbacks: (None)
Requirements: (None)
AP: 40

Name: Boil Release: Skilled Mist Technique
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 10m
Description: Using Boil Release, this technique allows the user to create a cloud of mist which the user releases from their mouth. This mist has corrosive properties. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not presently contain allies until the attack is completed. In the event that the mist escapes the containment area, thus putting others in danger, the user can sufficiently manipulate its acidic qualities to safer levels by adjusting the pH levels of the mist.
Though the mist is corrosive to all around it, the user is immune to it.
Drawbacks: Indiscriminate Effects
Requirements: Boil Release
AP: 280

Name: Bug Jar Technique
Class: Ninjutsu
Rank: C-Rank
Type: Defensive
Range: 2m radius
Description: This jutsu uses the Kikaichū bugs living in the user's body as a shield by having them fly in a dome shape at high speed, similar to the Hyūga clan's rotation. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
AP: 90

Name: Byakugan: Focal Point
Class: Ninjutsu
Rank: B-Rank
Type: Sensory
Range: N/A - User's Byakugan vision x3
Description: This technique focuses the byakugan vision from a 360° field, to a 120° field ahead of the user. By focusing the vision into a smaller area, the user can increase the distance of the vision by triple (x3).
Drawbacks: User's byakugan field is lessened from 360° to 120°
Requirements: Byakugan Stage 2
AP: 150

Name: :explosion: C0
Class: Ninjutsu, Kinjutsu
Rank: SS-Rank
Type: Offensive
Range: 10,000m radius
Description: The highest form of Exploding Clay, C0 is a suicide technique used as a last resort. To use this technique the user must ingest a a large ball of clay. Explosive chakra then manifests itself in the veins, flowing through the body. These "veins" then condense into a sphere. The sphere then opens up and detonates, destroying everything within a ten kilometer radius.
Drawbacks: Massive damage to user.
Requirements: Implant mouth, Clay pouch, uses 20 clay points, explosion release
AP: 450


Name: :explosion: C1
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: All Ranges
Description: The most basic and versatile form of explosive clay, that is created from a single mouth. These are small animated dolls that often resemble small birds, insects, snakes, and fish. Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after, i.e. those resembling birds can still fly. This feature combined with their little independent explosive power, makes them excellent for covert operations.
Drawbacks: if exploded in close radius with user, user will be damaged too
Requirements: Implant Mouth, Clay pouch, Uses 1 clay point per small creation, explosion release
AP: 50


Name: :explosion: C2
Class: Ninjutsu
Rank: A-rank
Type: Offensive, Defensive, Supplementary
Range: All Ranges
Description: This technique requires the use of two palm mouths, creating a large dragon. The dragon itself is capable of flight and while the user is safely on its back, the dragon can spit out smaller clay figures that attack the opponent like guided missiles. The dragon has 20 clay storage units which may be used for creating mines or missiles.
Drawbacks: If dragon loses wing it and user will plummet to the ground
Requirements: 2 Implant Mouths, Clay pouch, Uses 10 clay points, explosion release
AP: 210


Name: :explosion: C2 missile
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range:
Description: Independent missile-like creatures take the form of a greatly reduced version of the larger dragon that created them, however, despite this decrease in size they are still relatively larger than a normal person. Each is capable of tracking their intended target and producing a significant explosion proportional to size upon contact but as they emerge, they consume a substantial amount of clay from the original dragon, initially extracting it from the creature's tail (clay storage unit)
Drawbacks: Explosion can damage user if they are in range
Requirements: C2,1 Clay Storage unit (per missile), explosion release
AP: 70


Name: :explosion: C2 mine
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 2m radius
Description: Mines of clay, that take the form of small spherical creatures, which can be subsequently manipulated to force opponents to fight in a limited space. Can be put underground using earth techniques.
Drawbacks: Explosion can damage user if they are in range
Requirements: C2, 1 Clay Storage unit (per mine), explosion release
AP: 70


Name: :explosion: C3
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 500m radius
Description: One of the most powerful large scale bomb, that once activated becomes an enormous, roughly human-shaped statue that may be dropped on targets from above. Its explosive power is great enough to apparently destroy a small forest
Drawbacks: requires 2 posts before it is ready to be used
Requirements: Clay pouch, Implant mouth, Uses 20 clay points, explosion release
AP: 240


Name: :explosion: C4
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: All Ranges
Description: A giant doll, shaped like the user. When it ruptures, a cloud of microscopic bombs is released. Impossible to be seen by normal people, the victims breathe in the bombs, which then enter the bloodstream. Once there, the countless micro-bombs explode, causing the victims' bodies to disintegrate at the cellular level, literally turning them into dust.
Drawbacks: Micro bombs can be inhaled by others/allies
Requirements: Clay pouch, Implant Mouth, Uses 10 clay points, explosion release
AP: 200


Name: Calcium Concentrate [•]
Class: Ninjutsu
Rank: A-Rank
Type: Regenerative
Range: 1m
Description: The user concentrates chakra into the bones of themselves or another. This increases the rate at which the calcium in the body is made and restored and allows the user to heal bones broken bones, make bones stronger so that they don't receive harm, or use this technique to decrease calcium production and cause an opponent to have brittle bones.
Drawbacks: (None)
Requirements: (None)
AP: 190

Name: Calorie Control
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 1m (self)
Description: This technique allows the user to freely control their calories in their body to perform their jutsu. The Akimichi developed the Three Colored Pills for easier use of this technique, however the pills have devastating effects. These effects are not seen when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts their calories into chakra and releases it externally from their back. The chakra then takes the shape of butterfly wings. In this form the user can use high level clan techniques such as the Butterfly Bullet Bombing technique several times without fatigue or other adverse effects.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion
AP: 180

Name: Casualty Puppet
Class: Ninjutsu, Kinjutsu
Rank: SS-Rank
Type: Regenerative
Range: 1m
Description: This forbidden technique, developed by Orochimaru, allows the user to absorb a target's body. Doing so allows them to use the target's limbs and jutsu as if they were their own. The absorption makes the user's personality highly unstable, but a great shock might allow the target's personality to surface.
Drawbacks: (None)
Requirements: Another person
AP: 300

Name: Chakra Absorption Technique
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Supplementary
Range: 1m
Description: The Chakra Absorption Technique allows the user to absorb an opponent's chakra. Stored-up energy can also be released in the form of a shock wave. The user doesn't have to actually touch the opponent as it can be used through other mediums which chakra can be channeled, such as Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness.
Drawbacks: User or Chakra conductive medium must be in contact with the foe
Requirements: (None)
AP: 250

Name: Chakra Hair Trap
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Range: 8m
Description: After cutting their hair, the user infuses the hair strands with chakra to trap anyone that steps on them. Once immobilized, they are an easy target for another attack. Only immobilizes targets for 1 post and only immobilizes limbs that touch hair.
Drawbacks: User loses hair
Requirements: Hair
AP: 20

Name: Chakra Needle
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Range: 10m
Description: After focusing chakra outside the body, the chakra is formed into needles and propelled at the user's target. By using Byakugan, this technique can be used to hit very small targets, such as bees.
Drawbacks: none
Requirements: Byakugan Stage 1, Gentle Fist
AP: 60

Name: Chakra Scalpel
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Range: 1m
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the Chakra Scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The Chakra Scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the Chakra Scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
Drawbacks: (None)
Requirements: (None)
AP: 75

Name: Chakra Sensing Technique
Class: Ninjutsu
Rank: A-rank
Type: Supplementary
Range: Varies
Description: This technique is used by sensors to detect someone's chakra. Using this jutsu, sensors can tell when enemies are approaching, and can easily track down targets. The range of this jutsu varies between sensors. Intelligence determines this range:
10 or below - Can sense if in same topic
11-20 - Can sense if in same village/area (If in Konoha can sense others in konoha, If in gigantic village can sense others in gigantic forest)
21-30 - Can sense if in same land (If in konoha can sense others anywhere in the land of fire, If in Iwa can sense others anywhere in the land of earth)
31-40 - Can sense across continent (If in konoha can sense others in all lands and villages)
Drawbacks: Can't use other chakra requiring techniques
Requirements: (None)
AP: 300

Name: Chakra Suppression
Class: Ninjutsu
Rank: B-rank
Type: Defensive, Sensory
Range: 1m (self)
Description: This ability allows the user to suppress their chakra until it is undetectable. This makes it impossible, or at least very difficult, for sensing-type shinobi to track them.
Drawbacks: Can't use other chakra requiring techniques
Requirements: (None)
AP: 150

Name: Chakra Threads (Fūma)
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive
Range: 15m
Description: This is a suicidal jutsu. The user of this jutsu creates threads of chakra that are used to connect the user's heart to another person's. As long as the two are connected, any internal damage done to one will also be done to the other. This ultimately means that, if one person dies, so will the other. Only by using Chakra Thread Release can one remove these.
Drawbacks: User can damage themselves by damaging foe
Requirements: (None)
AP: 200

Name: Chakra Threads (Fūma) Release
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 1m
Description: By using Chakra Thread Release can one remove chakra thread technique.
Drawbacks: (None)
Requirements: (None)
AP: 70

Name: Chakra Transfer Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 5m
Description: This technique allows the user to transfer their own chakra to any other people, replenishing its reserves. The technique can be used in a different way. First 1 person sends their chakra to 2 other people, and then both of them send the 1st person's chakra along with their own to a 4th person, greatly enhancing the power of the 4 person's techniques.
Drawbacks: User loses chakra
Requirements: (None)
AP: 210

Name: Chibaku Tensei
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: 50m
Description: Using the Deva path, the user creates a dark black sphere of gravity that is then thrown into the sky. The surrounding earth, including forests and mountains, are collected into a single point, piling on top of one another until it created a large sphere. A large crater is left where the earth had been collected from. The Deva path has to be brought within close range of the user before it can use this technique, and performing it puts a great deal of strain on the user.
Drawbacks: Strain on user
Requirements: Rinnegan, Deva Path
AP: 600

Name: Chidori-one thousand birds
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 2m
Description: This jutsu channels a large amount of lightning-chakra to the user's hand. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal to humans. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
Drawbacks: Tunnel vision
Requirements: Lightening Release
AP: 200

Name: Chidori Current
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 4m radius
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body, instead of concentrating it in the hand. Because the electricity isn't focused, it doesn't kill on contact, instead only paralyzing its victims. By sending the current into the ground it can stun opponents from a distance. the user can also channel the electricity through metallic weapons like swords, increasing their cutting power, as well as making body parts numb by cutting them.
Drawbacks: (None)
Requirements: Chidori
AP: 150

Name: Chidori Senbon
Class: Ninjutsu
Rank: A-Rank
Type: Ofensive
Range: 15m
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Chidori Senbon can become even more effective by using it together with the Sharingan, allowing one to precisely shoot for the enemy's vital points.
Drawbacks: (None)
Requirements: Chidori
AP: 150

Name: Chidori Sharp Spear
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: Increases the range of the Chidori by using form manipulation to extend it into a blade up to 5 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. However, each of these additional blades is proportionally weaker than a single focused Chidori. Like other Chidori-related techniques, this jutsu will numb any target it hits. It can also be swung to cut things
Drawbacks: (None)
Requirements: Chidori
AP: 200

Name: Chimera Technique
Class: Ninjutsu, Kinjutsu
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: 2m
Description: The user uses the technique to integrate the bodies of others with their own, allowing them to obtain any Kekkei Genkai the enemies possess, as well as other special phsyical traits. The technique can also be used to create formidable creatures which bear the traits of multiple animals.
Drawbacks: Unwanted physical traits might be absorbed too
Requirements: (None)
AP: 270

Name: :explosion: Clay Clone
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 2m
Description: Above all other "bunshinjutsu," this clone has the double role of acting as a substitute and capturing the enemy. A highly convenient technique. Made from clay, this clone can take attacks and capture the enemy by taking them into its own body. The clone shows its natural shape the instant a body goes through. While the clay changes in hardness, the enemy's arm is skillfully captured. If Exploding Clay is added to the clone, it can then make itself explode, taking the enemy with it. Clay clones can only use earth explosion clay related jutsu. Chakra divided by 4 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Explosion release
AP: 180


Name: Clone Great Explosion
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 5m
Description: This jutsu works in combination with the Shadow Clone Technique(or other elemental clone techniques) to create a clone that will explode on command. The blast created is considerable, and could seriously harm an attacker engaged in hand-to-hand combat.
Drawbacks: (None)
Requirements: Shadow Clone Jutsu, other clone techniques
AP: 180

Name: Clone Technique
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Range: 2m
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Drawbacks: Clones aren't real or tangible
Requirements: (None)
AP: 20

Name: Cloak of Invisibility Technique (Disguise Jutsu)
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Range: 1m (self)
Description: This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.
Drawbacks: (None)
Requirements: (None)
AP: 20

Name: Cloth Binding Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 15m
Description: The user uses a giant roll of cloth to tightly wrap up the intended opponent, completely immobilizing them, thus preventing them from moving or using any techniques. The ability itself is rather versatile as once completed, the addition of further seals can be placed on top of the bound victims, preventing them from even being summoned while in effect.
Drawbacks: (None)
Requirements: Roll of cloth
AP: 260

Name: Cloud-Style Flame Beheading
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range:
Description: The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing.
Drawbacks: (None)
Requirements: Bladed Weapon
AP: 240

Name: Crow Clone Jutsu
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 2m
Description: This jutsu appears to be similar to the Water Clone Technique, with the exception that after the clone has been destroyed the body will disperse into a flock of crows, which can continue to speak and maintain a physical form. As it uses crows as a medium for the chakra, it requires less chakra then the Shadow Clone Technique, while it still is able to use techniques. The crow clone cannot use any jutsu. Chakra divided by 2 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: (None)
AP: 150

Name: Curse Mandala
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive, Supplementary
Range: 2m
Description: The technique traps the victim in a pyramid-like chakra cage which will slowly constrict as the user moves his hands closer together. The user of this technique must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough, the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area and harming the user. The prisoner however, remains safe at the center of the blast.
Drawbacks: (None)
Requirements: (None)
AP: 240

Name: Curse Technique: Death Controlling Possessed Blood
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: All Ranges
Description: In the way of the Jashin religion, the user makes every effort to draw blood from his opponent and consume it. After that, their skin turns black with white markings representing a skeleton, a symbol of absolute death. they then draws Jashin's symbol on the ground in blood and stands in the center. This serves as the link between them and the victim. Once the sacrificial ritual takes place, the victim is linked with the user until the user either steps or is forced out of the circle. Any kind of injury that the user inflicts upon themselves (or the injury they inflicted on them) is inflicted upon the target.
Drawbacks: (None)
Requirements: Jashin Religion Bible, Opponents Blood
AP: 300

Name: Dance of the crescent moon
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 5m
Description: The user creates three shadow clones that attack along with the user in a complicated sword-dancing pattern to confuse the opponent. The attack occurs on three fronts simultaneously, so it's almost impossible to catch them flat-footed. In addition, because of the magnificence this ninjutsu projects as they jump at the opponent's upper body in an orbital pattern, the elegance of which is reminiscent of the shape of a crescent moon.
Drawbacks: (None)
Requirements: Shadow Clone jutsu
AP: 190

Name: Dance of the Seedling Fern: Bracken Dance
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 50m
Description: The final dance (presumably the strongest as a last resort), countless bones rise from underground, which can as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down the foe, the user can become one with the bones, which in turn can allow them to attack an enemy unnoticed.
Drawbacks: (None)
Requirements: Shikotsumyaku
AP: 200

Name: Dance of the Shikigami
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: 1m (self), All Range for paper
Description: Using high origami and ninjutsu skills, the user will turn their body and clothing into many sheets of paper. The user can control and reshape every sheet at will, making such forms as weapons for attack, butterflies for spying, paper airplanes for quick transport, or simply covering enemies in sheets of paper, restricting and asphyxiating them. The user is capable of hovering while in paper form, and does not require paper wings to do so. In this form, the user is weak to oil-based techniques, which causes the paper to stick, but is not weak against water to the same extent
Drawbacks: Oil
Requirements: Origami As The Art
AP: 200

Name: Dead Soul Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: 5m
Description: Using this technique, a person can temporarily reanimate a corpse, creating the illusion of a living person, and maneuver it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. If the user adds plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odor, so that the smell doesn't give him away, thus creating an effective body double for the user. These corpses can be stored in summoning scrolls for carrying purposes. The body cannot use any jutsu. The technique wares of after the body has been active for 10 posts.
Drawbacks: (None)
Requirements: Dead Body
AP: 400

Name: Delicate Illness Extraction Technique
Class: Ninjutsu
Rank: B-Rank
Type: Regenerative
Range: 1m
Description: This medical ninjutsu can be used to draw out pathogens or toxins and heal the damage. The cause of the illness is determined by perceiving disturbances in the patient's chakra. Then, using a Chakra Scalpel, an incision is made near the affected part. Using their chakra, the user pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
Drawbacks: Takes a while to use on more deadly poisons.
Requirements: chakra scalpel
AP: 120

Name: Demon Flute: Illusionary Warriors Come Forth Doki
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: N/A
Description: Using a flute, the user can summon three Doki. The Doki's eyes and ears are covered and their mouths are sewn shut. The Doki are incredibly strong and fast and can be sent away by saying "Dispel". Doki #1 has a large club and long hair, it wears a black body suit. Doki #2 has its shirt off and has black pants, it has two clawed weapons attatched to each arm and its eyes and ears are covered in a single bandage. Doki #3 has its whole torso and face wrapped in bandages except for it lower face. It wears brown pants and cannot use its arms.
Drawbacks: (None)
Requirements: Demon Flute
AP: 200

Name: Demon Flute: Illusionary Warriors Manipulating Melody
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 40m
Description: Using a flute, the user can control three Doki from a distance without using words. By playing specific notes, the Doki will move and act in specific ways. The user can also change the melody if the opponent figures out the keys
Drawbacks: (None)
Requirements: Demon Flute, Demon Flute: Illusionary Warriors Come Forth Doki
AP: 200

Name: Demonic Haunts Disorder
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: This melody releases materialized spirits, which are actually special chakra sealed inside of the Doki. The materialized spirits are composed almost entirly of mental energy, so the chakra is in an unstable state. Therefore, they are starved for physical energy, so they hunt for their prey endlessly. By passing through people they sap the victims energy and then retreat back into a Doki. Only one can come from each Doki.
Drawbacks: (None)
Requirements: Demon Flute, Demon Flute: Illusionary Warriors Come Forth Doki
AP: 150

Name: :Ice: Demonic Crystal Ice Mirrors
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 8m
Description: Using kekkei genkai, the user can create a dome of twenty-one mirrors made of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. the user can then enter one of the mirrors and instantly transport to another mirror. While moving about the user bombards the opponent with attacks at very high speeds. If the mirror the user is in is broken, the user can leap out of one of the fragments and continue his attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the users movement becomes progressively slower the longer he maintains the mirrors. The user can also form individual mirrors, not restricted to the twenty-one-mirror formation. He can create them high in the sky allowing him to take out airborne targets. The cold which emanates from the mirrors is also enough to cause snow to fall.[3] Though they are made from ice, the mirrors are resistant to Fire Release techniques.
Drawbacks: gets slower longer stays active
Requirements: Ice release
AP: 300

Name: Desert Suspension
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: All Ranges
Description: Using sand as a platform, the user is able to float in the air.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 100

Name: Desert Layered Imperial Funeral
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 100m
Description: Using a large quantity of his sand, the user covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which acts to imprison the target upon its completion.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 210

Name: Destruction Bug Host Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive, Defensive, Supplementary
Range: 1m (self)
Description: The Destruction Bug Host Technique is a practice once exclusive to the Aburame clan; a clan famed for its use of the kikaichū in their jutsu. To grant a newborn member of the clan the use of the kikaichū, the newborn's body is offered to insects as a nest. Over the years, as the child grows up, they are instructed in the hiden jutsu of the clan, and learn how the insects may serve them in combat.
Drawbacks: (None)
Requirements: Kikaichu Host Ability
AP: 100

Name: Destruction Bug Projectile
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: fires a cloud like projectile of destruction bugs at the enemy.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
AP: 50

Name: Destruction Bug Clone Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range:
Description: The user makes a clone out of destruction bugs similar to shadow clone, after a few hits the clone will be turned back into bugs which will feed on the opponents chakra before dissipating or it can be used for various destruction bug techniques. The bug clone can only used destruction bug based jutsu and can only use 5 different bug jutsu before it dissipates on its own Chakra divided by 2 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
AP: 50

Name: Dust Release: Detachment of the Primitive World Technique
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: All Ranges, Cube max is user chakra points m^2
Description: The user uses Dust Release to create a cube which expands in size when being dropped onto the target. The target and everything touching the cube are then pulverized at the molecular level, breaking down into dust.
Drawbacks: (None)
Requirements: Dust Release
AP: 300

Name: Dust Release: Physical World's Sacrifice [•]
Class: Ninjutsu
Rank: A-Rank
Type: Defensive
Range:
Description: The user creates a sphere that
Drawbacks: (None)
Requirements: Dust Release
AP: 210

Name: Dust Release: Useless Possession [•]
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range:
Description: The user touches an object or barrier and then it immediately disintegrates into dust. This technique can be used to stop oncoming projectiles or be used on doors or barriers to get around them.
Drawbacks: (None)
Requirements: Dust Release
AP: 190




Last edited by ΩRazor on Thu Aug 09, 2012 3:24 pm; edited 26 times in total
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ΩRazor
Jonin
Jonin

Posts : 282
Join date : 2009-12-12
Age : 24

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Chakra Natures: Wind • Water
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Re: NINJUTSU

Post by ΩRazor on Wed Jan 20, 2010 2:27 pm

JUTSU E-K

Spoiler:

Name: Earth Grudge Fear
Class: Ninjutsu, Kinjutsu
Rank: SS-Rank
Type: Supplementary
Range: 1m (self)
Description: This technique transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads. the user is able to manipulate these threads for many purposes including being capable of sewing up any injuries that the user or others might suffer, detaching parts of limbs and then manipulate them, to the point sending them underground and then reattaching them when done with them, and the use of these threads to sew up the damaged bodies of others.
Drawbacks: (None)
Requirements: (None)
AP: 500

Name: Earth Grudge Fear: Assimilation of The Heart
Class: Ninjutsu
Rank: Forbidden
Type: Supplementary
Range: 5m
Description: This ability of the earth grudge fear technique allows the user to use the threads to steal the heart of another shinobi. The user is then able to use the shinobi's primary element, thus allowing them to use all five basic elements if the user collects the right hearts.
Drawbacks: (None)
Requirements: Earth Grudge Fear ,Human heart
AP: 100

Name: Earth Release Barrier: Earth Dome Prison
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Defensive
Range: 2m - creates prison with 5m radius
Description: This jutsu traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. chakra is not distributed throughout the dome equally so near the back (relative to user), his chakra was much weaker, making the dome weaker in that spot.
Drawbacks: requires presence of earth or minerals
Requirements: Earth Release
AP: 150

Name: Earth Release: Added-Weight Rock Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: 2m
Description: This technique simply allows the user to make whatever they are touching increase in weight. When used on living organisms they exhibit petrification where their body turns to stone and then begins to crumble.
Drawbacks: (None)
Requirements: Earth Release
AP: 140

Name: Earth Release: Supper Added-Weight Rock Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Supplementary
Range: 2m
Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
Drawbacks: (None)
Requirements: Earth Release, Earth Release: Added-Weight Rock Technique
AP: 200

Name: Earth Release: Light-Weight Rock Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: 2m
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move.
Drawbacks: (None)
Requirements: Earth Release
AP: 140

Name: Earth Release: Ultralight-Weight Rock Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Supplementary
Range: 2m
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user can use this to lift enormous objects that they normally wouldn't be able to, even an entire island.
Drawbacks: (None)
Requirements: Earth Release, Earth Release: Light-Weight Rock Technique
AP: 200

Name: Earth Release: Antlion Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user make them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the jutsu.
Drawbacks: (None)
Requirements: Earth Release
AP: 160

Name: Earth Release: Armour
Class: Ninjutsu
Rank: C-Rank
Type: Defensive, Supplementary
Range: 1m
Description: This techniques coats the users body with stones, making them much more resistant to attacks, at the cost of some speed. While using this armour, the stone layer can be manipulated to form blunt weapons for stronger attacks. One can also change their appearance with the stone layer. It also seems that this armour is heavy and makes the user less quick.
Drawbacks: -5 Agility, Requires presence of earth or minerals
Requirements: Earth Release
AP: 130

Name: Earth Release: Bedrock Coffin
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 25m
Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth release
AP: 170

Name: Earth Release: Swamp of the Underworld
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: All Range
Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures (The size of the diameter in meters is the amount of chakra points the user has)
Drawbacks: Requires presence of earth or minerals on ground
Requirements: Earth Release
AP: 210

Name: Earth Release: Destructive Rising Rock Pillars
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 30m
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground, causing shockwaves in the process that flatten the ground around them and cause devastating damage to the enemy. [1] Because it goes in all directions and causes such large shockwaves, this jutsu is perfect against a large number of foes, though there is the possibility of hurting one's own allies.
Drawbacks: Requires presence of earth or minerals on ground
Requirements: Earth Release
AP: 220

Name: Earth Release: Double Suicide Decapitation
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Range: 10m
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Drawbacks: (None)
Requirements: Earth Release
AP: 50

Name: Earth Release: Earth Corridor
Class: Ninjutsu
Rank: B-rank
Type: Offensive, Defensive
Range: 10m
Description: This technique causes the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 120

Name: Earth Release: Earth Dragon Bullet
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 25m
Description: When used with Earth Release: Earth Flow River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release, Earth ReleasE: Earth Flow River
AP: 150

Name: Earth Release: Earth Dome
Class: Ninjutsu
Rank: C-rank
Type: Offensive
Range: 2m radius
Description: The user creates an earth dome, which protects them from external attacks.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 110

Name: Earth Release: Fist Rock
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 1m
Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power
Requirements: Earth Release
AP: 140

Name: Earth Release: Earth Flow Divide
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 30m
Description: By flowing one's chakra into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 170

Name: Earth Release: Earth Flow River
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 10m
Description: After forming the needed hand seal, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 90

Name: Earth Release: Earth Flow Spears
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 120


Name: Earth Release: Earth Mausoleum Dumpling
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 10m
Description: the user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, the user can lift up the ball and hurl it at his opponent, flattening everything in its path.
Drawbacks: Requires 20 Strength, requires presence of earth or minerals
Requirements: Earth Release
AP: 120

Name: Earth Release: Earth Shore Return
Class: Ninjutsu
Rank: C-Rank
Type: Defensive
Range: 1m
Description: After striking the ground with his hands, creates a large wall of earth in front of user. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 70

Name: Earth Release: Earth Spear
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m
Description: This earth release can harden the users skin to steel-like quality, protecting them from most attacks. It is, however, easily defeated by a lightning-based ability. The user can also use it to harden only certain portions of their body too.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 200

Name: Earth Release: Earth Style Wall
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 5m
Description: This technique is used to defend against an incoming attack by creating a solid wall of earth. Chakra is converted to earth within the body and then spat out. This earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against fire and water.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 140

Name: Earth Release: Hardening Technique
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range:
Description: By utilizing earth-based chakra, the user creates an armour of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 300

Name: Earth Release: Hidden Among Rocks Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m
Description: This technique allows the user to become invisible and then move in and out of rock. This jutsu can be used to avoid earth techniques
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 140

Name: Earth Release: Hidden Mole Jutsu
Class: Ninjutsu
Rank: C-Rank
Type: Defensive, Sensory
Range: 10m
Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground, one can sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 100

Name: Earth Release: Moving Earth Core
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: 50m
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is also up to the user. Other than being moved below ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 390

Name: Earth Release: Resurrection Technique: Corpse Soil
Class: Ninjutsu
Rank: Forbidden
Type: Offensive, Supplementary
Range: All Ranges
Description: This technique is called the "ultimate earth-element resurrection technique". It seemingly continuously resurrects a large number of slain people as zombies, but with none of their rationality, physical prowess, or technique at their disposal. They are fairly easy to destroy. If the technique is deactivated either by the user or if the user is killed, the zombies will immediately turn to dust.
Drawbacks: User is left with almost no chakra
Requirements: Earth release
AP: 470

Name: Earth Release: Rock Lodging Destruction
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 10m
Description: This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 140

Name: Earth Release: Rock Pillar Prison
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 10m
Description: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 120

Name: Earth Release: Rock Section Cane
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 1m
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throw it with pinpoint accuracy at their opponent.
Drawbacks: Requires presence of earth or minerals
Requirements: Earth Release
AP: 120

Name: Earth Release: Shadow Clone
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 2m
Description: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape. The clone can use all the jutsu the user knows. Chakra divided by 6 = amount of clones able to be summoned.
Drawbacks: Requires Presence of earth or minerals
Requirements: Earth Release
AP: 50

Name: Earth Release: Tunneling Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 50m
Description: The user is able to create a wide tunnel in the ground, this cannot travel through rock though. The large tunnel that is created allows the user to transport others without being seen. Tunnel created is circular and has a 2m radius.
Drawbacks: Requires Presence of earth or minerals
Requirements: Earth Release
AP: 180

Name: Earth Release: Underground Submarine Voyage
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 5m
Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu".
Drawbacks: Requires presence of earth or minerals on large surface
Requirements: Earth Release
AP: 100

Name: Earth Release: Wheel of Fortune
Class: Ninjutsu
Rank: S-Rank
Type: Defensive, Supplementary
Range: 100m
Description: This jutsu is a combination of the Summoning Technique and Earth Release jutsu; the user summons a large amount of rock from a giant canyon to be used for other jutsu. The user can channel his chakra into the earth to alter the formation, aiding them in sneak attacks.
Drawbacks: Requires presence of earth or minerals on large surface
Requirements: Earth Release
AP: 270

Name: Exploding Flame Shot
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire. The number of balls per jutsu use = Chakra points/5
Drawbacks: (None)
Requirements: Fire Release
AP: 70

Name: :explosion: Exploding Clay Minions
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: The user creates Exploding Clay that is connected to their other mouths with a thin cord of clay. The clay then rises from the ground, molding itself into human-like forms. The user runs chakra through the cords of clay, manipulating the clay substances to attack the opponent. The density of the clay is strong enough to repel and suck in a sword. When cut apart, the clay substances form more human/animal like forms. The user then can connect more cords of clay to the fallen clay pieces. Furthermore, they can then use the clay as explosives, attacking the opponent and covering them with clay, which then explodes. The minions, in their human form, were also able to fight with their club-like arms and to form spikes out of their bodies to stab the enemy.
Drawbacks: (None)
Requirements: Implant mouths, clay pouch, uses 5 clay points per minion
AP: 140


Name: Exploding Tag Extraction Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m
Description: This is technique is used to remove an exploding tag from inside a wall cavity. The technique seems to be a way of forcibly pulling an object from somewhere close into the user's hands, the object will also warp through other objects in its way, such as the wall it was behind.
Drawbacks: (None)
Requirements: (None)
AP: 120

Name: Face Copying Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 1m(self)
Description: The user looks at a person to copy their appearance. It is a flawless Transformation Technique, the copied person's family would not tell the difference and ninken would not smell a different scent. Though the user copies the person's face and body, they can't use their jutsu or unique abilities and they are also very weak to attack. In order to copy an appearance, the user needs to wear a special mask and stay close to the target for a long time. When the technique starts, the user's eyes start to glow. The transformation lasts for only a few days.
Drawbacks: (None)
Requirements: Another person, transformation technique
AP: 190

Name: Fire Release: Big Flame Bullet
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: This technique is a senjutsu altered version of the Fire Release: Flame Bullet. The user fills their mouth cavity with oil, created inside the body with senjutsu chakra. This oil is then expelled and at the same time ignited, which creates a giant flame, equivalent to ten-odd Flame Bullets. This flame can completely cut off the front escape route of an enemy cornered in a hallway or room, or it can thoroughly burn each respective escape route.
Drawbacks: (None)
Requirements: Fire Release, Sage Mode
AP: 190

Name: Fire Release: Combustion Ash Cloud Jutsu
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 5m
Description: Similar to the Fire Release: Flame Bullet technique, this jutsu also produces a combustible material prior to ignition. The user spews superheated ash from their mouth. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
Drawbacks: (None)
Requirements: Fire Release
AP: 170

Name: Fire Release Co-Operation Technique: Garuda
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 20m
Description: Three users each breathe a long stream of intense fire, which combine to form a flaming dragon. All three must know and learn the technique to use it together. Clones able to utilize fire release may stand in for people.
Drawbacks: All must stand side by side.
Requirements: Fire Release, 3 who know the technique
AP: 170

Name: Fire Release: Dragon Fire Technique (Fire Style: Dragon Flame Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
Drawbacks: (None)
Requirements: Fire release
AP: 90

Name: Fire Release: Fire Dragon Flame Missile (Fire Style: Dragon Flame Bomb)
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 15m
Description: The user kneads chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. The spat out flames are divided to launch a left side, right side, and frontal assault in all three directions at once.
Drawbacks: (None)
Requirements: Fire release
AP: 200

Name: Fire Release: Flame Bullet
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 10m
Description: The Fire Release: Flame Bullet technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely.
Drawbacks: (None)
Requirements: Fire release
AP: 150

Name: Fire Release: Flame Rasengan
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 1m
Description: This is a variation of the Rasengan added with fire nature. The user creates a normal Rasengan and covers it in flaming fire chakra. They then hit the opponent, causing a blazing maelstrom of fire
Drawbacks: (None)
Requirements: Fire release, Rasengan
AP: 210

Name: Fire Release: Great Dragon Fire
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: All Ranges
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession.
Drawbacks: (None)
Requirements: Fire release
AP: 230

Name: Fire Release: Great Fire Majestic Annihilation
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 20m
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames which covers an expansive range, making it extremely difficult to avoid.Drawbacks: (None)
Requirements: Fire release, Fire Release: Great Fireball Technique
AP: 200

Name: Fire Release: Great Fireball Technique
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 10m
Description: A ninja inhales air via their mouth and, gather up chakra in their chest, then spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range.
Drawbacks: (None)
Requirements: Fire release
AP: 100

Name: Fire Release: Intelligent Hard Work
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: All Ranges - Blast has a 10m radius
Description: The user spits out a small fireball that erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and from such a wide area this is a difficult technique to evade. The effect of this technique can be increased greatly by combining it with a Wind Release technique like Wind Release: Pressure Damage, which is strong enough to evaporate water.
Drawbacks: (None)
Requirements: Fire release
AP: 150

Name: Fire Release: Mist Blaze Dance Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 5m
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a medium sized fireball.
Drawbacks: (None)
Requirements: Fire release
AP: 50

Name: Fire Release: Phoenix Immortal Fire Technique (Fire Style: Phoenix Flower Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 20m
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy.Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction. The number of small fireballs = chakra points/4
Drawbacks: (None)
Requirements: Fire release
AP: 50

Name: Fire Release: Running Fire
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 10m
Description: This jutsu will create jets of fire that can be manipulated into several forms (so far, rings of fire or a circle of fire) before striking the target.
Drawbacks: (None)
Requirements: Fire release
AP: 70

Name: Fire Release: Kunai Rage Jutsu [•] Created by Alex Ruler
Class: Ninjutsu
Rank: D-Rank
Type: Open
Type: Offensive
Range: 1m
Description: The user channels their fire chakra intotheir Kunai blade. The chakra heats the blade increasing its strength and ability to slice through objects (varies based upon experience of user.) As D-rank ninja, this technique cannot burn the opponent. It also can be used as a source of healing by sealing wounds with the heated blade. Through training at higher levels, the chakra can be used to extend the length of the blade.
Drawbacks: (D-Rank Ninja) Cannot burn opponent. Cannot extend blade. (C-Rank Ninja) cannot burn opponent. Blade extends only ten millimeters. (B-Rank Ninja and up)Blade can extend up to one foot.
Requirements: Kunai x1 , Fire Release
AP: 125

Name: Flight Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: 1m (self)
Description: This technique grants the user the ability to fly. The user is able to transfer this technique to others through physical contact with them for an unspecified amount of time.
Drawbacks: (None)
Requirements: (None)
AP: 450

Name: Flying Thunder God Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: All Ranges
Description: It allows the user to move himself to another location in the blink of an eye. Although it is often compared with the Body Flicker Technique, the speed and range of this jutsu are much greater. In principle, this jutsu is similar to the Reverse Summoning Technique, as it revolves around manipulation of time and space rather than accelerated movement, but instead of bringing something to users, it sends them somewhere. Additionally, it makes no noise and produces no puff of smoke, allowing the user to appear behind someone unnoticed.To activate this jutsu, the user needs a special seal to mark the destination.
Drawbacks: (None)
Requirements: Special Seal kunai
AP: 500

Name: Formation of Ten Thousand Snakes
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Defensice
Range: 50m
Description: With this technique, a countless number of summoned snakes crawl out of Orochimaru's mouth and hunt down the enemy. With such overwhelming numbers, a true "wall of snakes" is formed, making defence and evasion meaningless. The enemy can do nothing but become buried by the snakes. The snakes can bite the enemy with their poison fangs and open their mouths to extend Kusanagi-like blades, making them even more deadly. Furthermore, when the inexhaustibly crawling snakes gather together, they become a defensive wall, and can block any kind of attack
Drawbacks: (None)
Requirements: Snake Summoning Contract
AP: 170

Name: Four Legs Technique (Ninja Art of Beast Mimicry: All-Fours Jutsu)
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Range: 1m (self)
Description: This technique grants animal-like accelerated fighting instinct and reflexes. By stretching chakra around one's entire body and moving on all fours, one obtains super-high speed, like that of a wild animal.When under the effects of this jutsu, the user will display feats of physical strength, speed, and endurance when they are in this state. The form is best suited for using and supporting the ferocious hit-and-run tactics.
Drawbacks:(None)
Requirements: (None)
AP: 30

Name: Four Violet Flames Battle Encampment
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: Length(user A to C/B to D)xWidth(user A to B/C to D)x10m Height
Description: The Four users create a box-like barriers with themselves placed at the barrier's corners. The barrier does not allow anyone to enter or exit so long as the Four are unharmed. Those who come into contact with it burst into purple flame. To prevent those trapped within the barrier from attacking them, the Four users can create secondary barriers surrounding themselves. Clones able to use any jutsu may aid user.
A-B
C-D
Drawbacks:(None)
Requirements: 4 people know the jutsu
TP: 170

Name: Generic Sealing Technique
Class: Ninjutsu, Fuinjutsu
Rank: E-Rank
Type: Supplementary
Range: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu, typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Puppets can have these hidden inside various compartments as a means of increasing their own killing potential as well as hiding useful weapons from the opponent's sight.
Drawbacks: (None)
Requirements: Sealing Scrolls
AP: 20

Name: Great Ball Rasengan
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 3m
Description: The Great Ball Rasengan is a technique like the regular Rasengan, however, by adding increased amounts of chakra to it, the user is able to increase the size of the regular Rasengan, in turn increasing its power. It deals astounding damage to the area and the target, but it takes a lot out of the user.
Drawbacks: (None)
Requirements: Rasengan
AP: 230

Name: Grudge Rain
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 30m
Description: This technique requires a various amount of users. The users create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away.
Drawbacks: requires at least five ninja to use
Requirements: water release
AP: 140

Name: Hair Camouflage
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 1m (self)
Description: Using this technique, the user's hair will lengthen and cover their whole body. The user can then use this form to travel through solid objects and will emerge as a mass of hair. The hair then shrinks to its normal size.
Drawbacks: (None)
Requirements: (None)
AP: 150

Name: Heavenly Transfer Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: All Ranges
Description: With this technique the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to its destination through a beam of light, which is reminiscent of a bolt of lightning. This technique apparently requires some time to be prepared, as well as the exact coordinates of the destination.
Although typically restricted to inanimate objects, the technique can be used on living organisms as well, including humans. However, as the body is unable to handle the speed involved in the transfer, it would normally be ripped to shreds as a result. (The transported person would need a stamina ≥ 25)
Drawbacks: Requires time (3 posts preparation)
Requirements: 3 posts preparation
AP: 280

Name: Ninja Art: Hidden Mist Jutsu
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Range: 20m radius
Description: This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Though it can't fool the Byakugan, against the Sharingan it is a most effective technique as they will see a wall of chakra.
Drawbacks: User visuality is affected just as opponent, requires source of water (Unless Latent Power ≥ 15)
Requirements: water release
AP: 50

Name: Hidden Shadow Snake Hands
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Range: 5m
Description: This jutsu allows the user to eject snakes from their wrist or sleeve, usually after a punching motion. The snakes are used primarily to attack from a distance and, being snakes, can inflict multiple poisonous wounds on the victim's body or hold them in place.
Drawbacks: (None)
Requirements: Snake Summoning Contract
AP: 80

Name: Hiding with Camouflage Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 1m (self)
Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those chakra seeing Doujutsu such as the byakugan or sharingan.
Drawbacks: (None)
Requirements: (None)
AP: 210

Name: Human Puppet Techniques
Class: Ninjutsu, Kinjutsu
Rank: SS-Rank
Type: Supplementary
Range: N/A
Description: A technique developed by Sasori of the Red Sand, this allows people to create puppets from human corpses. By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defenses, the user can make powerful human puppets. These puppets are different from normal ones, as they retain their use of chakra and any Kekkei Genkai that the human host once had.
Drawbacks: (None)
Requirements: Puppet Technique, Body(anothers or own)
AP: 250

Name: Human Cocoon Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 1m (self)
Description: The user creates a cocoon around themselves with the help of their destruction bugs most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag"
Drawbacks: (None)
Requirements: Destruction Bug Host Ability
AP: 220

Name: Ice Disk Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Defensive, Supplementary
Range: All Ranges
Description: This jutsu turns the moisture particles in the air into an ice disk. They can be hurled with tremendous force at a target and are hard to dodge because of their transparency. The disks can be used defensively, creating highly durable shields or disks to stand on for hovering in the air. They can also be strung together to spy on areas. By forming the ice into a large lens, the user can hover in the sky to focus the rays of the sun into a powerful beam capable of melting and exploding the pinpointed area.
Drawbacks: (None)
Requirements: Ice Release
AP: 150

Name: Ice Prison Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Defensive
Range: 5m
Description: This jutsu allows the user to infuse their chakra with ice underground and bring it to the surface. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. This jutsu is strong enough to withstand basic fire jutsu, because the ice has already been infused with the user's chakra. This allows this jutsu to double as a defensive technique, by the user encasing themselves in the ice or creating a wall in front of themselves.
Drawbacks:(None)
Requirements: Ice release
AP: 140

Name: Ice Release: Black Dragon Blizzard
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 50m
Description: An Ice Release technique formed from already existing ice. After forming the needed hand seal Dotō will thrust his arm to send out a black ether-like dragon to strike his opponent. As it flies through the air it will begin to turn. When it hits the target it will use its motion to launch the opponent high into the air.
Drawbacks: Requires source of ice
Requirements: Ice release
AP: 200

Name: Ice Release: One Horned White Whale
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Defensive, Supplementary
Range: 50m
Description: This technique allows the user to create a humongous whale with a long narwhal horn out of ice to attack their opponent. The user needs a source of ice in order to use this technique. This technique is used more as a distraction technique, or to block an opponents movements, because of its size.
Drawbacks: Requires source of ice
Requirements: Ice release
AP: 180

Name: Ice Release: Protective Ice Dome
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 3m radius
Description: The user can quickly create an ice dome around allies and themselves to act as a defence. It is strong enough to withstand the assault of many exploding tags at once, remaining almost undamaged.
Drawbacks: (None)
Requirements: Ice release
AP: 160

Name: Ice Release: Twin Dragon Blizzard
Class: Ninjutsu
Rank: SS-Rank
Type: Offensive
Range: 100m
Description: An advanced version of Ice Release: Black Dragon Blizzard in which Dotō releases two dragons of black snow that merge into a massive tornado. This jutsu manipulates existing ice and does not create ice.
Drawbacks: Requires source of ice
Requirements: Ice release, Ice Release: Black Dragon Blizzard
AP: 280

Name: Ice Release: Wolf Fang Avalanche Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 40m
Description: This jutsu allows the user to cause a burst of ice of snow to come loose and then transform into a pack of wolves to attack the opponent. This technique has a weakness to lightning based jutsu.
Drawbacks: Requires source of loose snow
Requirements: Ice release
AP: 190

Name: Ice Release: Tearing Dragon Fierce Tiger
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 50m
Description: This jutsu allows the user to create a giant tiger made out of ice. The user needs a nearby source of ice in order to use this jutsu. This jutsu is cold enough to freeze any Water Release techniques it comes into contact with.
Drawbacks: Requires source of ice
Requirements: Ice release
AP: 140

Name: Ice Release: Swallow Snow Storm
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 25m
Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings. Number of needles = chakra points x2
Drawbacks: Requires source of water
Requirements: Ice release
AP: 70

Name: Infinite Embrace
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 2m
Description: A special barrier created to ensnare an opponent that also paralyzes the enemy and takes away their chakra. The barrier can only be put on one person and it's quite difficult to resist it, but with the help of another person using chakra to disrupt it or if the victim's latent power is 5 points or higher than the user it can be removed.
Drawbacks: (None)
Requirements: (None)
AP: 170

Name: Ink Clone
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 2m
Description: This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through. The user is able to make use of the clone for missions involving surprise attacks, infiltration, and assassinations. However, experienced ninjas are able to see through this technique. Ink clones can only use ink based jutsu. Chakra divided by 2 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Ink pouch
AP: 70

Name: Ink Flush Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 20m
Description: By pouring some special ink into the ground, the user can summon several ink snakes to strike from underground and restrain the opponents. Should the opponent prove strong enough to break the binds, the snakes can reform around the target, making struggling pointless.
Drawbacks: (None)
Requirements: (None)
AP: 80

Name: Ink Mist Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range:
Description: Similar to the Body Flicker Technique, the user wraps their body in chakra-infused ink to hide themselves and leave the area by choice.
Drawbacks: (None)
Requirements: (None)
AP: 60

Name: Insect Cocoon
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m (self)
Description: This unique jutsu is a secret technique that allows the user to increase the speed of insects' development. As the user's body is already a hive of sorts for the insects, the user will encase himself in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.
Drawbacks: User is still and vulnerable
Requirements: Destruction Bug Host Technique
AP: 160

Name: Insect Sphere
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: All Ranges
Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra sensing Kikaichū spread over a wide range. The moment they locate the enemy, the insects, following the user's orders, gather at once. The insects completely surround the target, making a globe. They restrain the enemy and start eating away at their chakra bit by bit. Before long, death will arrive. Even if the target manages to escape, the insects will immediately follow them.
Drawbacks: (None)
Requirements: Destruction Bug Host Technique
AP: 180

Name: Kamui
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive
Range: All Ranges
Description: Using the ability granted by the Mangekyō Sharingan, the user can create a barrier sending everything within its vicinity to another dimension. The user can also control the size of the barrier. This is significant, since the chakra consumed by this technique is proportional to the mass of the target transported. There is also said to be no way to defend against this technique. However other space-time ninjutsu may be able to dodge it.
Stage 1 - Only able to transport small object with size ranging from penny to one handed swords. Can use 1 time before rest period of 30 IC posts.
Stage 2 - Able to transport small and medium objects size ranging from penny to a person or short tree. Can use 2 times before rest period of 30 IC posts.
Stage 3 - Able to transport small,medium, and large objects size ranging from penny to a boulder/a large tree/ a house. Can use 3 times before rest period of 30 IC posts.
Master - Able to transport objects of any size. Can use 3 times before rest period of 15 IC posts.
Drawbacks: (None)
Requirements: Mangekyo Sharingan
AP:Stage 1 - 200
Stage 2 - 300
Stage 3 - 400
Master - 500

Name: Kirin
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 50m
Description: Kirin is an extremely powerful, one-shot lightning technique that strikes in the blink of an eye. The user draws lightning directly from thunder clouds to supplement the power of his or her strike, and controls it with chakra. Because the technique uses natural lightning as opposed to elemental chakra, its power easily outmatches all other Lightning Releases. However, the preparation time required also decreases the technique's efficiency. This technique in the absence of active thunder clouds requires Fire Release: Great Dragon Fire Technique or other such techniques to produce the necessary storm conditions to initiate it.
To initiate a lightning storm, and then to take control of lightning in order to guide it to a target while using the shape manipulation drains even most of the users chakra. However, the manipulation of the lightning itself requires little chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. However, the blast is strong enough to completely annihilate the entire Abandoned Uchiha Stronghold, so it is almost unavoidable. few can withstand this attack
Drawbacks: 2 posts of Preparation time
Requirements: lightning release
AP: 400



Last edited by ΩRazor on Fri Mar 16, 2012 12:11 pm; edited 30 times in total
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ΩRazor
Jonin
Jonin

Posts : 282
Join date : 2009-12-12
Age : 24

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Chakra Natures: Wind • Water
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Re: NINJUTSU

Post by ΩRazor on Wed Jan 20, 2010 2:28 pm

JUTSU L-R

Spoiler:

Name: Lava Release: Lava Geyser
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 3m
Description: This technique creates a lava geyser that emerges from the soil, and advances directly against the opponent. A strong Water Release technique can extinguish the lava pods.
Drawbacks: (None)
Requirements: Lava release
AP: 200

Name: Lava Release: Lava Globs
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Supplementary
Range: 8m
Description: The user releases several globs of lava of various sizes at the target. The technique can also be manipulated to cover doors and narrow exits, as the globs harden over time, preventing their target from escaping freely.
Drawbacks: (None)
Requirements: Lava release
AP: 230

Name: Lava Release: Melting Apparition Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: The user releases a large amount of lava from their mouth. In the air this lava spreads into a broad, thin sheet. Since the lava is shot upwards in an arch and falls onto the target, it prevents the target from jumping up to avoid the attack. A great deal of steam is created afterwards by the lava, so should the target still be alive, a follow-up attack can be done while their vision is obscured.
Drawbacks: (None)
Requirements: Lava release
AP: 250

Name: Lava Release: Quicklime Congealing Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Supplementary
Range: 10m
Description: The user spits a large quantity of quicklime from their mouth in the form of a substantial projectile, which is capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the subsequent addition of water to set off the necessary reaction to make the substance harden. This can be easily achieved through the subsequent use of a water release technique, which can also serve to increase the area covered by the substance, thus further increasing the potential range of the technique.
Drawbacks: (None)
Requirements: Lava release
AP: 230

Name: Lava Release: Rubber Ball
Class: Ninjutsu
Rank: A-Rank
Type: Defensive, Supplementary
Range: 2m
Description: The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact.
Drawbacks: (None)
Requirements: Lava release
AP: 170

Name: Lava Release: Rubber Protection
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 1m
Description: The user creates a short tube with lava converted into a rubber-like material which can be used to guard against enemy's attacks.
Drawbacks: (None)
Requirements: Lava release
AP: 160

Name: Lava Release: Rubber Rope
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 5m
Description: The user creates a rope with lava converted into a rubber-like material. It can be used to quickly withdraw an ally of the attack line, being more efficient when combined with a distraction.
Drawbacks: (None)
Requirements: Lava release
AP: 160

Name: Lava Release: Rubber Wall
Class: Ninjutsu
Rank: A-Rank
Type: Defensive
Range: 10m
Description: The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier.
Drawbacks: (None)
Requirements: Lava release
AP: 190

Name: Lava Release: Terra Forming [•]
Class: Ninjutsu
Rank: SS-Rank
Type: Offensive, Defensive, Supplementary
Range: 30m
Description: Using magma under the earth's surface the user is able to create structures or molten rock and reform the surface of the battle field.
Drawbacks: (None)
Requirements: Lava release
AP: 350

Name: Leech All Creation: Attack Prevention Technique
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: 1m (self)
Description: Using this jutsu, the user can merge with another object and take on its properties to avoid any damage.
Drawbacks: (None)
Requirements: Assimilate All Creation Technique
AP: 400

Name: Lightning Ball
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: By gathering chakra between two objects (swords, kunai, hands), the user can create a ball of electrical energy and launch it at the enemy.
Drawbacks: (None)
Requirements: Lightning release
AP: 80

Name: Lightning Blade
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 1m
Description: The Lightning Cutter is an enhanced form of the Chidori with the same effects and drawbacks, but more concentrated.Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused and blue
Drawbacks: tunnel vision
Requirements: lightning release, chidori
AP: 290

Name: Lightning Destruction
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 10m
Description: The user places his hands to the ground after converting their chakra in to lightning, then sending a powerful bolt of electricity that cuts through the ground in the direction of the target. The shape of the bolt is a triangle with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.
Drawbacks: (None)
Requirements: lightning release, Lightning blade
AP: 150

Name: Lightning Dragon Tornado
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: Drawing two objects(arms, swords, kunai, etc) together, the user will raise them into the air and draw lightning down upon themselves. The current will be contained within and around the user's form. they will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon’s head and will cover the area in front of the user. It will then strike out against opponents and painfully trap them in the vortex. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Drawbacks: user is immobile
Requirements: lightning release
AP: 170

Name: Lightning Release: Electromagnetic Murder
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 5m
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water technique.
Drawbacks: (None)
Requirements: lightning release
AP: 180

Name: Lightning Release Armor
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range:
Description: By wrapping their body in a layer of Lightning chakra, the user can electrically stimulate their nervous system and speed up their neural synapses to react faster to danger and push physical prowess to the absolute limit, allowing them to gain tremendous raw speed and monstrous power. While using this technique, reflexes are comparable to that of the Fourth Hokage, making it difficult, if not impossible, even for the Sharingan to keep up. strength is also heightened enough to make strikes cause enormous amounts of damage to whatever they strike. The armor also increases defense, drastically reducing, if not completely negating, damage from incoming attacks as even a direct Chidori.
Drawbacks: (None)
Requirements: Lightning release
AP: 420

Name: Lightning Release: Lightning Beast Running Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 30m
Description: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack.
Drawbacks: (None)
Requirements: Lightning release
AP: 160


Name: Lightning Release: False Darkness
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 5m
Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high damage potential. The user can increase the number of spears to attack multiple enemies. This can also make it nearly impossible to evade.
Drawbacks: (None)
Requirements: Lightning Release
AP: 150

Name: Lightning Release: Shadow Clone
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Supplementary
Range: 2m
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. The Lightning Release: Shadow clones can use any jutsu the user knows. Chakra divided by 6 = amount of clones able to be summoned.
Drawbacks: (None)
Requirements: Lightning Release, Shadow Clone Jutsu
AP: 110

Name: Lightning Release: Lightning Rod
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 1m (self)
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent.
Drawbacks: (None)
Requirements: Lightning release
AP: 70

Name: Lightning Surge
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 5m
Description: The user can slam their hand onto the ground and cause lightning to spread from their hand to underneath the opponent. The attack can only stun.
Drawbacks: (None)
Requirements: Lightning release
AP: 70

Name: Living Corpse Reincarnation
Class: Ninjutsu, Kinjutsu
Rank: SS-Rank
Type: Supplementary
Range: N/A
Description: This jutsu, developed by the infamous Orochimaru, allows the user to transfer their mind to someone else's body. If repeated periodically, it basically grants the user immortality as long as they can find new host bodies and keep the host alive. The user can only perform this technique once every three years. It also seems that when the three years are almost over, they are forced to move into another host, as the previous one begins to reject the user. To perform this technique, the user, reveals their true form(A giant white snake composed of smaller snakes) by abandoning their current host's body. The user then swallows the new host and takes him or her to a separate, mental plane where they envelop the mind of the victim. The snake body then dies, and the user's soul dominates the body (though the Sharingan seems to be able to negate and reverse the process against some users). The souls of the hosts are kept alive within the user, leaving them "still alive," in a sense (albeit suppressed), and when the user switches hosts, they go along with them. If the user's chakra falls to low, the old dormant souls can resurface.
Drawbacks: Old souls live on within user
Requirements: Host
AP: 420

Name: Long Strangling Hairs Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Range: 5m
Description: The user controls their hair to strangle opponent.
Drawbacks: User gets bound closely to opponent
Requirements: Hair
AP: 50

Name: Manipulated Shuriken Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Range: All Ranges
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip.
Drawbacks: (None)
Requirements: Wire/Chakra strings, Shuriken
AP: 40

Name: Manipulating Windmill Triple Blades
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 20m
Description: The user is able to control shuriken that have wire cords attached to them (two held with the hands and one with the mouth) and manipulate their paths to tie an opponent to a nearby large object, binding them. If there is no object, the shuriken will impale the opponent.
Drawbacks: (None)
Requirements: Wire/Chakra Strings, Shuriken, Manipulated Shuriken Technique
AP: 60

Name: Manipulated Tools: Heavenly Chain of Destruction
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: A stronger version of the Twin Rising Dragons, the user tosses a large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling them anything in their path. The weapons move so fast that they appear as white streaks.
Drawbacks: (None)
Requirements: generic weapon sealing, twin rising dragon
AP: 130

Name: Many Hidden Shadow Snake Hands
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: 15m
Description: By increasing the amount of snakes summoned with the Hidden Shadow Snake Hands, the diversity of this ninjutsu is increased. The swarm of big snakes appear in an instant, each snake individually doing something like intimidating, diverting, or capturing the enemy in a cooperative attack. Without giving them the time to react, the enemy is entangled.
Drawbacks: (None)
Requirements: Hidden shadow snake
AP: 150

Name: Memory-Concealing Manipulative Sand Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: All Ranges
Description: The user seals away the target's memories by burying an extremely small needle into the brain's memory centre. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation done on their brains and has infiltrated in enemy camp, they can safely perform spy activity over a long period of time. If the user cancels the technique, the target will once again remember their mission.
Drawbacks: (None)
Requirements: Needle
AP: 190

Name: Mind Body Switch Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 15m
Description: This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for a short period of time. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is slow-moving, moves in a straight direction, and takes some time to return to the user's body if it misses. Because of these reasons it should only be used on immobilized targets. Similarly, if the opponent's will is strong enough, they can force the user from their body, lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die.
Drawbacks: slow moving, dire if missed
Requirements: Yamanaka Trait
AP: 80

Name: Mind Clone Switch Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 15m
Description: This technique allows the user to transfer their consciousness to more than one target, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenseless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line. The user can only stay in the bodies for only 2 posts. The user can enter as many targets as their intelligence divided by 5
Drawbacks: User's body is defenseless
Requirements: Yamanaka Trait, Mind Body Switch Technique
AP: 210

Name: Mind Reading
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: (Touch)
Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it himself or has had it blocked. Memories that have mental blocks on them will require longer periods of time to probe through and obtain. The user's intelligence must be higher to affect the foe.
Drawbacks: User must remain in contact and still.
Requirements: Yamanaka Trait, Mind Body Switch Technique
AP: 200

Name: Mind Body Disturbance Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 15m
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance.
Drawbacks: (None)
Requirements: Yamanaka Trait, Mind body switch technique
AP: 130

Name: Mind Puppet Switch Cursed Seal Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplemenatry
Range: 50m
Description: The user of this technique firstly transfers their mind into a puppet laid somewhere in advance, near the vicinity of an enemy's predicted path, before manipulating it to attack an intended opponent. When the opponent counters and inflicts damage upon the puppet, the cursed seal will take effect, causing the two consciousness (that of the user's inside the puppet and that of the victim who countered) to switch. Consequently, the user will gain full control of the opponent's body, while the victim's mind remains trapped within the immobile puppet.
Like the original technique, the user's body is left defenceless while the ability is active and any injury done to the victim's body is also reflected upon their true body, but this can be rectified if the user cancels the technique just before any damage is received.[1] Unlike the original, the user does not have to worry about the target's will overpowering their own, as it is sealed in the puppet.
Drawbacks: Original body left defenseless
Requirements: Yamanaka Trait, Mind body switch technique
AP: 200

Name: Mirrored Sudden Attacker Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 10m
Description: A double trap laid under the Five Seal Barrier. This technique is automatically started when the "Forbidden"-tags are removed. An exact copy of the person who removed the tag will appear with their appearance, battle skills, and so on. Because the double has a fixed amount of stamina, it has an advantage in a drawn-out battle. In order to cancel this technique, the one who removed the tag has no choice but to somehow become stronger than they were at the time they removed it.
Drawbacks: (None)
Requirements: Five Seal Barrier
AP: 180

Name: Multi-Size Technique (Expansion Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 1m(self)
Description: This is a secret jutsu that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Users tend to eat fattening foods and have large physiques in order to support this technique.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion
AP: 90

Name: Multiple Infinite Embrace
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 5m
Description: This technique has exactly the same effect as Infinite Embrace, but this version is much stronger and larger. The four user's put the opponent in a barrier that pushes down on them, preventing them from escaping and draining their chakra. The barrier can only be put on 5 people and it's quite difficult to resist it, but with the help of 3 other people using chakra to disrupt it or all the victim's combined latent power is 10 points or higher than the combined latent power of the four user's user it can be removed.
Drawbacks: (None)
Requirements: 4 people each who know Infinite Embrace
AP: 240

Name: Multiple Shadow Clone Technique (Multi Shadow Clone Jutsu)
Class: Ninjutsu
Rank: Forbidden
Type: Supplementary
Range: 2m
Description: This jutsu is basically a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred clones (or a number of equal grandeur). This is considered a forbidden jutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Few people are able to use this technique effectively, due to the large amount of chakra it consumes and it causes extreme fatigue with repeated use. User can as many clones as they have chakra points x2.
Drawbacks: fatigue
Requirements: shadow clone jutsu
AP: 400

Name: Mystical Palm Technique (Healing Jutsu)
Class: Ninjutsu
Rank: A-Rank
Type: Regenerative
Range:
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. for offensive purposes one can send excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state temporarily (2 post).
Drawbacks: (None)
Requirements: (None)
AP: 230

Name: Needle Jizo
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Defensive
Range: 2m
Description: With this jutsu, the user's hair will grow in length to surround and protect their body. In this form, it also becomes rigid and spiked, in a manner similar to a hedgehog's or porcupine's quills, forming a layer of protection from direct strikes, and blows from certain types of weapons such as arrows.
Drawbacks: (None)
Requirements: (None)
AP: 180

Name: Paper Clone
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 2m
Description: This jutsu takes advantage of the ability to create and manipulate paper. By infusing chakra into paper, they can shape the paper into a perfect replica of themselves that the user can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. The user can also hide Exploding Tags in the clones. The clone can use any jutsu the user knows.
Drawbacks: (None)
Requirements: Origami As The Art, Dance of The Shikigami
AP: 180

Name: Paper Shuriken
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Range: 25m
Description: A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes.
Drawbacks: (None)
Requirements: Paper
AP: 70

Name: Partial Multi-Size Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m (self)
Description: Like the standard Multi-Size Technique, this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. Those with lesser skills can use the Three Colored Pills to do the same. With the larger body parts, the user's strength increases proportionally.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion, Multi-Size Technique
AP: 170

Name: Poison Mist Hell: Hundred Continuous Hell
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: Using their Puppet Technique, the user moves Crow and Black Ant into position around the target. Crow launches poison mist at the opponent, surrounding them with gas. When their vision is blocked, both the puppets will launch needles from their arms at their victim.
Drawbacks: (None)
Requirements: puppet technique, crow, black ant
AP: 180

Name: Poison Mist Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 5m
Description: Chakra is kneaded within the body and then changed into special chemical substances. It is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. As this techniques combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Drawbacks: (None)
Requirements: (None)
AP: 160

Name: Prison Sand Burial
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 15m
Description: Using the ability to manipulate sand, the user will loosen the ground below the targets and cause them to sink two hundred meters into the earth. By being imprisoned at this depth, the pressure will completely nullify their ability to move. Also, the pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation.
Drawbacks: requires presence of opponent on land
Requirements: sand manipulation
AP: 260

Name: Puppet Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: N/A
Description: The Puppet Technique is a unique ninjutsu fighting style; this jutsu uses strings of chakra to control puppets like marionettes. Any number of chakra strings can be used to control a puppet, but users with more skill can use fewer strings per puppet. Apart from being used to control marionettes, the chakra strings can be attached to other objects, allowing the user to control, or at the very least disrupt, other things.
Drawbacks: (None)
Requirements: Puppet(any type)
AP: 100

Name: Rope Escape Jutsu
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Range: 1m (self)
Description: A basic jutsu taught at the Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Drawbacks: (None)
Requirements: (None)
AP: 20

Name: Rain Tiger at Will Technique
Class: Ninjutsu
Rank: A-Rank
Type: Sensory, Supplementary
Range: All Ranges
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone else, the existence of the intruder can be detected. The rain will keep on falling until the user cancel it. This can also be used as a source of water jutsu.
Drawbacks: 2 posts preparation.
Requirements: Water release
AP: 230

Name: Rasengan
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 1m
Description: The Rasengan doesn't require any hand seals to use, relying only on the chakra control of the user. Once it is complete it becomes self-sustaining, which does not give the Rasengan a definite limit like its counterpart, the Chidori. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with, inflicting major damage. This also tends to launch the target backward once hit.The Rasengan was designed to use the caster's elemental affinities.
Drawbacks: (None)
Requirements: (None)
AP: 300

Name: Red Secret Technique: Machinery Triangles
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 25m
Description: The user takes out the Sasori puppet, detaches its head, and launches several triangular blades with bombs attached to them from the neck and palms.
Drawbacks: (None)
Requirements: puppet technique, sasori puppet
AP: 180

Name: Reverse Summoning Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: N/A
Description: The counterpart of the Summoning Technique, this jutsu allows an animal to summon humans that they have a contract with
Drawbacks: (None)
Requirements: Animal partner
AP: 130

Name: Rock Armour
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive
Range: 1m (self)
Description: This technique makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armour that is transparent and is only visible when light reflects off it. Despite encasing the user's body, the armour has no apparent affect on the user's speed or agility. The armour is shown to be able to defend from all forms of blunt-force trauma. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls. Because this jutsu works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed. While powerful, it is highly absorbent and too much water will eventually affect the user's mobility and reduce its defensive might. Also, if in a muddy terrain, the user's excess weight can lead to sinking under.
Drawbacks: Water will cause to slow down (-10 agility)
Requirements: Earth Release
AP: 270

Name: Rock Clone
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 2m
Description: The user creates a clone made of stone, which is made by expelling earth from their mouth. Unlike other clones, the Rock Clone does not disappear when attacked, but rather breaks apart and can endure much more before it breaks. The rock clones can't swim and sink when in water. The clone is only able to use earth jutsu. Chakra points divided by 2 = amount of clones able to make. If below 5 they can only make 1.
Drawbacks: (None)
Requirements: Earth Release
AP: 220



Last edited by ΩRazor on Fri Mar 16, 2012 12:12 pm; edited 3 times in total
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ΩRazor
Jonin
Jonin

Posts : 282
Join date : 2009-12-12
Age : 24

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Exp. Points:
105/5000  (105/5000)
Chakra Natures: Wind • Water
Jutsu:

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Re: NINJUTSU

Post by ΩRazor on Wed Jun 01, 2011 5:10 pm

JUTSU S-V

Spoiler:

Name: Sage Art: Goemon
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: All Ranges
Description: Sage Art: Goemon jutsu is a three-way collaboration jutsu between the user with two elder frogs. on the users command one frog will use wind release, the other will use fire release, while the user releases oil. Since Wind Chakra naturally feeds into Fire Chakra, one frogs wind jutsu increases the intensity of the others fire jutsu, increasing the flames destructive potential. The wind jutsu also provides the oil from the user's jutsu with more pressure to deliver more force, causing the area to be be filled with burning oil. The wind-enhanced oil-blast, followed by the wind-enhanced flames, creates an inferno of such magnitude that, within an instant, the target and the surrounding area will be engulfed in flames.
Drawbacks: (None)
Requirements: Sage Mode, Fire release, wind release
AP: 250

Name: Sage Art: Great Ball Rasengan
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 3m
Description: This is the Sage Mode equivalent to the standard Great Ball Rasengan. When using the Sage Mode variant,the user is able to create a powered up great ball rasengan in both of their hands and then use on enemies. This technique is capable of blasting enemies several feet into the air.
Drawbacks: (None)
Requirements: Sage Mode, Great Ball Rasengan
AP: 300

Name: Sage Art: Hair Needle Barrage
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 20m
Description: in Sage Mode, the user bends down and their hair strands turn into needles and flurry at the opponent. This is a very fast attack and covers a wide range.
Drawbacks: (None)
Requirements: Sage Mode
AP: 250

Name: Sage Art: Wind Release Dust Cloud
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 5m
Description: One of the elder frogs spits out a massive cloud of dust from her mouth, blocking the target's vision. The dust cloud is large enough to hide a summon as large as Gamabunta.
Drawbacks: (None)
Requirements: Wind Release
AP: 120

Name: Sage Technique: Rasenrengan
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range:
Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra.
Drawbacks: (None)
Requirements: Sage Mode, Rasengan
AP: 250

Name: Sand Binding Coffin
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: With the ability to control sand, the user encases the opponents in a large amount of the special chakra-infused sand , immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique, the Sand Waterfall Funeral (Sand Burial).
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 170

Name: Sand Tsunami
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 30m
Description: This jutsu sends a massive amount of sand towards an opponent in the form of a wave, covering and "drowning" them in an ocean of sand. In addition to the wave effect of the jutsu, the user can control the sand, allowing them to attack his opponent while they attempt to outrun the wave.
Drawbacks: requires long start up
Requirements: sand manipulation
AP: 260

Name: Sand Waterfall Funeral (Sand Burial)
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 30m
Description: After wrapping an opponent with sand, the user will cause the sand to implode and crush whatever is within it. The pressure also produces a sizable fountain of blood. The user can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 170

Name: Sand Clone Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 2m
Description: The user creates a copy of themselves out of sand, although it lacks color and is immediately recognizable as sand. This means that it is almost useless as a decoy. Unlike most bunshinjutsu, the clone still retains its shape after it is struck, and can even ensnare whatever comes into contact with it. The clone can only use sand jutsu using its own sand. Chakra points divided by 5 = amount of clones able to make. If below 5 they can only make 1.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 60

Name: Sand Binding Prison
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 30m
Description: A capturing ninjutsu. Using ordinary sand, a perfectly airtight space is created, in which the enemy is captured. An enormous quantity of sand completely envelops the target from every direction and capture them. The speed, hardness, and scope of the sand depend on the amount of chakra poured into it. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique. However, even if someone successfully escapes from it, the user can easily use one of his offensive techniques, like the Sand Binding Coffin, to immediately attack the target.
Drawbacks: (None)
Requirements: sand manipulation
AP: 170

Name: Sand Drizzle
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 50m
Description: The user simply gathers sand from the earth and makes it come down like a rain, targeting their opponents from above.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 70

Name: Successive Shots: Sand Drizzle
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 50m
Description: A more powerful version of the Sand Drizzle. The user creates dozens of sand bullets that he uses to shower the enemy.
Drawbacks: (None)
Requirements: Sand Manipulation, Sand Drizzle
AP: 140

Name: Sand Hail
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 50m radius
Description: A larger scale version of the Sand Drizzle technique, the user gathers sand into large clumps in the shape of massive boulder-like formations and then drops them from the sky on to the opponents. It covers a large range, making it difficult to dodge. Like the Sand Drizzle, the technique can distract the enemy with the aerial assault, leaving them open to an attack from below
Drawbacks: (None)
Requirements: Sand Manipulation, Successive Shots: Sand Drizzle
AP: 190

Name: Sand Sensing
Class: Ninjutsu
Rank: B-Rank
Type: Sensing
Range: 200m radius
Description: A contact type of sensing. By dispersing specialized sand into a targeted area, the user is able to discern the presence of any enemy that comes into direct contact with it. This sensing sand can be spread across a wide terrain, or even float in the air allowing aerial foes to be detected.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 170

Name: Scattering One Thousand Crows Technique
Class: Ninjutsu
Rank: C-Rank
Type: Offensive, Supplementary
Range: 10m radius
Description: This technique summons a flock of countless crows, dazzling the enemy. The user can freely manipulate the crows by emitting chakra from his fingertips and altering it into high frequency waves. Since the crows continuously clone themselves, the target becomes completely surrounded, obscuring their field of vision. When no longer needed, the crows will simply disappear in a puff of smoke.
Drawbacks: Requires at least 1 hand to instruct crows
Requirements: (None)
AP: 90

Name: Secret Healing Wound Destruction
Class: Ninjutsu
Rank: A-Rank
Type: Regenerative
Range: 1m (self)
Description: The user concentrates chakra to a prepared area of the body and begins the cell recreation process the very moment the targeted area becomes damaged. The jutsu will continue to heal damage until the user runs out of chakra, leaving the possibility that the damage will not be completely mended when the jutsu ends.
Drawbacks: Requires premeditated use
Requirements: (None)
AP: 220

Name: Secret Technique Stone Needles
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 5m
Description: This technique makes use of the users chakra as a paralyzing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user or an ally to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis
Drawbacks: (None)
Requirements: Projectile, Wire or String
AP: 120

Name: Secret Technique: Mist Rain
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 100m radius
Description: The user makes it temporarily rain in the area which eats up the chakra it comes into contact such as eating up rasengan.
Drawbacks: (None)
Requirements: Water release
AP: 220

Name: Sensing System Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary, Sensory
Range: 200m radius
Description: This is a detection type barrier that can be used to surround an area and allows the users to monitor a certain area. The barrier can also be moved according the the requirements of the user. It is used to detect anyone entering and leaving the area even from the sky or below the earth. The dome has a pattern on it similar to the crest of the Barrier Team. The barrier is essentially a dome covering the area the user desires, although it probably continues underground to form a sphere.
Drawbacks: (None)
Requirements:
AP: 200

Name: Shadow Clone Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 2m
Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Unlike other clone techniques, they can't be detected by the Byakugan or Sharingan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person. Chakra points divided by 4 equal the amount of clones able to be summoned.
Drawbacks: user's chakra is divided into equal portions among all clones
Requirements: (None)
AP: 110

Name: Shadow Gathering Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary
Range: 15m
Description: This is a ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.
Drawbacks: user must stay in one spot, Insufficient lighting will make the jutsu less effective
Requirements: Nara Gene, Shadow Sewing Technique
AP: 140

Name: Shadow Imitation Technique (Shadow Possession Jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 15m
Description: The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that. (Of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken.) If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.
Drawbacks: Insufficient lighting will make the jutsu less effective. A particularly strong opponent can also resist the shadow's forced imitation.
Requirements: Nara Gene
AP: 70

Name: Shadow Neck Bind Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Shadow Imitation Technique isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Technique is useless if the opponents stamina is 5 or more points greater than the user's
Drawbacks: Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger,
Requirements: Nara Gene, Shadow Imitation Technique
AP: 90

Name: Shadow Sewing Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: The user creates tendrils out of their shadow. The tendrils can serve various purposes, such as attacking or binding an opponent(s). After this technique hits someone, it can then be directly transformed back into Shadow Imitation Technique.
Drawbacks: Insufficient lighting will make the jutsu less effective..
Requirements: Nara Gene, Shadow Imitation Technique
AP: 140

Name: Shadow Shuriken Technique
Class: Ninjutsu
Rank: D-Rank
Type: Offensive
Range: 30m
Description: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Drawbacks: (None)
Requirements: (None)
AP: 40

Name: Shield of Black Flames
Class: Ninjutsu
Rank: A-rank
Type: Deffensive
Range:
Description: User coats the bones of Susanoo with the flames of Amaterasu, causing anyone who attacks them to ignite. Althought it can aparently can be stopped from spreading after someone pierces through this technique.
Drawbacks: (None)
Requirements: Susanoo, Amateratsu, Mangekyo Sharingan, and Blaze release
AP: 180


Name: Shinra Tensei
Class: Ninjutsu
Rank: S-rank
Type: Offensive, Deffensive, Supplementary
Range: 25m radius
Description: Shinra Tensei is the ability to manipulate gravity at the users will to repulse matter away. Depending on the amount of force the Deva Path puts in this Jutsu, it can easily shatter wood. By using this technique as a defensive measure, all attacks directed to the user will be deflected, no matter the size or mass. The only downside to this technique is that there is a short period when it is unusable after being used, though only for roughly five seconds.
Drawbacks: 5 second wait
Requirements: Rinnegan, Deva Path
AP: 500

Name: Shinra Tensei (Well)
Class: Ninjutsu
Rank: SS-rank
Type: Offensive, Deffensive, Supplementary
Range: 200m radius
Description: Shinra Tensei can used on a larger scale for massive destruction. Before it can be used, the user must break their connection with all but the Deva path (presumably to channel all available chakra through it). A massive gravity well is created above the target, crushing everything beneath in a titanic explosion. Using it on this scale shortens the user's lifespan and leaves them unable to use the Deva path for several minutes.
Drawbacks: life span shortened, deva path unusable
Requirements: Rinnegan, Deva Path, Shinra Tensei
AP: 400

Name: Shuriken Shadow Clone Technique
Class: Ninjutsu
Rank: A-rank
Type: Offensive
Range: 20m
Description: The Shuriken Shadow Clone Technique allows the user to create shadow clones of a shuriken to attack an opponent. The user throws a single shuriken and use the technique to create multiple shadows clones of it, giving the user more chances to hit the target and also giving the user an advantage by catching the target off guard from the sudden increase in number. The amount of clone shuriken is equal to the chakra points of the user.
Drawbacks: (None)
Requirements: Shadow Clone
AP: 110

Name: Sickle Weasel Technique(wind scythe jutsu)
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: By freely manipulating the gale brought forth by a Fan, the many air currents collide and create vacuums pockets. The foe is enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet.
Drawbacks: (None)
Requirements: Large Fan
AP: 70

Name: Six Paths of Pain: Link
Class: Ninjutsu, Kinjutsu
Rank: SS-Rank
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: In order to use the technique, the user must remain relatively still, and used several large chakra rods protruding from their back to transmit chakra. From there, the chakra was picked up by the numerous body piercings that each path's body possessed, which acted as chakra receivers. However, to control them, the has to be close by, and ideally at the highest point possible so that they could have the best range possible. The bodies can be created whenever the user has time to get a dead body. once the body is obtained the user must use the corresponding paths jutsu to begin controlling it.
Drawbacks: User becomes incapacitated, Stationary
Requirements: Rinnegan, 1 Body (to start with)
AP: 200

Name: Six Paths: Animal Path Contract
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: Causes a dead body to act as the animal path. The animal path can summon animals to aid in battle using the corresponding jutsu (corresponding jutsu must be learned).
Drawbacks: User becomes incapacitated, Stationary
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
AP: 200

Name: Six Paths: Asura Path Contract
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: Causes a dead body to act as the asura path. The asura path is like a puppet without strings. It has robotic inner workings, possessing six arms and a folded, serrated blade-like tail. It can fire one of its left forearms off as a long-range projectile, and can pull out its arms to reveal and fire a cluster of segmented missile at its targets. It can protract multiple blades and a drill from one of its arms in battle. Also, it could open up the crown of its head to release a titanic shockwave that is capable of destroying numerous buildings at once.
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
AP: 200

Name: Six Paths: Deva Path Contract
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: Causes a dead body to act as the deva path. The deva path can manipulate gravity with corresponding jutsu (corresponding jutsu must be learned).
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
AP: 200

Name: Six Paths: Human Path Contract
Class: Ninjutsu
Rank: S-Rank, Kinjutsu
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: Causes a dead body to act as the human path. The human path can read minds simply by placing its hand over the target's head, and can extort any information or secret being hidden by the victim against his/her will. The most powerful and lethal ability is its power to remove its target's soul by ripping it out of his/her body, thus killing the victim (the soul removing jutsu must me learned).
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
AP: 200

Name: Six Paths: Nakara Path Contract
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: Causes a dead body to act as the nakara path. The nakara path possesses the ability to repair the other paths. To do so the Naraka path has the King of Hell ingest the damaged body with its tendril-like arms into its mouth. Then, after some time, the destroyed path will emerge from its mouth, completely healed and rejuvenated. (Takes 5 posts by user before damaged path is healed)
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
AP: 200

Name: Six Paths: Preta Path Contract
Class: Ninjutsu, Kinjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: (Touch)
Description: Causes a dead body to act as the preta path. The preta path can absorb all the chakra out of any person that it touched or grabbed (takes 3 posts by user) . However, this path seemed to be weak against physical attacks, as one or two soldi punches is enough to incapacitate it.
Drawbacks: (None)
Requirements: Rinnegan, 1 Body, Six paths of Pain: Link
AP: 200

Name: Soul Removal
Class: Ninjutsu
Rank: SS-Rank
Type: Offensive
Range: (Touch)
Description: By placing his hand on a target's head this technique allows the Human path to rip the victim's consciousness (i.e. soul) out of them, killing them. not able to be used in areas where [DE] is not active
Drawbacks: (None)
Requirements: Rinnegan, Human Path
AP: 700

Name: Spider Sticking Spit
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Range: 18m
Description: Emitting a stream of spider web from their mouth, the user will grab onto a nearby opponent, allowing the user the ability to swing them.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 100

Name: Spider Sticky Gold
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Range: 1m
Description: The user can use this technique to harden the golden metal that releases like sweat. The weapons created from this process form the core of a style of fighting. This metal hardens like steel upon contact with air, so by chewing it in the mouth and changing its shape the user can create weapons appropriate to each battle. Because it instantly hardens, direct attacks from a distance are possible.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 100

Name: Spider War Bow: Terrible Split
Class: Ninjutsu
Rank: A-rank
Type: Offensive
Range: 100m
Description: A destructive archery technique that is the perfect sniper. The user expels Spider Sticky Gold from their mouth and gathers it to form a large war-bow. Also, by attaching a chakra thread to the arrow the user can control it up to 50 meters from the target, achieving an astounding accuracy. The power of his arrows can create small craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.
Drawbacks: (None)
Requirements: Spidey Sense, Spider Sticky Gold
AP: 230

Name: Spider Web Area
Class: Ninjutsu
Rank: B-rank
Type: Sensory
Range: All Ranges
Description: The user can send chakra through their spider webs attached to their fingers to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 150

Name: Spider Web Binding
Class: Ninjutsu
Rank: B-rank
Type: Supplementary
Range: 10m
Description: After gathering spider webbing into the mouth, the user spits it out into a wide web pattern. This web can envelop foes and tie them down to a nearby surface. Chakra is flowing through the web, so its dificult to escape from it.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 160

Name: Spider Web Cocoon
Class: Ninjutsu
Rank: B-rank
Type: Supplementary
Range:
Description: This technique makes a cocoon of web around the opponent, immobilizing them and leaving them open for other jutsu. The stickiness comes from the user mixing their chakra with body fluid. The technique is so refined, that even after having left the body, the user's chakra will still continue to flow through the thread to hold the opponent in place.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 180

Name: Spider Web Flower
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Range: 15m
Description: A special adhesive net released from the user's mouth. These nets, created with chakra, stick to their prey and do not let go. The nets themselves are very small, but can be created in a split second, so raising the rate of capture by spitting out several in a row is possible. It is useful technique against multiple enemies. Anyone caught by the two layered nets are plastered to a wall or tree behind them.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 90

Name: Spider Web Unrolling
Class: Ninjutsu
Rank: B-rank
Type: Supplementary
Range: 10m
Description: A web that captures and contains all enemies attacking from the front. The user can catch the enemy off guard by releasing it while in the air. By swiftly spreading the ball of thread with their six arms the web covers a wide area. The chakra charged threads cannot be cut by even a dagger. The enemy is unable to budge a muscle.
Drawbacks: (None)
Requirements: Spidey Sense
AP: 150

Name: Storm Release: Demon Dragon Storm
Class: Ninjutsu
Rank: S-rank
Type: Offensive
Range:
Description: This technique produces a massive thunder cloud which can slowly absorb chakra from the air and give the stored chakra to the user, or the first person to be struck by the lightning.
Drawbacks: (None)
Requirements: storm release
AP: 250


Name: Storm Release: Laser Circus
Class: Ninjutsu
Rank: A-rank
Type: Offensive
Range: 70m
Description: This technique creates several beams and shoots them at the enemy. First a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy. (The maximum numbers of beams created = chakra points)
Drawbacks: (None)
Requirements: storm release
AP: 190

Name: Storm Release: Thunder Cloud Inner Wave
Class: Ninjutsu
Rank: A-rank
Type: Defensive
Range:
Description: Generates a thick ring of thunderclouds and electricity around the user, creating an offensive and defensive ward. The user can then use these clouds to fire powerful blasts of lightning at enemies, and as an electrified perimeter; effectively preventing enemies from getting close.
Drawbacks: (None)
Requirements: storm release
AP: 200


Name: Storm Release: Heaven's Shield [•]
Class: Ninjutsu
Rank: A-rank
Type: Defensive
Range: 5m
Description: After raising their hands to the sky, the user creates several beams of that shoot from their finger tips and and create a spinning halo above the user of these beams. When anything tries to harm the user beams will come down to shield the user from damage and then disperse until all beams are gone. The number of beams = number of chakra points. 1 beam blocks projectile. 2 beams block D-Rank and below techniques. 4 beams block C-Rank. 6 beams block B-Rank. 8 beams block A-Rank.
Drawbacks: (None)
Requirements: storm release
AP: 180

Name: Suicide Bombing Clone
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 100m radius
Description: After creating a shadow clone it will then ingest some exploding clay and explode, creating a diversion that can be used to escape. With a "suicide bombing announcement" the enemy's wariness is heightened and this opportunity is used to switch places with a shadow clone. The explosion is said to be strong enough to destroy an entire forest.
Drawbacks: Blast can hit the user too
Requirements: Implant mouths, clay pouch, Uses 15 clay points
AP: 210

Name: Summoning Technique
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Range: N/A
Description: Before a summon can be performed, a prospective summoner must first sign a contract with a given species.[3] The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature.[4] The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own.
Drawbacks: (None)
Requirements: (None)
AP: 70

Name: Summoning: Lightning Blade Creation
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range:
Description: This is a kind of "ninja tool summon" that, by sealing ninja tools like swords or kunai into, for instance, a scroll or one's clothes beforehand, allows them to be called upon when needed. The greatest advantage of this technique is that the time between "taking out" a ninja tool, taking the right "stance" and actually "throwing" it is greatly reduced.
Drawbacks: (None)
Requirements: Generic Sealing Technique
AP: 150

Name: Summoning: Rashomon
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 5m
Description: This summoning creates a demonic form of the main gate of old Kyoto which is capable of blocking almost any attack.
Drawbacks: (None)
Requirements: (None)
AP: 170

Name: Summoning: Triple Rashomon
Class: Ninjutsu
Rank: A-Rank
Type: Defensive
Range: 5m
Description: The Triple Rashomon is an upgrade to the standard Summoning: Rashomon, which as its name suggest creates three Rashomon Gates. The technique requires two summoning seals to be completed. These gates serve the same function as the standard Rashomon Gate, but with triple the defense. Each gate has a specific duty: the first gate takes the attack head-on, the second gate reduces the power of the attack, and the third gate disperses the pressure.
Drawbacks: (None)
Requirements: Summoning: Rashomon
AP: 230

Name: Super Beasts Imitation Picture
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: Range Varies
Description: By infusing chakra into the ink beforehand, the user can draw objects with a brush on scrolls to animate the ink directly off of the page. These creations grow to life-size once they have been brought to life. people typically create giant birds for long range transport, lion-like monsters for attack, or objects like umbrellas for everyday use. For discreet communiques when undercover, the user is able to turn the words written into small animals, allowing them to travel to their intended target unnoticed. Since they are made of ink, a single blow is usually enough to dispel them.
Drawbacks: (None)
Requirements: ink pouch
AP: 170

Name: Super Great Ball Rasengan
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 5m
Description: By adding natural energy to the Great Ball Rasengan the user creates and enormous rasengan. In comparison to the original, the Super Great Ball Rasengan is much larger than the average man's own body and can be used in one hand.
Drawbacks: (None)
Requirements: Great Ball Rasengan
AP: 500

Name: Super Multi-Size Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m (self)
Description: The Super Multi-Size Technique is basically a larger version of the normal Multi-Size Technique, but unlike the original which seemed to only expand the torso, the user's limbs and torso seem to stay in regular proportion to one another. It gives the user gigantic proportions. The clothes of the user also expand along with the body.
Drawbacks: (None)
Requirements: Calorie/Chakra Conversion, Multi-size technique
AP: 170

Name: Susanoo
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary, Suicidal
Range: Range Varies
Description: Susanoo is a technique that creates a spiritual being whichs spirit like form surrounds the user protecting them from harm, the limbs of the spirit may be used to attack foes. Like the other Mangekyō Sharingan techniques, Susanoo comes with its own risks. To sustain Susanoo, the user must act as a medium for the spirit, allowing it to consume their life force energy. This puts a severe strain on the user's body, a feeling pain in every cell in one's body. Prolonged use will lead to the user's death. Susanoo is formed through the materialization of the user's chakra and as such it may differ in appearance and colour between users. Susanoo has levels of proficiency with the technique itself:
[list]Level 1 - The user is just unlocking Susanoo and only its spiritual ribcage is visible. At this stage Susanoo can only be used for defense against most jutsu and physical attacks.
Level 2 - The user is now channeling their Susanoo's spirit. Skelatal arms as well as it ribcage are seen with muscles and tendons forming. The arms can attack and push.
Level 3 - The user now begins to fully realize their Susanoo. Susanno now is covered in armor with a sword in right hand and shield in left which can be used for ranged attacks and a sturdier defense.
Level 4 - The user's Susanoo is fully developed and now depending on secondary elements and birth village will adopt new weapons:
    Secondary Element (these weapons replace the sword)
      Lightning - Susanoo holds a cross bow good for long range
      Fire - Susanoo holds an axe good for causing physical damage
      Water - Susanoo holds a whip good for striking long distances and binding foes
      Earth - Susanoo holds a hammer for for disrupting the ground and heavy attacks
      Wind - Susanoo holds a fan that can easily blow away foes and slice with the paper part of its fan
    Birth Village (these weapons replace the shield)
      Land of Fire/Bears - Susanoo holds a large rope that although it cannot ensnare, when laid on the ground makes a barrier of fire
      Land of Lightning - Susanoo holds a large scythe able to cut through any jutsu B-Rank and below
      Land of Earth/Moon - Susanoo holds a large bell that when struck non elemental jutsu creates sound waves that disrupt and prevent fire, water, lightining, and wind jutsu
      Land of Wind/Snow - Susanoo holds a mirror that acts as a shield and can reflect B-Rank and below elemental jutsu back at the foe.
      Land of Water/Rain - Susanoo holds a large basin of mystical water that can act as a barrier or shield depending on the users wish.
Susanoo's should only be maintained for [chakra divided by 6 (round up)] number of posts. If maintained for longer the user will takes -1 to each stat for each post it is maintained permanently.
Drawbacks: Death, Drains life force
Requirements: Amaterasu, Tsukiyomi
AP:Level 1 - 150
Level 2 - 250
Level 3 - 350
Level 4 - 450

Name: Sword of Water
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 3m
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.
Drawbacks: requires presence of water
Requirements: water release
AP: 170

Name: Telescope Technique
Class: Ninjutsu
Rank: S-Rank
Type: Sensory
Range: All Ranges
Description: A technique that uses a crystal ball, or a translucent reflective surface to track a particular individual anywhere they are. There are a few restrictions about the person that is subjected to pursuit. The user must know that person's chakra pattern. If someone can be targeted for pursuit, they maybe very far away, the crystal ball or object will be able to confirm their position.
Drawbacks: (None)
Requirements: Translucent reflective surface
TP: 200

Name: Temporary Paralysis Technique
Class: Ninjutsu
Rank: D-Rank
Type: Supplementary
Range: 20m radius
Description: By forming chakra in the user's middle and index fingers, they can then quickly jab someone in the eyes, on the forehead, or at the base of the skull to send a shockwave of chakra through the nervous system. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody. This jutsu can also be used from afar on multiple targets if the users stamina is higher than all the opponents.
Drawbacks: (None)
Requirements: (None)
TP: 130

Name: Telepathy: Yamanaka Clan Telepathy
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: All Ranges
Description: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect.
Drawbacks: Requires concentration.
Requirements: Yamanaka Trait
AP: 150

Name: (Puppet) Triangle Formation: Void of Annihilation
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 50m
Description: The Three Buddhist Treasures Vacuum Destruction technique uses Puppets #4, #6, #8 to form a three man pyramid. Puppet #4 activates the technique which creates a powerful vacuum that pulls everything in front of it through the small opening between the three, destroying them.
Drawbacks: (None)
Requirements: Ten puppet collection
AP: 190

Name: Third Eye
Class: Ninjutsu
Rank: B-Rank
Type: Sensory
Range: 200m
Description: With chakra, the user connects a sand-made eye to their optic nerve, which enables them to know what happens in the sand eye's field of vision. This is genuinely a third eye for its user. The user can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. With this jutsu the user can see what's happening but not hear.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 160

Name: Thousand Flying Water Needles of Death
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 5m
Description: Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route.
Drawbacks: requires source of water
Requirements: water release
AP: 160

Name: Tornado of Water
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Defensive, Supplementary
Range: 15m
Description: A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent back.
Drawbacks: (None)
Requirements: Water release
AP: 150

Name: Torpedo Nails
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: The user throws nails into the air. Upon impact on the ground, they dig themselves into the earth. When the opponent walks over the ground where the nails dug themselves in, two nails stab out of the earth through the feet of the opponent, ensuring that he cannot move. Then the user forms a hand seal, and hundreds of nails shoot out of the ground at the opponent.
Drawbacks: (None)
Requirements: Nails
AP: 70

Name: Transformation Technique
Class: Ninjutsu
Rank: E-Rank
Type: Supplementary
Range: 2m
Description: This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Drawbacks: (None)
Requirements: (None)
AP: 50

Name: Twin Rising Dragons
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 15m
Description: The user attacks the opponent with weapons summoned from two small scrolls. When activated the two scrolls release smoke while also flying into the air in the shape of two dragons made of smoke. The user then rapidly throws the weapons as a powerful barrage. If the initial attack were to fail, they can control the discarded weapons with wires attached to their fingertips for a surprise attack. Because the weapons are thrown, they are easily countered by wind techniques.
Drawbacks: (None)
Requirements: generic Sealing techniques
AP: 110

Name: Twin Rising Dragons Control
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: This technique is similar to normal Twin Rising Dragons, but is an upgraded version. The user doesn't have to hold onto the weapons; they can just send them flying only with a movement of the hand, which makes the weapons a lot faster. Also, with this new version, includes exploding tags in the spread in order to make the technique more effective.
Drawbacks: (None)
Requirements: twin rising dragon
AP: 160

Name: Ultimately Hard Absolute Attack: Spear of Shukaku
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: The Spear of Shukaku is the attack variant of the Shield of Shukaku. Like the shield, the user crushes the hardest materials from the ground, this time in the form of a halberd, in the shape of the Shukaku's hand. Just like the shield which has yet to find anything that could break its defense, the halberd has yet to find a defense that it can't break through.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 210

Name: Ultimately Hard Absolute Defense: Shield of Shukaku
Class: Ninjutsu
Rank: A-Rank
Type: Defensive
Range: 5m
Description: This defensive technique is formed by the user to create a toy-like replica of the One-Tailed Shukaku that is roughly thrice the size of the user. Because the replica is formed under extreme pressure and is built of the strongest minerals it is virtually indestructible, having yet to be penetrated by any force. As the name of the technique implies, this is one of the ultimate defense.
Drawbacks: (None)
Requirements: Sand Manipulation
AP: 210

Name: Vanishing Facial Copy Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: (Touch)
Description: This technique was developed for spying with grisly effects. The user applies their hand onto the subject's face, stealing its features and making it their own. Since what is stolen is the face itself, the disguise achieved through facial features alteration won't reveal the tiniest flaw. The victims of this technique are reduced to faceless corpses atrocious even to look at. The user can change their voice to be like that of the victims, making a very convincing copy.
Drawbacks: (None)
Requirements: (None)
AP: 160




Last edited by ΩRazor on Fri Mar 16, 2012 12:13 pm; edited 2 times in total
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ΩRazor
Jonin
Jonin

Posts : 282
Join date : 2009-12-12
Age : 24

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Chakra Natures: Wind • Water
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Re: NINJUTSU

Post by ΩRazor on Thu Jun 16, 2011 8:46 am

JUTSU W-Z

Spoiler:

Name: Water Clone Technique
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 2m
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Chakra points divided by 2 equals the amount of clones able to be summoned.
Drawbacks: requires source of water nearby
Requirements: Water Release
AP: 100

Name: Water Prison
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 1m
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. It is stronger than steel, and once traped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used for defensive purposes if performed on oneself.
Drawbacks: user must keep one arm in sphere, requires source of water nearby
Requirements: Water Release
AP: 120

Name: Water Prison Shark Dance Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: 200m radius
Description: After using the Water Release: Great Exploding Water Colliding Wave, this technique allows the user to act as the centre of the resultant giant dome of water. Once this technique has been activated, the dome alters its position in order to reflect the direction of the user's movements, making it difficult for the target to escape as long as the user continues to pursue.
Drawbacks: requires source of water
Requirements: Water Release, Water Release: Great Exploding Water Colliding Wave
AP: 200

Name: Water Release: A Thousand Feeding Sharks
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 20m
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Drawbacks: Requires large body of water
Requirements: water release, Water Release: Five Feeding Sharks
AP: 240

Name: Water Release: Exploding Water Colliding Wave
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 50m
Description: After spitting out a great volume of water from the user's mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. When used with enormous amounts of chakra, even dry wastelands will turn into an ocean. Afterwards, the excess water can presumably be used for additional water release jutsu.
Drawbacks: (None)
Requirements: water release
AP: 160

Name: Water Release: Five Feeding Sharks
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: The user puts their hand on the surface of a body of water and a water shark comes out of each finger to strike the opponent in five consecutive attacks.
Drawbacks: requires large body of water
Requirements: water release, Water Release: Water Shark Missile Technique
AP: 120

Name: Water Release: Great Exploding Water Colliding Wave
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Supplementary
Range: 200m radius
Description: A stronger version of the Water Release: Exploding Water Colliding Wave. With it, the spits out a large amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the jutsu's weaker version.
Drawbacks: (None)
Requirements: water release, 25 or more chakra points
AP: 180

Name: Water Release: Great Shark Missile Technique
Class: Ninjutsu
Rank: S-rank
Type: Offensive
Range: 25m
Description: A stronger version of the Water Release: Water Shark Missile Technique, which creates a gigantic shark, far larger than a human, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Drawbacks: (None)
Requirements: water release, large body of water, Water Release: Water Shark Missile Technique
AP: 300

Name: Water Release: Great Waterfall Technique
Class: Ninjutsu
Rank: A-rank
Type: Offensive
Range: 25m
Description: This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra.
Drawbacks: (None)
Requirements: water release, large body of water
AP: 190

Name: Water Release: Gunshot
Class: Ninjutsu
Rank: C-rank
Type: Offensive
Range: 30m
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra.
Drawbacks: (None)
Requirements: water release
AP: 100

Name: Water Release: Stormy Blockade
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 50m
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Drawbacks: (None)
Requirements: water release
AP: 160

Name: Water Release: Snake's Mouth
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 40m
Description: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Drawbacks: (None)
Requirements: water release
AP: 160

Name: Water Release: Starch Syrup Catching Field
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Range: 10m radius
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
Drawbacks: (None)
Requirements: water release
AP: 110

Name: Water Release: Water Bowl
Class: Ninjutsu
Rank: B-rank
Type: Offensive, Supplementary
Range: 8m
Description: The user emits a continuous jet of water from their hand to strike the enemy and disrupt their attack. Due to the nature of water, this technique works especially well against smoke-based attacks.
Drawbacks: (None)
Requirements: water release
AP: 120

Name: Water Release: Hidden in Water Technique
Class: Ninjutsu
Rank: A-rank
Type: Supplementary
Range: 1m (self)
Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hidden Among Rocks Technique. It was shown that this technique is usable even in water as shallow as a puddle.
Drawbacks: (None)
Requirements: water release
AP: 220

Name: Water Release: Tearing Torrent
Class: Ninjutsu
Rank: B-rank
Type: Defensive
Range: 15m
Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques.
Drawbacks: (None)
Requirements: water release
AP: 130

Name: Water Release: Violent Water Wave
Class: Ninjutsu
Rank: C-rank
Type: Supplementary
Range: 10m
Description: Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique.
Drawbacks: (None)
Requirements: water release
AP: 90

Name: Water Release: Water Beast
Class: Ninjutsu
Rank: -Rank
Type: Offensive
Range: 50m
Description: The user manipulates water and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Drawbacks: (None)
Requirements: water release, pressence of water
AP: 280

Name: Water Release: Water Dragon Whip
Class: Ninjutsu
Rank: SS-Rank
Type: Offensive
Range: 100m radius
Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets.
Drawbacks: (None)
Requirements: Water release
AP: 280

Name: Water Release: Water Drowning
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 20m
Description: This technique gathers a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.
Drawbacks: (None)
Requirements: Water release, requires presence of water
AP: 160

Name: Water Release: Water Fang Bullet
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 10m
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Drawbacks: (None)
Requirements: Water release, requires presence of water
AP: 170

Name: Water Release: Water Shark Bullet Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: The user shapes water into the form of a large shark, and thrusts their hand forward sending it towards the opponent. The shark moves at high-speeds and creates a powerful impact. The user can also ride inside the water shark to increase their swimming speed.
Drawbacks: (None)
Requirements: water release, requires presence of water
AP: 120

Name: Water Release: Water Trumpet
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: The user launches a large jet of water from their mouth through their hand. This gives the appearance of playing a trumpet, hence the name.
Drawbacks: (None)
Requirements: water release
AP: 160

Name: Water Release: Water Whip
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: 15m
Description: The user creates a whip made of water that can wrap around the opponent. The user can also funnel lightning chakra to shock anyone wrapped in it.
Drawbacks: (None)
Requirements: Water release
AP: 130

Name: Water Release: Water Encampment Wall
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 5m
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Drawbacks: (None)
Requirements: water release
AP: 160

Name: Water Release: Water Dragon Bullet Technique (Water Style: Water Dragon Jutsu)
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range:
Description: Water Release: Water Dragon Bullet Technique takes the form of a giant, powerful dragon, created out of water. This jutsu needs forty-four hand seals, the highest amount of hand seals necessary to use a jutsu shown in the series so far. Another drawback to the technique is that it requires the user to be near a large body of water to complete the technique.
Drawbacks: requires large body of water
Requirements: water release
AP: 150

Name: Water release: Water Shockwave
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 100m
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.
Drawbacks: (None)
Requirements: Water Release
AP: 190

Name: Water Release: Water Cannon Replica
Class: Ninjutsu
Rank: SS-Rank
Type: Supplementary
Range: 25m
Description: This jutsu enables the user to control surrounding water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas. You cannot control the water inside people.
Drawbacks: area must contain water
Requirements: Wind Release, Water filled environment (plants, animals, etc)
AP: 390

Name: Water Release: Wild Water Wave
Class: Ninjutsu
Rank:C-Rank
Type: Offensive
Range: 15m
Description: Water gushes out from the mouth and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.
Drawbacks: (None)
Requirements: Water Release
AP: 60

Name: Water Release: Rising Water Slicer
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range: 30m
Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock
Drawbacks: requires source of water
Requirements: Water Release
AP: 400

Name: Wild Lion's Mane Technique
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Supplementary
Range: 100m
Description: This technique uses chakra to temporarily enhance the head's metabolism and manipulate the hair that grows longer as a result of this. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking, it takes the shape of a lion's mouth.
Drawbacks: (None)
Requirements: (None)
AP: 190

Name: Wind Release: Dust Cloud Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 30m
Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seal.
Drawbacks: (None)
Requirements: Wind Release
AP: 280

Name: Wind Release: Great Breakthrough
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 20m
Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree (Chunin-can hold a human at bay, Jonin can lift a human off their feet, Higher up-can uproot a tree). The wind from the squall can blow away all things in the users line of sight
Drawbacks: (None)
Requirements: Wind Release
AP: 100

Name: Wind Release: Pressure Damage
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 200m - has blast radius 50m
Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, everyone will be swept off their feet.
Drawbacks: (None)
Requirements: Wind Release
AP: 120

Name: Wind Release: Rasengan
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 3m
Description: By mixing one's chakra element with the Rasengan, emphasizing the combination of the highest forms of Shape Transformation and Nature Transformation. maintaining its original stability and increasing its power, far beyond that of his ordinary Rasengan.To create it, the user needs the aid of two shadow clones and, in total, five hands to create it (the users hand to release and spin the chakra, one clone to form the shell to maintain the sphere shape, and the other to mix the wind-natured chakra). The concept of a completed Wind Release: Rasengan would be the rotation and power of the Rasengan, and wind-natured chakra condensed into a stable sphere.
Drawbacks: (None)
Requirements: Wind Release, rasengan
AP: 300

Name: Wind Release: Rasen-Shuriken
Class: Ninjutsu
Rank: Forbidden
Type: Offensive
Range: All Range - has a 30m blast radius
Description: When the Rasenshuriken hits a target, the victim becomes trapped in a giant vortex of microscopic wind-blades that attack the body on a cellular level. The wind chakra severs the chakra and nerve channels in the body, and if the chakra circulatory system is damaged, it can't be repaired by any form of medical ninjutsu. If used with sage jutsu to keep its shaped, the rasenshuriken can be thrown at opponents, removing the possibility of it damaging the user. the user is also able to expand it after it has been thrown, compensating for imprecise aim or fleeing opponents by widening the area of effect. The sage chakra also allows the Rasenshuriken to increase its destructive power
Drawbacks: damages user unless used with sage chakra
Requirements: wind release, wind release: rasengan
AP: 450

Name: Wind Release: Rotating Shuriken
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 25m
Description: This jutsu will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
Drawbacks: (None)
Requirements: wind release
AP: 90

Name: Wind Release: Violent Wind Palm
Class: Ninjutsu
Rank: C-Rank
Type: Supplementary
Range: 10m
Description: A simple technique that sends a gust of concentrated wind at the opponent. it can be used to propel a shuriken to increase its lethality.
Drawbacks: (None)
Requirements: wind release
AP: 80

Name: Wind Release: Wind Enhanced Tools
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 3m
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, he or she can infuse a kunai to resemble a makeshift scimitar or (demonstrated in the anime only) infuse shuriken to increase their range and cutting power. The technique increases the range of weapons by about 1-1.5m.
Drawbacks: (None)
Requirements: Wind Release, Bladed Weapon
AP: 150

Name: Wind Release: Vacuum Sphere
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: The user takes a deep breath and exhales several small blasts of wind chakra. The blasts are capable of piercing into an opponent's flesh, similar to bullets.
Drawbacks: (None)
Requirements: Wind Release
AP: 160

Name: Wind Release: Vacuum Great Sphere
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: The user takes a deep breath and exhales one large blast of wind chakra. The blast is capable of pummeling into an opponent's
Drawbacks: (None)
Requirements: Wind Release
AP: 190

Name: Wind Release: Vacuum Wave
Class: Ninjutsu
Rank: B-Rank
Type: Offensive
Range: 15m
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Drawbacks: (None)
Requirements: Wind Release
AP: 140

Name: Wind Release: Vacuum Serial Waves
Class: Ninjutsu
Rank: A-Rank
Type: Offensive
Range: 15m
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions.
Drawbacks: (None)
Requirements: Wind Release
AP: 210

Name: Wind Release: Divine Wind
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 10m
Description: The user releases a gust of wind that forms several small tornadoes. These tornadoes can blow the opponent away but do not cause physical damage.
Drawbacks: (None)
Requirements: Wind Release
AP: 90

Name: Wind Release: Wind Cutter
Class: Ninjutsu
Rank: C-Rank
Type: Offensive
Range: 5m
Description: This technique creates a blade of slicing wind which can cut through opponents. (C-Rank Ninja) a small blade about size of kunai, can cut the opponents skin. (B-Rank Ninja) An arc of wind one arms length can seriously damage the for. (A-Rank and higher Ninja) large arms width blade can be used to immobilize large targets.
Drawbacks: (None)
Requirements: Wind Release
AP: 190

Name: Wind Release: Beast Wave Palm
Class: Ninjutsu
Rank: S-Rank
Type: Offensive
Range:
Description: A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in the hand, and then swipes a slicing chakra wave which appears. This jutsu can be used in rapid succession.
Drawbacks: (None)
Requirements: Wind Release
AP: 280

Name: Wind Release: Spiraling Wind Ball
Class: Ninjutsu
Rank: B-rank
Type: Offensive
Range: 12m
Description: This jutsu allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small ball shape whirlwind. Then the user will shoot it at their opponent. This jutsu seems to be very fast and very powerful seeing as it is capable of smashing through thick rock.
Drawbacks: (None)
Requirements: wind release
AP: 160

Name: Wood Clone Technique
Class: Ninjutsu
Rank: A-Rank
Type: Supplementary, Sensory
Range: 2m
Description: The Wood Clone Technique simply makes up to a few clones made of wood that emerges from the body of the user. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique. More complex clones can travel far distances from the user and are able to communicate with the original. The clones can turn into special pills that if a person eats, he or she can be tracked down due to the pill being able to sense the chakra in the person's body. As long as the pill can sense the chakra, the user will be able to sense it and track down the person. Chakra points divided by 6 equal amount of wood clones able to be summoned. If chakra is less than 6 then only 1 clone will be summoned.
Drawbacks: (None)
Requirements: Wood release
AP: 140

Name: Wood Release: Tree Bind Flourishing Burial
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 5m
Description: This technique lets the user summon a tree around their opponent to bind them. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body implodes.
Drawbacks: (None)
Requirements: Wood Release
AP: 180

Name: Wood Release: Wood Spikes Ring
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 5m
Description: The user creates a semi-circle of wood around a captured target, and then form spikes within the ring, pointing at the said target, preventing them from making any sudden movements.
Drawbacks: (None)
Requirements: Wood Release
AP: 170

Name: Wood Release: World of Trees Wall
Class: Ninjutsu
Rank: B-Rank
Type: Defensive
Range: 5m
Description: The user creates countless wooden branches that grow at high speed from the ground. The branches interlace to form a wide, net-like wall with an impressive defensive power.
Drawbacks: (None)
Requirements: Wood Release
AP: 200

Name: Wood Release: Transformation
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 1m
Description: This technique is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers their entire body and a puff of smoke or chakra covers up the transformation. Once the technique is done, the transformation is complete. It acts more like a costume than a transformation, as Yamato is able to leave it behind if necessary.
Drawbacks: (None)
Requirements: Wood Release, transformation
AP: 150

Name: Wood Release: Smothering Binding Technique
Class: Ninjutsu
Rank: B-Rank
Type: Defensive, Supplementary
Range: 15m
Description: This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid.
Drawbacks: (None)
Requirements: Wood Release
AP: 160

Name: Wood Release: Four-Pillar House Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 5m
Description: By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four-Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. By placing tags around the house, the user creates a barrier, making it impossible for the enemy to detect it and allowing the user to "camp" in peace.
Drawbacks: (None)
Requirements: Wood Release
AP: 170

Name: Wood Release: Serial Pillar Houses Technique
Class: Ninjutsu
Rank: S-Rank
Type: Supplementary
Range: 200m
Description: This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique. Instead of creating a single house, the user creates multiple houses at once. It appears to exhaust some users rather quickly, though.
Drawbacks: (None)
Requirements: Wood Release, Wood Release: Four-Pillar House Technique
AP: 320

Name: Wood Release: Secret Technique: Nativity of a World of Trees
Class: Ninjutsu
Rank: S-Rank
Type: Offensive, Defensive, Supplementary
Range: 200m
Description: The user forces trees to grow on any surface, and can easily create a dense forest anywhere. It was this technique that allowed Hashirama to build the foundations of Konoha. This jutsu can also be used to bind an opponent and alter a battlefield for the user's own uses.
Drawbacks: (None)
Requirements: Wood Release
AP: 550

Name: Wood Release Secret Technique: Great Forest Technique
Class: Ninjutsu
Rank: A-Rank
Type: Offensive, Defensive
Range: 50m
Description: A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes. They can also turn them into countless, sharp, spear-like piercing weapons.
Drawbacks: (None)
Requirements: Wood Release
AP: 200

Name: Wood Release: Four Pillars Prison Technique
Class: Ninjutsu
Rank: B-Rank
Type: Supplementary
Range: 5m
Description: Using this technique the user creates a prison cell out of wooden pillars which are held up by four main pillars. Using this technique the user may trap opponents inside and then do what they please. This technique is not very strong and if one of the four corner pillars is destroyed the rest of the prison crumbles.
Drawbacks: (None)
Requirements: Wood Release
AP: 140

Name: Wood Release: Wood Locking Wall
Class: Ninjutsu
Rank: B-Rank
Type: Offensive, Defensive
Range: 3m
Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside causing damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
Drawbacks: (None)
Requirements: Wood Release
AP: 140
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Join date : 2009-12-12
Age : 24

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